Player Matchup

Skadi
Skadi
Cinji
Skadi
Level 115
God Stats
7W - 5L
1,552 SR
Queue Stats
550W - 591L
1,519 Elo+
Party 1
Camazotz
Camazotz
MrHopeful
Camazotz
Level 145
God Stats
3W - 2L
1,253 SR
Queue Stats
433W - 427L
1,626 Elo+
Party 1
Raijin
Raijin
NotSafeYet
Raijin
Level 60
God Stats
9W - 8L
1,565 SR
Queue Stats
262W - 240L
1,548 Elo+
Party 1
Anhur
Anhur
PRimE1155
Anhur
Level 56
God Stats
4W - 6L
1,296 SR
Queue Stats
265W - 253L
1,504 Elo+
Party 1
Cerberus
Cerberus
PhartSuckerbrrg
Cerberus
Level 81
God Stats
6W - 6L
1,520 SR
Queue Stats
333W - 351L
1,529 Elo+
Party 1
Team Averages
Level 91
1,437 SR
1,545 Elo+

VS

Team Averages
Level 128
1,589 SR
1,557 Elo+
Janus
Janus
ActuallyToxic
Janus
Level 126
God Stats
4W - 6L
1,616 SR
Queue Stats
61W - 68L
1,612 Elo+
Party 2
Ne Zha
Ne Zha
AzuNyan0215
Ne Zha
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 64L
1,609 Elo+
Solo
Anhur
Anhur
Bardock1 SSJ
Anhur
Level 141
God Stats
6W - 9L
1,244 SR
Queue Stats
208W - 230L
1,408 Elo+
Party 2
Tyr
Tyr
BrockTheGuanMain
Tyr
Level 155
God Stats
9W - 4L
1,774 SR
Queue Stats
103W - 104L
1,591 Elo+
Party 2
Danzaburou
Danzaburou
OrionPlaysGames
Danzaburou
Level 81
God Stats
21W - 15L
1,809 SR
Queue Stats
209W - 224L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Cinji
Skadi
18
8 / 6 / 9
12,140
578
11,976
15,356
4,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
MrHopeful
Camazotz
19
3 / 1 / 8
12,325
587
11,715
22,987
14,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
NotSafeYet
Raijin
18
5 / 2 / 7
11,881
566
8,968
9,402
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
PRimE1155
Anhur
16
3 / 4 / 7
10,776
513
3,685
10,841
3,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
16
2 / 3 / 13
11,481
547
7,711
21,946
17,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 1
11,945
569
12,267
9,933
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
17
0 / 4 / 4
10,479
499
7,462
14,852
4,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 7 / 5
9,950
474
5,406
14,630
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 2 / 0
11,189
533
12,873
14,172
12,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
OrionPlaysGames
Danzaburou
16
6 / 5 / 3
11,221
534
11,022
15,617
4,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
21
Kills
15
16
Deaths
21
44
Assists
13
Player
Kills
Deaths
Assists
KDA
L
7
3
1
2.5
L
Ne Zha
0
4
4
0.5
L
1
7
5
0.5
L
1
2
0
0.5
W
Skadi
Cinji
Skadi
8
6
9
2.08
W
Camazotz
MrHopeful
Camazotz
3
1
8
7
W
Raijin
NotSafeYet
Raijin
5
2
7
4.25
L
Danzaburou
OrionPlaysGames
Danzaburou
6
5
3
1.5
W
Anhur
PRimE1155
Anhur
3
4
7
1.63
W
Cerberus
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,055
Damage
49,030
80,532
Taken
69,204
43,917
Mitigated
28,805
26,232
Healing
21,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,267
1,000
0
1,986
9,933
3,321
672
3,403
6,530
87,907
0
L
Ne Zha
7,462
2,371
0
4,106
14,852
4,763
0
3,543
11,309
0
69,663
L
5,406
3,346
0
3,818
14,630
3,879
1,437
3,674
10,956
0
60,034
L
12,873
1,836
0
5,872
14,172
12,054
93
1,869
12,303
0
68,911
W
Skadi
Cinji
Skadi
11,976
5,595
0
2,163
15,356
4,822
2,701
3,858
11,044
0
93,823
W
Camazotz
MrHopeful
Camazotz
11,715
2,342
0
15,738
22,987
14,353
455
2,727
20,152
0
90,340
W
Raijin
NotSafeYet
Raijin
8,968
108
0
3,963
9,402
3,946
881
1,793
7,597
79,132
0
L
Danzaburou
OrionPlaysGames
Danzaburou
11,022
4,363
0
5,749
15,617
4,788
405
4,190
11,427
0
61,290
W
Anhur
PRimE1155
Anhur
3,685
1,120
0
1,188
10,841
3,260
2,665
1,024
9,817
0
50,360
W
Cerberus
7,711
446
0
3,180
21,946
17,536
454
5,555
14,437
32,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,603
Gold Earned
54,784
559
Minions Killed
627
0
Camps Cleared
0
1,968,807
Distance Traveled
1,971,977
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,945
569
160
8
0
418,545
6
L
Ne Zha
10,479
499
133
6
0
448,846
4
L
Anhur
9,950
474
100
5
0
325,263
5
L
Tyr
11,189
533
148
7
0
414,427
8
W
Skadi
12,140
578
116
6
0
378,158
3
W
Camazotz
12,325
587
173
8
0
451,665
9
W
Raijin
11,881
566
145
7
0
375,109
10
L
Danzaburou
11,221
534
86
4
0
364,896
6
W
Anhur
10,776
513
81
4
0
395,079
7
W
Cerberus
11,481
547
44
2
0
368,796
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role