Player Matchup

Chang'e
Chang'e
Atkinson VII
Chang'e
Level 141
God Stats
14W - 19L
1,560 SR
Queue Stats
519W - 495L
1,550 Elo+
Party 1
Khepri
Khepri
Darkskinbrandon1
Khepri
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 129L
1,481 Elo+
Party 2
Baron Samedi
Baron Samedi
TastyToddlers
Baron Samedi
Level 85
God Stats
0W - 5L
1,160 SR
Queue Stats
363W - 315L
1,502 Elo+
Solo
Olorun
Olorun
TheGoatDior
Olorun
Level 15
God Stats
7W - 6L
1,712 SR
Queue Stats
46W - 59L
1,525 Elo+
Party 2
Odin
Odin
davidreadfiel
Odin
Level 104
God Stats
5W - 8L
1,449 SR
Queue Stats
386W - 331L
1,526 Elo+
Party 1
Team Averages
Level 84
1,476 SR
1,517 Elo+

VS

Team Averages
Level 94
1,497 SR
1,460 Elo+
Kuzenbo
Kuzenbo
Carranza1400
Kuzenbo
Level 122
God Stats
2W - 0L
1,276 SR
Queue Stats
110W - 99L
1,523 Elo+
Solo
Tiamat
Tiamat
PYAGunzblazing
Tiamat
Level 111
God Stats
48W - 32L
1,608 SR
Queue Stats
628W - 561L
1,447 Elo+
Party 3
Neith
Neith
Soul-Eater153
Neith
Level 46
God Stats
27W - 27L
1,537 SR
Queue Stats
190W - 209L
1,431 Elo+
Party 3
Fenrir
Fenrir
faz2jz
Fenrir
Level 34
God Stats
72W - 63L
1,489 SR
Queue Stats
235W - 212L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
pistolaaaaaaka
Gilgamesh
Level 156
God Stats
45W - 34L
1,574 SR
Queue Stats
796W - 786L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Atkinson VII
Chang'e
19
4 / 3 / 0
11,540
502
7,206
16,775
7,516
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 2
9,547
415
3,212
16,187
9,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
TastyToddlers
Baron Samedi
18
0 / 6 / 3
10,895
474
11,425
16,837
22,717
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
13
0 / 4 / 1
8,812
383
3,196
9,193
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
1 / 5 / 4
10,320
449
6,573
16,760
7,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Carranza1400
Kuzenbo
18
5 / 0 / 12
12,902
561
8,497
16,932
15,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
9 / 1 / 4
13,982
608
16,886
9,164
7,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
1 / 0 / 10
12,951
563
7,667
9,670
3,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
faz2jz
Fenrir
19
6 / 2 / 7
12,772
555
12,172
16,974
7,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
pistolaaaaaaka
Gilgamesh
20
2 / 2 / 10
13,574
590
7,614
15,787
7,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
5
Kills
23
23
Deaths
5
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Atkinson VII
Chang'e
4
3
0
1.33
W
Kuzenbo
Carranza1400
Kuzenbo
5
0
12
11
L
0
5
2
0.2
W
9
1
4
11
W
1
0
10
6
L
Baron Samedi
TastyToddlers
Baron Samedi
0
6
3
0.25
L
Olorun
0
4
1
0.13
L
1
5
4
0.6
W
Fenrir
faz2jz
Fenrir
6
2
7
4.75
W
Gilgamesh
pistolaaaaaaka
Gilgamesh
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,612
Damage
52,836
75,752
Taken
68,527
50,822
Mitigated
42,505
22,154
Healing
31,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Atkinson VII
Chang'e
7,206
316
1,085
8,980
16,775
7,516
0
7,105
9,216
86,248
0
W
Kuzenbo
Carranza1400
Kuzenbo
8,497
3,484
0
8,039
16,932
15,692
1,440
6,070
10,862
43,665
0
L
3,212
224
107
1,337
16,187
9,666
0
7,210
8,775
17,113
0
W
16,886
1,755
909
4,764
9,164
7,186
1,198
3,735
5,429
82,121
0
W
7,667
3,999
0
5,590
9,670
3,797
10,339
4,314
5,356
0
100,990
L
Baron Samedi
TastyToddlers
Baron Samedi
11,425
1,550
0
4,679
16,837
22,717
0
3,209
13,541
77,749
0
L
Olorun
3,196
787
0
2,672
9,193
3,811
904
2,576
6,599
54,926
0
L
6,573
1,400
0
3,294
16,760
7,112
0
4,611
11,866
0
76,636
W
Fenrir
faz2jz
Fenrir
12,172
5,434
686
6,200
16,974
7,968
0
5,191
11,783
0
89,240
W
Gilgamesh
pistolaaaaaaka
Gilgamesh
7,614
2,493
0
5,224
15,787
7,862
2,332
7,119
8,668
0
90,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,114
Gold Earned
66,181
570
Minions Killed
669
0
Camps Cleared
0
1,792,009
Distance Traveled
2,285,338
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,540
502
163
7
0
403,702
5
W
Kuzenbo
12,902
561
53
2
0
494,337
5
L
Khepri
9,547
415
33
1
0
381,842
2
W
Tiamat
13,982
608
157
7
0
447,895
1
W
Neith
12,951
563
168
7
0
422,382
1
L
Baron Samedi
10,895
474
148
6
0
282,481
5
L
Olorun
8,812
383
103
4
0
265,025
3
L
Odin
10,320
449
123
5
0
458,959
1
W
Fenrir
12,772
555
135
6
0
440,777
0
W
Gilgamesh
13,574
590
156
7
0
479,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role