Player Matchup

Geb
Geb
Deuxchem
Geb
Level 134
God Stats
8W - 3L
1,713 SR
Queue Stats
110W - 110L
1,565 Elo+
Party 3
Nemesis
Nemesis
Justinviem
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,467 Elo+
Solo
Artemis
Artemis
Thisfeelsillegal
Artemis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,703 Elo+
Party 3
Merlin
Merlin
stxvxnnn
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,525 Elo+
Party 1
Guan Yu
Guan Yu
sxmuxIl
Guan Yu
Level 29
God Stats
2W - 3L
1,368 SR
Queue Stats
14W - 24L
1,491 Elo+
Party 1
Team Averages
Level 40
1,516 SR
1,550 Elo+

VS

Team Averages
Level 22
1,627 SR
1,561 Elo+
Chaac
Chaac
Caprisunny
Chaac
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
119W - 113L
1,494 Elo+
Solo
Mercury
Mercury
ChrxsVD
Mercury
Level 27
God Stats
48W - 30L
1,549 SR
Queue Stats
75W - 64L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
NooBwarriorZ
Zhong Kui
Level 24
God Stats
4W - 2L
1,901 SR
Queue Stats
42W - 21L
1,698 Elo+
Party 2
Ymir
Ymir
YomiYomiYomi
Ymir
Level 12
God Stats
5W - 2L
1,622 SR
Queue Stats
5W - 4L
1,409 Elo+
Party 2
Artemis
Artemis
rMooV
Artemis
Level 22
God Stats
3W - 1L
1,565 SR
Queue Stats
42W - 16L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,172
409
4,540
15,424
11,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
Justinviem
Nemesis
12
0 / 6 / 0
7,595
380
1,701
12,616
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 7 / 0
7,662
383
2,858
9,984
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
stxvxnnn
Merlin
12
0 / 7 / 0
7,234
362
6,146
10,076
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
sxmuxIl
Guan Yu
17
2 / 2 / 0
9,418
471
5,677
15,335
14,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
1 / 0 / 5
11,606
580
9,538
13,223
11,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
ChrxsVD
Mercury
19
9 / 2 / 3
12,015
601
11,527
11,870
4,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
NooBwarriorZ
Zhong Kui
16
3 / 0 / 6
10,591
530
4,785
8,137
5,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
0 / 1 / 7
9,298
465
1,960
8,600
6,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
rMooV
Artemis
19
12 / 0 / 1
12,642
632
16,811
12,174
4,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
2
Kills
25
26
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
0
5
3.5
W
Mercury
ChrxsVD
Mercury
9
2
3
5.25
L
0
4
1
0.13
L
Nemesis
Justinviem
Nemesis
0
6
0
0
W
Zhong Kui
NooBwarriorZ
Zhong Kui
3
0
6
6
L
0
7
0
0
W
0
1
7
3.5
W
Artemis
rMooV
Artemis
12
0
1
12.5
L
Merlin
stxvxnnn
Merlin
0
7
0
0
L
Guan Yu
sxmuxIl
Guan Yu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,922
Damage
44,621
63,435
Taken
54,004
39,307
Mitigated
32,628
17,066
Healing
27,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
9,538
2,046
0
7,786
13,223
11,179
281
1,527
10,880
0
73,310
W
Mercury
ChrxsVD
Mercury
11,527
7,224
9
4,960
11,870
4,463
0
275
11,244
0
91,931
L
4,540
446
0
3,769
15,424
11,220
0
3,566
11,780
29,820
0
L
Nemesis
Justinviem
Nemesis
1,701
352
0
3,611
12,616
5,446
0
932
11,662
0
41,046
W
Zhong Kui
NooBwarriorZ
Zhong Kui
4,785
965
0
4,382
8,137
5,797
1,510
1,828
6,117
60,724
0
L
2,858
602
0
515
9,984
3,974
0
400
9,544
0
44,038
W
1,960
262
0
1,285
8,600
6,231
135
3,624
4,798
20,576
0
W
Artemis
rMooV
Artemis
16,811
10,263
0
9,152
12,174
4,958
4,189
2,722
9,384
0
97,326
L
Merlin
stxvxnnn
Merlin
6,146
228
0
588
10,076
3,809
646
1,525
8,369
33,826
0
L
Guan Yu
sxmuxIl
Guan Yu
5,677
794
1,173
7,410
15,335
14,858
0
0
15,335
0
50,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,081
Gold Earned
56,152
351
Minions Killed
614
0
Camps Cleared
0
1,722,373
Distance Traveled
1,847,338
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,606
580
140
7
0
404,319
4
W
Mercury
12,015
601
150
8
0
446,740
1
L
Geb
8,172
409
21
1
0
368,095
7
L
Nemesis
7,595
380
85
4
0
384,935
0
W
Zhong Kui
10,591
530
136
7
0
333,093
4
L
Artemis
7,662
383
76
4
0
297,658
2
W
Ymir
9,298
465
43
2
0
344,490
0
W
Artemis
12,642
632
145
7
0
318,696
2
L
Merlin
7,234
362
77
4
0
292,385
2
L
Guan Yu
9,418
471
92
5
0
379,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role