Player Matchup

Achilles
Achilles
Alikkees
Achilles
Level 68
God Stats
1W - 2L
1,490 SR
Queue Stats
58W - 50L
1,409 Elo+
Party 1
Yemoja
Yemoja
NTR D S U W A
Yemoja
Level 124
God Stats
4W - 6L
1,375 SR
Queue Stats
85W - 71L
1,546 Elo+
Solo
Hel
Hel
Partyonastro
Hel
Level 46
God Stats
0W - 3L
1,807 SR
Queue Stats
57W - 51L
1,244 Elo+
Party 1
Team Averages
Level 79
1,557 SR
1,400 Elo+

VS

Team Averages
Level 118
1,423 SR
1,418 Elo+
Gilgamesh
Gilgamesh
KareraWaPandesu
Gilgamesh
Level 149
God Stats
36W - 32L
1,326 SR
Queue Stats
325W - 472L
1,399 Elo+
Party 2
Hades
Hades
Rage_Lord_Lucci
Hades
Level 146
God Stats
30W - 26L
1,577 SR
Queue Stats
432W - 615L
1,410 Elo+
Party 2
Pele
Pele
TheNachoSupreme
Pele
Level 58
God Stats
16W - 23L
1,367 SR
Queue Stats
129W - 150L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alikkees
Achilles
12
2 / 4 / 0
8,727
671
5,135
13,083
10,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 5 / 4
7,905
608
3,973
11,144
10,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
2 / 5 / 1
8,126
625
4,583
10,766
3,550
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KareraWaPandesu
Gilgamesh
13
5 / 0 / 7
9,875
760
8,607
7,735
4,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 2 / 10
9,186
707
11,390
7,442
3,406
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
5 / 2 / 8
9,756
750
8,840
9,947
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
13
14
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alikkees
Achilles
2
4
0
0.5
W
Gilgamesh
KareraWaPandesu
Gilgamesh
5
0
7
8.5
L
0
5
4
0.4
L
2
5
1
0.5
W
3
2
10
4
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,691
Damage
28,837
34,993
Taken
25,124
24,550
Mitigated
13,429
9,287
Healing
7,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alikkees
Achilles
5,135
1,390
0
363
13,083
10,576
0
4,291
8,792
0
23,778
W
Gilgamesh
KareraWaPandesu
Gilgamesh
8,607
2,075
0
1,235
7,735
4,897
1,529
2,755
4,980
0
44,370
L
3,973
1,243
2,243
1,836
11,144
10,424
0
3,047
8,097
17,211
0
L
4,583
739
2,255
2,590
10,766
3,550
0
4,104
6,662
28,693
0
W
11,390
1,021
365
1,923
7,442
3,406
740
2,825
4,617
29,139
0
W
8,840
2,283
1,008
2,894
9,947
5,126
0
3,092
6,855
0
41,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,758
Gold Earned
28,817
118
Minions Killed
145
0
Camps Cleared
0
666,214
Distance Traveled
777,689
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,727
671
33
3
0
261,682
3
W
Gilgamesh
9,875
760
64
5
0
276,527
3
L
Yemoja
7,905
608
22
2
0
208,619
2
L
Hel
8,126
625
63
5
0
195,913
0
W
Hades
9,186
707
42
3
0
230,999
2
W
Pele
9,756
750
39
3
0
270,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role