Player Matchup

Chang'e
Chang'e
Azurum
Chang'e
Level 39
God Stats
4W - 8L
1,593 SR
Queue Stats
10W - 18L
1,350 Elo+
Party 1
Merlin
Merlin
BrotherhoodRMMS
Merlin
Level 18
God Stats
30W - 21L
1,816 SR
Queue Stats
81W - 88L
1,380 Elo+
Solo
Jormungandr
Jormungandr
CrazedArchons
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
JosephDanielson
Amaterasu
Level 18
God Stats
17W - 13L
1,374 SR
Queue Stats
34W - 38L
1,389 Elo+
Solo
Skadi
Skadi
dhogie10
Skadi
Level 26
God Stats
44W - 44L
1,463 SR
Queue Stats
146W - 140L
1,442 Elo+
Solo
Team Averages
Level 21
1,549 SR
1,412 Elo+

VS

Team Averages
Level 25
1,457 SR
1,450 Elo+
Fenrir
Fenrir
AVIVATION
Fenrir
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 14L
1,696 Elo+
Solo
Sun Wukong
Sun Wukong
HARBISON20
Sun Wukong
Level 27
God Stats
2W - 1L
1,265 SR
Queue Stats
64W - 62L
1,418 Elo+
Solo
Hou Yi
Hou Yi
Nunes217 BR
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 207L
1,373 Elo+
Solo
Hera
Hera
THY KINGDOM COM
Hera
Level 18
God Stats
23W - 15L
1,584 SR
Queue Stats
25W - 26L
1,400 Elo+
Solo
Tsukuyomi
Tsukuyomi
juanpepos
Tsukuyomi
Level 26
God Stats
7W - 12L
1,437 SR
Queue Stats
109W - 103L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Azurum
Chang'e
20
9 / 8 / 9
13,892
515
24,066
26,099
8,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 4 / 0
11,367
421
6,808
12,299
4,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
CrazedArchons
Jormungandr
15
0 / 8 / 4
10,081
373
7,209
17,062
12,636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
JosephDanielson
Amaterasu
20
9 / 6 / 10
13,402
496
12,826
30,802
17,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
dhogie10
Skadi
19
1 / 10 / 4
12,558
465
10,102
19,340
7,030
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AVIVATION
Fenrir
20
7 / 1 / 20
16,043
594
19,138
29,847
40,055
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
HARBISON20
Sun Wukong
18
1 / 8 / 12
12,123
449
10,319
23,519
15,717
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hou Yi
20
13 / 2 / 12
15,508
574
16,808
18,642
8,876
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
8 / 3 / 9
14,196
526
17,239
15,284
5,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
juanpepos
Tsukuyomi
20
6 / 8 / 9
14,873
551
18,203
24,293
11,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
97
21
Kills
35
36
Deaths
22
27
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AVIVATION
Fenrir
7
1
20
17
L
Chang'e
Azurum
Chang'e
9
8
9
1.69
L
2
4
0
0.5
L
Jormungandr
CrazedArchons
Jormungandr
0
8
4
0.25
W
Sun Wukong
HARBISON20
Sun Wukong
1
8
12
0.88
L
Amaterasu
JosephDanielson
Amaterasu
9
6
10
2.33
W
Hou Yi
13
2
12
9.5
W
8
3
9
4.17
L
Skadi
dhogie10
Skadi
1
10
4
0.3
W
Tsukuyomi
juanpepos
Tsukuyomi
6
8
9
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,011
Damage
81,707
105,602
Taken
111,585
50,655
Mitigated
81,809
29,023
Healing
34,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AVIVATION
Fenrir
19,138
5,502
0
8,453
29,847
40,055
635
7,055
22,558
0
59,991
L
Chang'e
Azurum
Chang'e
24,066
493
6,596
10,810
26,099
8,983
1,034
4,436
21,521
87,679
0
L
6,808
381
0
2,659
12,299
4,409
1,032
4,025
8,072
70,637
0
L
Jormungandr
CrazedArchons
Jormungandr
7,209
1,404
265
1,189
17,062
12,636
126
2,783
14,149
40,220
0
W
Sun Wukong
HARBISON20
Sun Wukong
10,319
2,346
0
4,683
23,519
15,717
2,929
8,980
14,104
0
64,874
L
Amaterasu
JosephDanielson
Amaterasu
12,826
5,364
0
4,285
30,802
17,597
1,501
5,209
25,493
0
53,869
W
Hou Yi
16,808
8,724
0
5,844
18,642
8,876
3,284
7,126
11,430
0
93,574
W
17,239
5,513
841
6,339
15,284
5,771
4,674
6,155
9,000
91,171
0
L
Skadi
dhogie10
Skadi
10,102
5,952
0
3,219
19,340
7,030
2,682
226
19,114
0
92,674
W
Tsukuyomi
juanpepos
Tsukuyomi
18,203
3,407
0
8,007
24,293
11,390
2,095
12,030
11,799
0
101,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,300
Gold Earned
72,743
548
Minions Killed
551
0
Camps Cleared
0
2,117,571
Distance Traveled
2,484,038
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,043
594
55
2
0
555,796
1
L
Chang'e
13,892
515
151
6
0
442,386
0
L
Merlin
11,367
421
123
5
0
362,372
2
L
Jormungandr
10,081
373
64
2
0
413,239
0
W
Sun Wukong
12,123
449
84
3
0
481,237
1
L
Amaterasu
13,402
496
67
2
0
489,134
0
W
Hou Yi
15,508
574
120
4
0
467,389
0
W
Hera
14,196
526
154
6
0
465,448
0
L
Skadi
12,558
465
143
5
0
410,440
6
W
Tsukuyomi
14,873
551
138
5
0
514,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role