Player Matchup

Fenrir
Fenrir
BruceMcBatman
Fenrir
Level 141
God Stats
5W - 3L
1,487 SR
Queue Stats
247W - 188L
1,643 Elo+
Party 3
Skadi
Skadi
Chaoskittasaur
Skadi
Level 101
God Stats
8W - 9L
1,579 SR
Queue Stats
43W - 40L
1,620 Elo+
Party 3
Jormungandr
Jormungandr
Sethafella
Jormungandr
Level 114
God Stats
5W - 2L
1,741 SR
Queue Stats
514W - 473L
1,644 Elo+
Party 3
Eset
Eset
StigmaStyle
Eset
Level 154
God Stats
14W - 12L
1,797 SR
Queue Stats
193W - 173L
1,617 Elo+
Solo
Ah Puch
Ah Puch
mrbobz
Ah Puch
Level 124
God Stats
6W - 8L
1,502 SR
Queue Stats
548W - 448L
1,669 Elo+
Party 3
Team Averages
Level 127
1,621 SR
1,639 Elo+

VS

Team Averages
Level 131
1,582 SR
1,584 Elo+
Hades
Hades
 
Hades
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ItsMyPride
Fenrir
Level 129
God Stats
32W - 23L
1,549 SR
Queue Stats
381W - 349L
1,615 Elo+
Party 1
Cerberus
Cerberus
M1SS22
Cerberus
Level 104
God Stats
1W - 1L
1,693 SR
Queue Stats
82W - 62L
1,600 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Raven umu
Cu Chulainn
Level 158
God Stats
8W - 10L
1,692 SR
Queue Stats
406W - 371L
1,627 Elo+
Party 1
Medusa
Medusa
wolf9875
Medusa
Level 126
God Stats
1W - 7L
1,477 SR
Queue Stats
112W - 116L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 7
7,548
629
6,583
6,594
2,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 0 / 2
7,193
599
5,721
5,020
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Sethafella
Jormungandr
12
2 / 2 / 0
6,613
551
3,888
7,385
4,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 5
5,710
476
2,245
7,224
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Puch
mrbobz
Ah Puch
11
2 / 3 / 2
6,729
561
5,134
5,167
2,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
4 / 3 / 0
6,931
578
6,581
7,109
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
ItsMyPride
Fenrir
10
1 / 3 / 3
6,020
502
4,029
9,021
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
M1SS22
Cerberus
8
0 / 4 / 2
5,155
430
1,510
7,665
3,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
Raven umu
Cu Chulainn
13
1 / 1 / 1
7,098
592
4,669
7,720
3,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
wolf9875
Medusa
11
0 / 2 / 0
6,138
512
1,868
6,484
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
13
Kills
6
6
Deaths
13
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
4
3
0
1.33
W
5
0
7
8.5
W
4
0
2
5
L
Fenrir
ItsMyPride
Fenrir
1
3
3
0.83
L
Cerberus
M1SS22
Cerberus
0
4
2
0.25
L
Cu Chulainn
Raven umu
Cu Chulainn
1
1
1
1.5
W
Jormungandr
Sethafella
Jormungandr
2
2
0
1
W
0
1
5
2.5
W
Ah Puch
mrbobz
Ah Puch
2
3
2
1
L
Medusa
wolf9875
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,571
Damage
18,657
31,390
Taken
37,999
13,763
Mitigated
15,779
8,883
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
6,581
107
234
1,709
7,109
4,494
0
3,447
3,662
38,958
0
W
6,583
3,395
0
1,460
6,594
2,553
0
1,623
4,827
0
45,517
W
5,721
3,055
0
1,463
5,020
1,424
0
981
3,999
0
42,160
L
Fenrir
ItsMyPride
Fenrir
4,029
631
0
2,521
9,021
2,724
0
2,562
6,459
0
31,170
L
Cerberus
M1SS22
Cerberus
1,510
37
0
1,129
7,665
3,120
0
1,609
6,056
10,497
0
L
Cu Chulainn
Raven umu
Cu Chulainn
4,669
823
0
2,855
7,720
3,576
0
3,264
4,456
0
43,526
W
Jormungandr
Sethafella
Jormungandr
3,888
869
0
2,421
7,385
4,995
0
0
7,385
37,896
0
W
2,245
168
219
2,070
7,224
2,477
0
2,169
4,933
15,099
0
W
Ah Puch
mrbobz
Ah Puch
5,134
823
0
1,250
5,167
2,314
0
2,824
2,155
44,995
0
L
Medusa
wolf9875
Medusa
1,868
796
0
1,715
6,484
1,865
0
385
6,099
0
39,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,793
Gold Earned
31,342
383
Minions Killed
358
0
Camps Cleared
0
1,123,309
Distance Traveled
1,132,384
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,931
578
89
7
0
233,101
3
W
Fenrir
7,548
629
93
8
0
275,917
1
W
Skadi
7,193
599
87
7
0
215,720
7
L
Fenrir
6,020
502
61
5
0
254,407
1
L
Cerberus
5,155
430
27
2
0
211,226
2
L
Cu Chulainn
7,098
592
108
9
0
230,475
4
W
Jormungandr
6,613
551
90
8
0
213,699
8
W
Eset
5,710
476
29
2
0
215,906
5
W
Ah Puch
6,729
561
84
7
0
202,067
3
L
Medusa
6,138
512
73
6
0
203,175
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role