Player Matchup

Chaac
Chaac
Silver III
EstabonSmith
Chaac
Silver III
Level 108
God Stats
9W - 9L
1,528 SR
Queue Stats
108W - 93L
1,110 MMR
Party 1
Janus
Janus
Silver I
OR10N-SYNDIC4T3
Janus
Silver I
Level 118
God Stats
1W - 1L
1,206 SR
Queue Stats
17W - 19L
1,227 MMR
Solo
Danzaburou
Danzaburou
Bronze III
XxDabossxX281
Danzaburou
Bronze III
Level 52
God Stats
2W - 3L
1,707 SR
Queue Stats
108W - 98L
1,324 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,480 SR
1,221 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,590 SR
1,463 MMR
Cthulhu
Cthulhu
Gold II
EnforcerJoker
Cthulhu
Gold II
Level 124
God Stats
1W - 1L
1,409 SR
Queue Stats
146W - 134L
1,657 MMR
Party 2
Anhur
Anhur
Gold V
Jasecase00
Anhur
Gold V
Level 129
God Stats
10W - 5L
1,772 SR
Queue Stats
225W - 237L
1,287 MMR
Party 2
Zeus
Zeus
Gold IV
rarr_tweat
Zeus
Gold IV
Level 126
God Stats
5W - 3L
1,591 SR
Queue Stats
348W - 381L
1,446 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 3
13,611
801
17,286
21,016
15,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
1 / 4 / 11
11,422
672
14,539
9,153
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
XxDabossxX281
Danzaburou
15
3 / 4 / 6
12,451
732
9,204
12,759
4,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CabrakanPoseidonScyllaMedusaApollo

VS

Bans
GilgameshCupidKumbhakarnaIzanamiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 4 / 5
10,472
616
11,132
22,758
20,061
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
15
5 / 5 / 4
11,207
659
8,646
13,104
5,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 6 / 7
11,089
652
10,087
11,573
4,308
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
15
Kills
10
10
Deaths
15
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
4
5
1.13
W
11
2
3
6.25
L
Anhur
5
5
4
1.4
W
1
4
11
1.63
W
Danzaburou
XxDabossxX281
Danzaburou
3
4
6
1.5
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,029
Damage
29,865
42,928
Taken
47,435
23,323
Mitigated
29,544
13,872
Healing
2,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
11,132
538
61
647
22,758
20,061
0
7,483
15,275
28,337
0
W
17,286
4,281
0
7,783
21,016
15,541
528
9,901
10,623
0
57,160
L
Anhur
8,646
3,877
0
1,310
13,104
5,175
732
5,728
7,376
0
49,582
W
14,539
210
0
1,198
9,153
2,918
1,550
4,555
4,598
57,419
0
W
Danzaburou
XxDabossxX281
Danzaburou
9,204
3,640
486
4,405
12,759
4,864
0
6,851
5,908
0
63,598
L
10,087
707
0
506
11,573
4,308
757
1,672
9,901
59,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,484
Gold Earned
32,768
212
Minions Killed
199
0
Camps Cleared
0
972,962
Distance Traveled
879,679
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,472
616
32
2
0
337,513
2
W
Chaac
13,611
801
52
3
0
342,489
4
L
Anhur
11,207
659
66
4
0
282,344
6
W
Janus
11,422
672
71
4
0
331,536
3
W
Danzaburou
12,451
732
89
5
0
298,937
5
L
Zeus
11,089
652
101
6
0
259,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role