Player Matchup

Heimdallr
Heimdallr
AlphaFlye
Heimdallr
Level 113
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 61L
1,511 Elo+
Solo
Set
Set
BiddiBiscuit
Set
Level 69
God Stats
24W - 55L
1,429 SR
Queue Stats
407W - 513L
1,457 Elo+
Solo
Cabrakan
Cabrakan
Leroy_Dgentkins
Cabrakan
Level 147
God Stats
23W - 21L
1,347 SR
Queue Stats
921W - 1,063L
1,554 Elo+
Solo
Hades
Hades
jebem_ti_materr
Hades
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
303W - 345L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
x RRONIN x
Gilgamesh
Level 136
God Stats
3W - 3L
1,678 SR
Queue Stats
800W - 910L
1,521 Elo+
Solo
Team Averages
Level 117
1,491 SR
1,510 Elo+

VS

Team Averages
Level 122
1,610 SR
1,570 Elo+
Sobek
Sobek
Dandö
Sobek
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
218W - 167L
1,567 Elo+
Party 1
Sun Wukong
Sun Wukong
SK1NNYK9
Sun Wukong
Level 116
God Stats
13W - 4L
1,812 SR
Queue Stats
213W - 163L
1,508 Elo+
Party 1
Kukulkan
Kukulkan
Shmiddyy
Kukulkan
Level 140
God Stats
4W - 2L
1,484 SR
Queue Stats
1,119W - 663L
1,575 Elo+
Party 1
Chaac
Chaac
ThExTyranT
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
TigerMax
Izanami
Level 160
God Stats
13W - 5L
1,756 SR
Queue Stats
689W - 246L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlphaFlye
Heimdallr
15
0 / 7 / 3
9,833
468
5,940
16,145
5,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

15
3 / 5 / 3
10,190
485
8,375
18,305
7,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cabrakan
16
1 / 10 / 5
10,373
494
13,198
21,412
26,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
6 / 6 / 2
13,284
633
13,967
22,055
11,942
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
x RRONIN x
Gilgamesh
12
1 / 7 / 4
8,143
388
6,173
13,676
8,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dandö
Sobek
18
6 / 1 / 18
11,253
536
8,441
19,194
28,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
SK1NNYK9
Sun Wukong
20
5 / 2 / 9
13,284
633
15,381
18,048
15,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
Shmiddyy
Kukulkan
19
12 / 3 / 7
12,983
618
19,859
10,608
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
19
1 / 3 / 10
12,165
579
7,632
17,282
10,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
TigerMax
Izanami
20
11 / 2 / 7
14,023
668
21,516
16,960
8,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
86
11
Kills
35
35
Deaths
11
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AlphaFlye
Heimdallr
0
7
3
0.21
L
3
5
3
0.9
W
Sobek
Dandö
Sobek
6
1
18
15
L
Cabrakan
1
10
5
0.35
W
Sun Wukong
SK1NNYK9
Sun Wukong
5
2
9
4.75
W
Kukulkan
Shmiddyy
Kukulkan
12
3
7
5.17
W
Chaac
1
3
10
2
W
Izanami
TigerMax
Izanami
11
2
7
7.25
L
6
6
2
1.17
L
Gilgamesh
x RRONIN x
Gilgamesh
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,653
Damage
72,829
91,593
Taken
82,092
60,635
Mitigated
67,824
22,259
Healing
25,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AlphaFlye
Heimdallr
5,940
3,038
0
3,034
16,145
5,727
0
3,595
12,550
0
68,084
L
8,375
2,450
0
4,472
18,305
7,478
0
5,891
12,414
0
60,583
W
Sobek
Dandö
Sobek
8,441
1,371
0
3,260
19,194
28,909
581
5,433
13,761
26,879
0
L
Cabrakan
13,198
2,155
0
3,362
21,412
26,511
0
4,443
16,969
54,971
0
W
Sun Wukong
SK1NNYK9
Sun Wukong
15,381
5,556
0
4,982
18,048
15,580
834
9,047
9,001
0
95,283
W
Kukulkan
Shmiddyy
Kukulkan
19,859
1,619
0
1,289
10,608
4,700
1,582
4,676
5,932
91,317
0
W
Chaac
7,632
875
0
8,563
17,282
10,098
263
6,048
11,234
0
100,236
W
Izanami
TigerMax
Izanami
21,516
14,683
0
7,107
16,960
8,537
12,373
1,961
14,999
0
124,007
L
13,967
177
930
9,258
22,055
11,942
0
8,961
13,094
70,102
0
L
Gilgamesh
x RRONIN x
Gilgamesh
6,173
1,661
0
1,203
13,676
8,977
0
5,410
8,266
0
29,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,823
Gold Earned
63,708
533
Minions Killed
760
0
Camps Cleared
0
1,745,365
Distance Traveled
2,021,267
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,833
468
110
5
0
349,978
6
L
Set
10,190
485
121
6
0
399,966
5
W
Sobek
11,253
536
24
1
0
468,274
3
L
Cabrakan
10,373
494
102
5
0
287,165
3
W
Sun Wukong
13,284
633
182
9
0
423,997
0
W
Kukulkan
12,983
618
176
8
0
391,499
3
W
Chaac
12,165
579
169
8
0
414,950
3
W
Izanami
14,023
668
209
10
0
322,547
1
L
Hades
13,284
633
162
8
0
376,750
3
L
Gilgamesh
8,143
388
38
2
0
331,506
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role