Player Matchup

Hachiman
Hachiman
CheersFoo
Hachiman
Level 58
God Stats
1W - 1L
1,552 SR
Queue Stats
86W - 88L
1,413 Elo+
Party 3
Gilgamesh
Gilgamesh
MarkC1995
Gilgamesh
Level 98
God Stats
6W - 4L
1,691 SR
Queue Stats
404W - 411L
1,410 Elo+
Party 4
Kukulkan
Kukulkan
Might guy5855
Kukulkan
Level 27
God Stats
93W - 74L
1,537 SR
Queue Stats
252W - 262L
1,429 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Shiftings
Tsukuyomi
Level 40
God Stats
28W - 17L
1,635 SR
Queue Stats
172W - 175L
1,389 Elo+
Party 3
Sobek
Sobek
bleedrs
Sobek
Level 129
God Stats
13W - 13L
1,335 SR
Queue Stats
186W - 183L
1,383 Elo+
Party 3
Team Averages
Level 70
1,550 SR
1,405 Elo+

VS

Team Averages
Level 48
1,645 SR
1,463 Elo+
Yemoja
Yemoja
DecentSupport
Yemoja
Level 79
God Stats
12W - 6L
1,545 SR
Queue Stats
115W - 91L
1,526 Elo+
Party 2
Zeus
Zeus
MikeyBFPS
Zeus
Level 17
God Stats
4W - 3L
1,697 SR
Queue Stats
86W - 78L
1,385 Elo+
Party 1
Achilles
Achilles
ShakyMoonDance
Achilles
Level 48
God Stats
3W - 0L
1,774 SR
Queue Stats
30W - 41L
1,422 Elo+
Solo
Arachne
Arachne
Th3 Sliver4764
Arachne
Level 68
God Stats
7W - 7L
1,600 SR
Queue Stats
412W - 423L
1,476 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Toasterman
Ah Muzen Cab
Level 27
God Stats
31W - 19L
1,611 SR
Queue Stats
94W - 78L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CheersFoo
Hachiman
20
3 / 7 / 3
13,643
525
10,919
20,617
8,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MarkC1995
Gilgamesh
20
12 / 7 / 8
13,783
530
25,868
29,581
23,907
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Might guy5855
Kukulkan
17
1 / 7 / 10
11,399
438
9,836
17,656
6,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Shiftings
Tsukuyomi
19
10 / 4 / 8
13,106
504
17,267
15,971
6,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sobek
bleedrs
Sobek
15
2 / 8 / 12
11,385
438
6,591
27,515
30,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 18
13,695
527
9,981
16,856
16,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
19
11 / 8 / 7
13,651
525
21,384
15,956
6,206
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
17
4 / 10 / 10
12,541
482
12,865
24,295
17,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
9 / 3 / 8
14,583
561
14,826
25,075
11,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Muzen Cab
Toasterman
Ah Muzen Cab
19
4 / 6 / 11
12,833
494
19,254
20,514
8,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
87
28
Kills
33
33
Deaths
28
41
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CheersFoo
Hachiman
3
7
3
0.64
W
5
1
18
14
L
Gilgamesh
MarkC1995
Gilgamesh
12
7
8
2.29
L
Kukulkan
Might guy5855
Kukulkan
1
7
10
0.86
W
Zeus
11
8
7
1.81
W
Achilles
4
10
10
0.9
L
Tsukuyomi
Shiftings
Tsukuyomi
10
4
8
3.5
W
9
3
8
4.33
W
Ah Muzen Cab
Toasterman
Ah Muzen Cab
4
6
11
1.58
L
Sobek
bleedrs
Sobek
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,481
Damage
78,310
111,340
Taken
102,696
75,813
Mitigated
59,908
23,016
Healing
31,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CheersFoo
Hachiman
10,919
6,374
0
7,252
20,617
8,177
4,310
2,994
17,623
0
99,767
W
9,981
2,172
5,567
5,487
16,856
16,050
158
5,190
11,498
37,463
0
L
Gilgamesh
MarkC1995
Gilgamesh
25,868
7,832
0
6,281
29,581
23,907
831
7,802
21,779
3,558
103,664
L
Kukulkan
Might guy5855
Kukulkan
9,836
798
0
1,641
17,656
6,510
708
8,734
8,922
66,188
0
W
Zeus
21,384
4,406
0
1,313
15,956
6,206
546
4,654
11,098
88,356
0
W
Achilles
12,865
3,457
0
3,361
24,295
17,848
1,416
3,640
20,593
0
59,133
L
Tsukuyomi
Shiftings
Tsukuyomi
17,267
5,815
0
1,408
15,971
6,682
142
2,868
13,103
0
81,198
W
14,826
10,076
0
10,382
25,075
11,604
1,671
3,021
21,960
0
123,327
W
Ah Muzen Cab
Toasterman
Ah Muzen Cab
19,254
10,381
0
5,875
20,514
8,200
3,081
2,760
17,686
0
81,405
L
Sobek
bleedrs
Sobek
6,591
821
0
6,434
27,515
30,537
34
8,967
18,548
24,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,316
Gold Earned
67,303
627
Minions Killed
542
0
Camps Cleared
0
2,267,377
Distance Traveled
2,333,005
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
13,643
525
184
7
0
416,435
6
W
Yemoja
13,695
527
44
2
0
491,722
12
L
Gilgamesh
13,783
530
155
6
0
466,958
1
L
Kukulkan
11,399
438
137
5
0
430,172
1
W
Zeus
13,651
525
127
5
0
396,019
0
W
Achilles
12,541
482
91
4
0
478,967
2
L
Tsukuyomi
13,106
504
114
4
0
494,068
3
W
Arachne
14,583
561
153
6
0
524,822
5
W
Ah Muzen Cab
12,833
494
127
5
0
441,475
1
L
Sobek
11,385
438
37
1
0
459,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role