Player Matchup

Guan Yu
Guan Yu
HRMonster
Guan Yu
Level 17
God Stats
1W - 5L
1,526 SR
Queue Stats
3W - 5L
1,200 Elo+
Party 2
Fenrir
Fenrir
RcLarry
Fenrir
Level 13
God Stats
3W - 4L
1,468 SR
Queue Stats
3W - 5L
1,200 Elo+
Party 2
Ares
Ares
Rishild
Ares
Level 19
God Stats
2W - 4L
1,500 SR
Queue Stats
22W - 22L
1,200 Elo+
Party 2
Heimdallr
Heimdallr
cesarpso97
Heimdallr
Level 8
God Stats
1W - 0L
1,476 SR
Queue Stats
1W - 1L
1,160 Elo+
Party 2
Zeus
Zeus
gct9
Zeus
Level 29
God Stats
1W - 0L
1,435 SR
Queue Stats
3W - 3L
1,278 Elo+
Party 2
Team Averages
Level 17
1,481 SR
1,208 Elo+

VS

Team Averages
Level 12
1,387 SR
1,280 Elo+
Hercules
Hercules
BL4CKSxUN1T3D
Hercules
Level 11
God Stats
0W - 1L
1,151 SR
Queue Stats
35W - 56L
1,258 Elo+
Party 1
Ares
Ares
BackWood7604106
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Centurion Honor
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 92L
1,330 Elo+
Solo
Nemesis
Nemesis
hungryfnckboiz
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,144 Elo+
Solo
Thoth
Thoth
xChristmasxTreex
Thoth
Level 8
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 2L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HRMonster
Guan Yu
17
4 / 1 / 14
10,433
454
7,514
17,227
22,714
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
RcLarry
Fenrir
15
8 / 5 / 12
10,305
448
8,827
16,841
8,030
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
Rishild
Ares
16
7 / 5 / 3
11,087
482
14,568
21,752
23,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
cesarpso97
Heimdallr
15
1 / 7 / 9
10,189
443
11,397
16,066
8,100
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
gct9
Zeus
20
18 / 3 / 6
13,465
585
26,358
14,199
5,363
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BL4CKSxUN1T3D
Hercules
14
0 / 7 / 4
8,393
365
6,249
20,363
12,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 8 / 1
9,081
395
3,805
18,827
20,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Centurion Honor
Sun Wukong
15
6 / 7 / 2
9,507
413
13,332
27,110
19,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 6 / 7
10,096
439
10,907
20,151
10,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
8 / 12 / 0
11,495
500
14,565
15,277
5,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
32
38
Kills
18
21
Deaths
40
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
BL4CKSxUN1T3D
Hercules
0
7
4
0.29
L
0
8
1
0.06
L
Sun Wukong
Centurion Honor
Sun Wukong
6
7
2
1
W
Guan Yu
HRMonster
Guan Yu
4
1
14
11
W
Fenrir
RcLarry
Fenrir
8
5
12
2.8
W
Ares
Rishild
Ares
7
5
3
1.7
W
Heimdallr
cesarpso97
Heimdallr
1
7
9
0.79
W
Zeus
gct9
Zeus
18
3
6
7
L
4
6
7
1.25
L
8
12
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,664
Damage
48,858
86,085
Taken
101,728
67,787
Mitigated
68,435
21,909
Healing
8,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BL4CKSxUN1T3D
Hercules
6,249
1,875
0
1,402
20,363
12,656
890
4,830
15,533
3,466
30,583
L
3,805
781
0
779
18,827
20,447
418
6,402
12,425
27,201
0
L
Sun Wukong
Centurion Honor
Sun Wukong
13,332
3,787
0
2,640
27,110
19,472
0
12,897
14,213
0
44,425
W
Guan Yu
HRMonster
Guan Yu
7,514
1,486
5,712
5,948
17,227
22,714
1,477
3,510
13,529
120
32,175
W
Fenrir
RcLarry
Fenrir
8,827
3,535
0
1,158
16,841
8,030
2,366
3,031
13,702
0
32,776
W
Ares
Rishild
Ares
14,568
2,050
0
2,326
21,752
23,580
1,394
2,414
19,228
42,255
0
W
Heimdallr
cesarpso97
Heimdallr
11,397
9,006
0
1,895
16,066
8,100
2,763
2,601
13,403
0
58,016
W
Zeus
gct9
Zeus
26,358
5,173
372
4,498
14,199
5,363
1,081
6,297
7,348
89,616
0
L
10,907
5,741
0
3,416
20,151
10,440
0
7,342
12,809
0
59,879
L
14,565
3,264
0
80
15,277
5,420
1,261
9,559
5,718
50,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,479
Gold Earned
48,572
375
Minions Killed
333
0
Camps Cleared
0
2,170,448
Distance Traveled
1,912,287
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,393
365
61
3
0
419,103
0
L
Ares
9,081
395
51
2
0
390,764
4
L
Sun Wukong
9,507
413
65
3
0
385,900
2
W
Guan Yu
10,433
454
58
3
0
468,530
2
W
Fenrir
10,305
448
49
2
0
411,296
4
W
Ares
11,087
482
43
2
0
434,995
2
W
Heimdallr
10,189
443
101
4
0
403,026
0
W
Zeus
13,465
585
124
5
0
452,601
1
L
Nemesis
10,096
439
76
3
0
383,704
0
L
Thoth
11,495
500
80
3
0
332,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role