Player Matchup

Medusa
Medusa
PestilenceWolf
Medusa
Level 122
God Stats
26W - 15L
1,590 SR
Queue Stats
58W - 71L
1,412 Elo+
Party 2
Ganesha
Ganesha
TyrantofFire
Ganesha
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,459 Elo+
Party 2
Discordia
Discordia
VoidOfTheDamned
Discordia
Level 114
God Stats
1W - 2L
1,307 SR
Queue Stats
44W - 52L
1,482 Elo+
Party 2
Team Averages
Level 101
1,466 SR
1,451 Elo+

VS

Team Averages
Level 89
1,484 SR
1,443 Elo+
Medusa
Medusa
LAAAAANG
Medusa
Level 77
God Stats
89W - 86L
1,553 SR
Queue Stats
307W - 313L
1,477 Elo+
Party 1
Tiamat
Tiamat
Myogic
Tiamat
Level 102
God Stats
51W - 69L
1,387 SR
Queue Stats
500W - 579L
1,435 Elo+
Solo
Chaac
Chaac
nxchxta
Chaac
Level 89
God Stats
46W - 49L
1,513 SR
Queue Stats
188W - 216L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 11 / 5
14,219
592
13,326
19,508
8,813
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
TyrantofFire
Ganesha
17
0 / 12 / 7
13,321
555
13,287
30,119
41,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
VoidOfTheDamned
Discordia
19
8 / 1 / 1
16,167
674
24,498
11,098
5,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LAAAAANG
Medusa
20
16 / 6 / 5
17,691
737
22,712
21,614
9,935
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Myogic
Tiamat
18
3 / 2 / 17
14,850
619
12,141
19,503
21,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
nxchxta
Chaac
19
5 / 2 / 17
15,540
648
15,059
25,016
30,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
63
10
Kills
24
24
Deaths
10
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
LAAAAANG
Medusa
16
6
5
3.08
W
Tiamat
Myogic
Tiamat
3
2
17
5.75
L
2
11
5
0.41
L
Ganesha
TyrantofFire
Ganesha
0
12
7
0.29
L
Discordia
VoidOfTheDamned
Discordia
8
1
1
8.5
W
Chaac
nxchxta
Chaac
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,111
Damage
49,912
60,725
Taken
66,133
54,967
Mitigated
62,781
4,476
Healing
29,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
LAAAAANG
Medusa
22,712
13,651
0
7,470
21,614
9,935
2,871
13,765
7,849
0
72,494
W
Tiamat
Myogic
Tiamat
12,141
1,611
315
7,255
19,503
21,995
597
11,719
7,784
56,047
0
L
13,326
4,297
1,182
1,090
19,508
8,813
102
4,371
15,037
0
100,851
L
Ganesha
TyrantofFire
Ganesha
13,287
1,271
100
2,104
30,119
41,150
0
5,562
24,155
42,786
0
L
Discordia
VoidOfTheDamned
Discordia
24,498
415
0
0
11,098
5,004
0
2,337
8,586
80,448
0
W
Chaac
nxchxta
Chaac
15,059
2,017
1,544
13,178
25,016
30,851
161
12,620
12,396
0
83,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,707
Gold Earned
48,081
283
Minions Killed
258
0
Camps Cleared
0
1,067,456
Distance Traveled
1,236,591
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,691
737
83
3
0
365,478
0
W
Tiamat
14,850
619
76
3
0
413,149
2
L
Medusa
14,219
592
138
6
0
319,978
1
L
Ganesha
13,321
555
11
0
0
307,107
3
L
Discordia
16,167
674
134
6
0
440,371
1
W
Chaac
15,540
648
99
4
0
457,964
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role