Player Matchup

Skadi
Skadi
Silver II
DMcflySvg19R
Skadi
Silver II
Level 103
God Stats
3W - 1L
1,811 SR
Queue Stats
121W - 106L
855 MMR
Solo
Chang'e
Chang'e
Bronze I
DreamsSZN
Chang'e
Bronze I
Level 116
God Stats
56W - 39L
1,564 SR
Queue Stats
286W - 364L
264 MMR
Solo
Cthulhu
Cthulhu
Silver V
pF SemEsel
Cthulhu
Silver V
Level 41
God Stats
3W - 3L
1,215 SR
Queue Stats
12W - 26L
992 MMR
Party 1
Bastet
Bastet
Bronze II
pF kiRa
Bastet
Bronze II
Level 38
God Stats
2W - 3L
1,258 SR
Queue Stats
12W - 28L
1,017 MMR
Party 1
Chaac
Chaac
Bronze III
str8vicious91
Chaac
Bronze III
Level 82
God Stats
7W - 15L
1,258 SR
Queue Stats
57W - 102L
-265 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 76
1,421 SR
572 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,453 SR
565 MMR
Danzaburou
Danzaburou
Silver IV
AVR vRamPaGe
Danzaburou
Silver IV
Level 121
God Stats
15W - 10L
1,556 SR
Queue Stats
406W - 434L
793 MMR
Solo
Ne Zha
Ne Zha
Bronze II
Logun_Ryder69
Ne Zha
Bronze II
Level 60
God Stats
1W - 3L
1,701 SR
Queue Stats
48W - 81L
696 MMR
Solo
Hera
Hera
Silver I
LokiJoestar
Hera
Silver I
Level 129
God Stats
7W - 11L
1,263 SR
Queue Stats
753W - 785L
1,132 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Nocatu
Sylvanus
Bronze III
Level 106
God Stats
1W - 2L
1,292 SR
Queue Stats
608W - 632L
95 MMR
Solo
Bellona
Bellona
Bronze III
bleachedcolors
Bellona
Bronze III
Level 138
God Stats
25W - 38L
1,451 SR
Queue Stats
202W - 237L
110 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 2 / 5
13,250
602
15,161
13,752
4,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
DreamsSZN
Chang'e
15
3 / 2 / 6
10,403
473
4,669
7,954
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
pF SemEsel
Cthulhu
17
2 / 2 / 13
12,215
555
9,922
24,112
24,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
pF kiRa
Bastet
15
7 / 6 / 3
11,055
503
6,365
14,727
4,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
6 / 1 / 2
11,885
540
7,873
16,822
14,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
ArachneAthenaCabrakanSetSun Wukong

VS

Bans
Cu ChulainnChernobogThanatosApolloRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AVR vRamPaGe
Danzaburou
13
1 / 4 / 4
8,790
400
5,141
10,730
3,847
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 7 / 0
9,319
424
5,957
16,958
6,400
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
2 / 3 / 5
13,849
630
8,647
11,802
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Nocatu
Sylvanus
10
1 / 10 / 2
7,840
356
7,851
17,064
7,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 6 / 2
6,750
307
1,461
7,298
3,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
30
Kills
9
13
Deaths
30
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AVR vRamPaGe
Danzaburou
1
4
4
0.75
W
12
2
5
7.25
W
Chang'e
DreamsSZN
Chang'e
3
2
6
3
L
4
7
0
0.57
L
2
3
5
1.5
L
Sylvanus
Nocatu
Sylvanus
1
10
2
0.2
L
1
6
2
0.33
W
Cthulhu
pF SemEsel
Cthulhu
2
2
13
4.25
W
Bastet
pF kiRa
Bastet
7
6
3
1.42
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,990
Damage
29,057
77,367
Taken
63,852
50,886
Mitigated
27,044
24,246
Healing
11,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AVR vRamPaGe
Danzaburou
5,141
2,215
0
2,690
10,730
3,847
528
2,569
8,161
0
36,828
W
15,161
8,534
302
3,230
13,752
4,813
6,225
5,638
8,008
0
88,798
W
Chang'e
DreamsSZN
Chang'e
4,669
251
1,447
2,812
7,954
2,567
1,363
4,002
3,915
39,524
0
L
5,957
3,126
238
2,015
16,958
6,400
0
3,595
13,253
0
49,725
L
8,647
1,734
0
2,954
11,802
5,124
3,368
2,383
9,307
114,391
0
L
Sylvanus
Nocatu
Sylvanus
7,851
3,669
245
2,723
17,064
7,858
0
4,456
12,562
24,405
5,559
L
1,461
826
0
216
7,298
3,815
192
1,278
5,978
0
5,544
W
Cthulhu
pF SemEsel
Cthulhu
9,922
969
374
6,382
24,112
24,344
649
8,280
15,794
53,933
0
W
Bastet
pF kiRa
Bastet
6,365
2,534
243
3,584
14,727
4,971
1,803
4,315
10,233
0
51,388
W
7,873
2,239
291
5,581
16,822
14,191
0
2,372
12,786
0
86,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,808
Gold Earned
46,548
478
Minions Killed
469
0
Camps Cleared
0
1,866,857
Distance Traveled
1,408,336
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,790
400
65
3
0
227,961
4
W
Skadi
13,250
602
133
6
0
372,394
0
W
Chang'e
10,403
473
57
3
0
294,083
1
L
Ne Zha
9,319
424
86
4
0
337,687
3
L
Hera
13,849
630
255
12
0
430,402
2
L
Sylvanus
7,840
356
50
2
0
268,108
0
L
Bellona
6,750
307
13
1
0
144,178
0
W
Cthulhu
12,215
555
87
4
0
431,732
6
W
Bastet
11,055
503
68
3
0
391,820
1
W
Chaac
11,885
540
133
6
0
376,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role