Player Matchup

Fenrir
Fenrir
ArtekBuiscuitts
Fenrir
Level 7
God Stats
3W - 6L
1,443 SR
Queue Stats
14W - 19L
1,431 Elo+
Party 3
Gilgamesh
Gilgamesh
BrotherRonin
Gilgamesh
Level 29
God Stats
26W - 17L
1,559 SR
Queue Stats
131W - 118L
1,472 Elo+
Solo
Cabrakan
Cabrakan
Melonland
Cabrakan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 69L
1,491 Elo+
Party 1
Skadi
Skadi
Warzan27
Skadi
Level 28
God Stats
9W - 5L
1,773 SR
Queue Stats
77W - 71L
1,478 Elo+
Party 1
Bellona
Bellona
jucebx05
Bellona
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Team Averages
Level 19
1,555 SR
1,474 Elo+

VS

Team Averages
Level 26
1,558 SR
1,420 Elo+
Izanami
Izanami
Cynicl
Izanami
Level 18
God Stats
22W - 33L
1,412 SR
Queue Stats
24W - 38L
1,351 Elo+
Party 4
Merlin
Merlin
DoonieMan
Merlin
Level 29
God Stats
6W - 3L
1,762 SR
Queue Stats
149W - 130L
1,496 Elo+
Solo
Thanatos
Thanatos
FrostTheNova
Thanatos
Level 25
God Stats
3W - 1L
1,722 SR
Queue Stats
25W - 32L
1,451 Elo+
Party 2
Ares
Ares
SaurianTrack218
Ares
Level 41
God Stats
1W - 5L
1,392 SR
Queue Stats
58W - 83L
1,336 Elo+
Party 4
Tyr
Tyr
bbqchkkn
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
6,497
500
1,553
5,412
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
BrotherRonin
Gilgamesh
12
3 / 4 / 2
7,257
558
6,995
8,629
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
Melonland
Cabrakan
10
0 / 3 / 8
6,599
508
4,317
7,309
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
Warzan27
Skadi
13
9 / 1 / 0
7,678
591
10,818
6,325
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
jucebx05
Bellona
8
0 / 3 / 0
5,284
406
1,126
4,539
2,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cynicl
Izanami
10
2 / 4 / 1
6,273
483
3,448
7,899
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
DoonieMan
Merlin
13
3 / 2 / 1
7,956
612
3,998
5,546
2,040
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
FrostTheNova
Thanatos
12
2 / 1 / 3
6,873
529
1,581
6,525
2,132
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 4
5,861
451
2,758
12,205
7,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 1
6,847
527
3,324
8,273
5,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
14
Kills
9
11
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Gilgamesh
BrotherRonin
Gilgamesh
3
4
2
1
L
Izanami
Cynicl
Izanami
2
4
1
0.63
L
Merlin
DoonieMan
Merlin
3
2
1
1.75
L
Thanatos
FrostTheNova
Thanatos
2
1
3
3.5
W
Cabrakan
Melonland
Cabrakan
0
3
8
1.33
L
0
4
4
0.5
W
Skadi
Warzan27
Skadi
9
1
0
9
L
2
3
1
0.83
W
Bellona
jucebx05
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,809
Damage
15,109
32,214
Taken
40,448
15,354
Mitigated
20,024
8,498
Healing
14,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,553
295
0
2,545
5,412
1,842
0
282
5,130
0
29,714
W
Gilgamesh
BrotherRonin
Gilgamesh
6,995
2,841
0
344
8,629
4,232
0
0
8,629
0
41,256
L
Izanami
Cynicl
Izanami
3,448
2,600
0
1,787
7,899
2,463
240
1,488
6,411
0
35,021
L
Merlin
DoonieMan
Merlin
3,998
402
0
1,328
5,546
2,040
543
0
5,546
48,904
0
L
Thanatos
FrostTheNova
Thanatos
1,581
582
0
5,954
6,525
2,132
0
29
6,496
0
35,235
W
Cabrakan
Melonland
Cabrakan
4,317
398
0
2,765
7,309
4,862
273
1,846
5,463
16,163
0
L
2,758
328
0
3,307
12,205
7,938
88
2,800
9,405
14,927
0
W
Skadi
Warzan27
Skadi
10,818
4,947
0
2,582
6,325
2,133
850
2,498
3,827
0
40,421
L
3,324
682
0
1,746
8,273
5,451
448
0
8,273
0
23,873
W
Bellona
jucebx05
Bellona
1,126
250
0
262
4,539
2,285
0
2,130
2,409
0
14,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,315
Gold Earned
33,810
253
Minions Killed
335
0
Camps Cleared
0
1,224,090
Distance Traveled
1,219,375
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,497
500
61
5
0
257,621
1
W
Gilgamesh
7,257
558
72
6
0
245,128
2
L
Izanami
6,273
483
64
5
0
212,355
3
L
Merlin
7,956
612
109
8
0
235,323
2
L
Thanatos
6,873
529
79
6
0
280,912
0
W
Cabrakan
6,599
508
31
2
0
228,881
1
L
Ares
5,861
451
17
1
0
245,494
3
W
Skadi
7,678
591
68
5
0
240,896
1
L
Tyr
6,847
527
66
5
0
245,291
0
W
Bellona
5,284
406
21
2
0
251,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role