Player Matchup

Neith
Neith
LordBeckendorf
Neith
Level 116
God Stats
15W - 12L
1,560 SR
Queue Stats
272W - 223L
1,664 Elo+
Party 2
Erlang Shen
Erlang Shen
LordLorgarius
Erlang Shen
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 43L
1,749 Elo+
Party 2
Ra
Ra
MindYaBusiness
Ra
Level 126
God Stats
24W - 37L
1,542 SR
Queue Stats
641W - 528L
1,613 Elo+
Party 2
Mercury
Mercury
Nxxge
Mercury
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
crowlerish
Geb
Level 124
God Stats
3W - 0L
1,571 SR
Queue Stats
316W - 291L
1,632 Elo+
Party 2
Team Averages
Level 98
1,535 SR
1,632 Elo+

VS

Team Averages
Level 54
1,527 SR
1,430 Elo+
Danzaburou
Danzaburou
ChaswickBudder
Danzaburou
Level 68
God Stats
25W - 31L
1,440 SR
Queue Stats
111W - 131L
1,411 Elo+
Party 1
Ne Zha
Ne Zha
Elektrikul
Ne Zha
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,393 Elo+
Party 3
Scylla
Scylla
ForeverCrook
Scylla
Level 33
God Stats
19W - 15L
1,516 SR
Queue Stats
197W - 170L
1,502 Elo+
Party 3
Ymir
Ymir
SilentghostR4
Ymir
Level 29
God Stats
2W - 3L
1,633 SR
Queue Stats
70W - 81L
1,405 Elo+
Party 1
Gilgamesh
Gilgamesh
WayOfScathach
Gilgamesh
Level 25
God Stats
38W - 35L
1,547 SR
Queue Stats
104W - 111L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 2
7,337
667
7,843
5,511
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Erlang Shen
LordLorgarius
Erlang Shen
12
3 / 2 / 1
7,256
660
5,536
6,945
4,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
4 / 2 / 7
7,706
701
6,039
5,247
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
Nxxge
Mercury
11
5 / 2 / 5
6,889
626
3,457
6,589
1,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 5
6,381
580
3,599
6,693
2,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChaswickBudder
Danzaburou
8
1 / 3 / 2
4,986
453
2,755
6,422
1,772
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ne Zha
Elektrikul
Ne Zha
9
1 / 7 / 3
5,648
513
4,081
9,319
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
11
2 / 3 / 1
6,214
565
2,794
5,787
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 1
5,319
484
2,027
6,082
2,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
WayOfScathach
Gilgamesh
10
3 / 4 / 1
6,383
580
4,538
9,191
4,077
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
20
Kills
8
8
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChaswickBudder
Danzaburou
1
3
2
0.67
L
Ne Zha
Elektrikul
Ne Zha
1
7
3
0.36
L
Scylla
2
3
1
0.83
W
6
1
2
7
W
Erlang Shen
LordLorgarius
Erlang Shen
3
2
1
1.75
W
4
2
7
3.75
W
Mercury
Nxxge
Mercury
5
2
5
3.75
L
1
3
1
0.5
L
Gilgamesh
WayOfScathach
Gilgamesh
3
4
1
0.88
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,474
Damage
16,195
30,985
Taken
36,801
12,401
Mitigated
13,600
9,558
Healing
7,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChaswickBudder
Danzaburou
2,755
883
0
1,157
6,422
1,772
0
1,002
5,379
0
22,128
L
Ne Zha
Elektrikul
Ne Zha
4,081
2,144
0
1,854
9,319
3,192
0
3,784
5,325
0
24,961
L
Scylla
2,794
295
0
1,437
5,787
1,791
0
1,694
3,945
28,510
0
W
7,843
3,280
0
3,352
5,511
1,709
1,652
646
4,865
0
47,229
W
Erlang Shen
LordLorgarius
Erlang Shen
5,536
2,899
0
2,427
6,945
4,067
962
0
6,945
0
37,386
W
6,039
1,331
101
1,601
5,247
2,011
34
1,350
3,839
49,023
0
W
Mercury
Nxxge
Mercury
3,457
1,479
0
591
6,589
1,931
0
896
5,639
0
31,138
L
2,027
574
0
799
6,082
2,768
0
2,079
3,962
8,617
0
L
Gilgamesh
WayOfScathach
Gilgamesh
4,538
1,582
0
1,847
9,191
4,077
0
639
8,552
0
26,997
W
3,599
452
0
1,486
6,693
2,683
0
1,741
4,876
12,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,569
Gold Earned
28,550
343
Minions Killed
236
0
Camps Cleared
0
1,146,590
Distance Traveled
1,049,879
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,986
453
36
3
0
198,934
4
L
Ne Zha
5,648
513
60
5
0
219,644
0
L
Scylla
6,214
565
70
6
0
197,904
2
W
Neith
7,337
667
90
8
0
181,628
1
W
Erlang Shen
7,256
660
82
7
0
243,254
1
W
Ra
7,706
701
99
9
0
244,351
2
W
Mercury
6,889
626
56
5
0
261,226
0
L
Ymir
5,319
484
19
2
0
218,427
1
L
Gilgamesh
6,383
580
51
5
0
214,970
0
W
Geb
6,381
580
16
1
0
216,131
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role