Player Matchup

Ymir
Ymir
BlazinRabbi1
Ymir
Level 17
God Stats
64W - 99L
1,079 SR
Queue Stats
64W - 106L
925 Elo+
Party 2
Hercules
Hercules
Darkknight5401
Hercules
Level 28
God Stats
36W - 68L
1,257 SR
Queue Stats
101W - 180L
1,063 Elo+
Party 2
Chiron
Chiron
MACHOTACO5616
Chiron
Level 47
God Stats
0W - 1L
1,455 SR
Queue Stats
33W - 73L
1,063 Elo+
Party 2
Team Averages
Level 31
1,264 SR
1,017 Elo+

VS

Team Averages
Level 69
1,341 SR
1,348 Elo+
Bakasura
Bakasura
GraySkeletor
Bakasura
Level 29
God Stats
14W - 9L
1,535 SR
Queue Stats
16W - 13L
1,329 Elo+
Party 1
Ymir
Ymir
Mattisthebest122
Ymir
Level 118
God Stats
10W - 10L
1,346 SR
Queue Stats
196W - 240L
1,363 Elo+
Party 1
Merlin
Merlin
babymokusei
Merlin
Level 60
God Stats
5W - 2L
1,141 SR
Queue Stats
44W - 59L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 2
7,959
663
6,831
10,552
4,556
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
10
1 / 3 / 3
7,548
629
5,272
11,719
4,904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 5 / 1
7,526
627
6,653
9,915
3,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GraySkeletor
Bakasura
12
7 / 2 / 5
9,317
776
6,199
6,823
2,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 1 / 9
9,032
753
8,482
14,033
11,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
13
3 / 1 / 7
8,593
716
10,171
5,282
1,684
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
14
14
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
Hercules
1
3
3
0.83
W
Bakasura
GraySkeletor
Bakasura
7
2
5
4.75
L
1
5
1
0.3
W
4
1
9
8.5
W
Merlin
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,756
Damage
24,852
32,186
Taken
26,138
12,807
Mitigated
15,066
6,232
Healing
5,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,831
1,055
0
976
10,552
4,556
0
5,079
4,683
21,053
0
L
Hercules
5,272
2,505
0
1,908
11,719
4,904
0
7,892
3,339
0
16,717
W
Bakasura
GraySkeletor
Bakasura
6,199
4,800
0
1,297
6,823
2,253
558
3,176
3,647
0
24,559
L
6,653
4,563
431
2,917
9,915
3,347
440
4,821
4,477
0
21,794
W
8,482
1,809
0
1,996
14,033
11,129
159
1,874
12,159
25,149
0
W
Merlin
10,171
608
106
1,848
5,282
1,684
111
1,838
3,444
39,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,033
Gold Earned
26,942
91
Minions Killed
136
0
Camps Cleared
0
547,028
Distance Traveled
594,043
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,959
663
35
3
0
165,168
0
L
Hercules
7,548
629
24
2
0
209,972
2
W
Bakasura
9,317
776
37
3
0
183,774
1
L
Chiron
7,526
627
32
3
0
171,888
0
W
Ymir
9,032
753
42
4
0
211,651
1
W
Merlin
8,593
716
57
5
0
198,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role