Player Matchup

Neith
Neith
FunkBob
Neith
Level 5
God Stats
2W - 3L
1,477 SR
Queue Stats
2W - 4L
1,314 Elo+
Party 1
Kukulkan
Kukulkan
THE_JOXER
Kukulkan
Level 87
God Stats
23W - 35L
1,399 SR
Queue Stats
212W - 242L
1,412 Elo+
Solo
Athena
Athena
Zexzyz
Athena
Level 107
God Stats
2W - 3L
1,562 SR
Queue Stats
2W - 4L
1,314 Elo+
Party 1
Merlin
Merlin
judas-steer
Merlin
Level 27
God Stats
1W - 3L
1,373 SR
Queue Stats
1W - 4L
1,236 Elo+
Party 1
Chaac
Chaac
revrendsunshine
Chaac
Level 123
God Stats
0W - 1L
1,379 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 1
Team Averages
Level 70
1,438 SR
1,311 Elo+

VS

Team Averages
Level 109
1,554 SR
1,660 Elo+
Nu Wa
Nu Wa
A Jade Rabbitt
Nu Wa
Level 155
God Stats
2W - 1L
1,513 SR
Queue Stats
112W - 33L
1,638 Elo+
Party 2
Danzaburou
Danzaburou
CheeksTaker
Danzaburou
Level 16
God Stats
5W - 0L
1,830 SR
Queue Stats
410W - 65L
1,899 Elo+
Party 2
Nox
Nox
Peak7877
Nox
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,373 Elo+
Solo
Hercules
Hercules
uNPackerfan
Hercules
Level 146
God Stats
4W - 1L
1,429 SR
Queue Stats
194W - 45L
1,758 Elo+
Party 2
Fafnir
Fafnir
uNParsley
Fafnir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 49L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FunkBob
Neith
14
0 / 7 / 2
8,716
872
4,508
11,808
4,585
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
THE_JOXER
Kukulkan
16
4 / 5 / 1
10,799
1,080
20,706
17,514
8,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Zexzyz
Athena
15
1 / 9 / 5
9,415
942
4,382
28,121
22,704
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
15
1 / 8 / 5
9,470
947
6,954
15,087
6,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 8 / 5
9,244
924
12,163
24,542
24,118
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Team 1 Tickets

31

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 22
11,312
1,131
14,848
9,397
4,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
CheeksTaker
Danzaburou
19
23 / 1 / 14
14,049
1,405
42,787
12,980
6,954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 1 / 19
10,569
1,057
11,086
6,387
3,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
uNPackerfan
Hercules
17
3 / 2 / 25
11,315
1,132
13,591
19,531
14,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fafnir
uNParsley
Fafnir
18
2 / 2 / 32
12,208
1,221
10,053
14,013
21,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
149
6
Kills
37
37
Deaths
6
18
Assists
112
Player
Kills
Deaths
Assists
KDA
W
7
0
22
18
W
Danzaburou
CheeksTaker
Danzaburou
23
1
14
30
L
Neith
FunkBob
Neith
0
7
2
0.14
W
2
1
19
11.5
L
Kukulkan
THE_JOXER
Kukulkan
4
5
1
0.9
L
Athena
Zexzyz
Athena
1
9
5
0.39
L
Merlin
1
8
5
0.44
L
0
8
5
0.31
W
Hercules
uNPackerfan
Hercules
3
2
25
7.75
W
Fafnir
uNParsley
Fafnir
2
2
32
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,713
Damage
92,365
97,072
Taken
62,308
65,905
Mitigated
50,808
6,334
Healing
17,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,848
3,889
0
2,528
9,397
4,430
0
6,405
2,992
44,024
0
W
Danzaburou
CheeksTaker
Danzaburou
42,787
29,856
0
4,911
12,980
6,954
0
6,900
6,080
0
62,379
L
Neith
FunkBob
Neith
4,508
2,260
0
769
11,808
4,585
0
6,619
4,929
0
18,457
W
11,086
304
0
0
6,387
3,015
0
4,871
1,516
33,002
0
L
Kukulkan
THE_JOXER
Kukulkan
20,706
985
0
91
17,514
8,019
0
3,310
14,032
49,785
0
L
Athena
Zexzyz
Athena
4,382
1,311
0
398
28,121
22,704
0
11,474
16,175
11,597
0
L
Merlin
6,954
861
965
841
15,087
6,479
0
4,758
10,189
22,732
0
L
12,163
1,613
0
3,270
24,542
24,118
0
8,506
15,760
829
35,633
W
Hercules
uNPackerfan
Hercules
13,591
4,089
1,642
4,988
19,531
14,864
0
7,654
9,657
0
19,821
W
Fafnir
uNParsley
Fafnir
10,053
3,023
0
3,605
14,013
21,545
0
6,930
7,083
13,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,644
Gold Earned
59,453
201
Minions Killed
206
3
Camps Cleared
6
842,110
Distance Traveled
978,362
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,312
1,131
78
8
2
187,707
0
W
Danzaburou
14,049
1,405
44
4
0
195,336
1
L
Neith
8,716
872
24
2
0
140,380
0
W
Nox
10,569
1,057
62
6
3
207,170
1
L
Kukulkan
10,799
1,080
74
7
0
187,359
0
L
Athena
9,415
942
15
2
1
178,079
1
L
Merlin
9,470
947
36
4
2
155,354
0
L
Chaac
9,244
924
52
5
0
180,938
2
W
Hercules
11,315
1,132
18
2
1
202,852
2
W
Fafnir
12,208
1,221
4
0
0
185,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role