Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Ahaab
Ah Muzen Cab
Level 149
God Stats
6W - 3L
1,827 SR
Queue Stats
33W - 21L
1,600 Elo+
Party 2
Guan Yu
Guan Yu
AlateStranger
Guan Yu
Level 49
God Stats
19W - 8L
1,773 SR
Queue Stats
27W - 19L
1,611 Elo+
Party 2
Cthulhu
Cthulhu
Samzart
Cthulhu
Level 86
God Stats
14W - 5L
1,668 SR
Queue Stats
33W - 20L
1,611 Elo+
Party 2
Team Averages
Level 95
1,756 SR
1,607 Elo+

VS

Team Averages
Level 129
1,482 SR
1,557 Elo+
Anhur
Anhur
Filipowicz
Anhur
Level 75
God Stats
9W - 6L
1,441 SR
Queue Stats
29W - 21L
1,685 Elo+
Party 1
Kuzenbo
Kuzenbo
Grimprophet
Kuzenbo
Level 152
God Stats
53W - 86L
1,453 SR
Queue Stats
605W - 736L
1,486 Elo+
Solo
Hel
Hel
Scyllã
Hel
Level 160
God Stats
0W - 1L
1,551 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ahaab
Ah Muzen Cab
16
4 / 2 / 2
11,847
658
15,500
11,936
4,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
15
0 / 1 / 6
10,516
584
3,744
12,123
11,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Samzart
Cthulhu
15
2 / 0 / 4
11,117
618
15,186
11,459
10,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
0 / 2 / 3
10,704
595
7,907
13,608
4,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Grimprophet
Kuzenbo
11
2 / 1 / 1
10,046
558
9,790
14,444
18,931
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Hel
15
1 / 3 / 1
10,945
608
6,634
14,508
9,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
6
Kills
3
3
Deaths
6
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Ahaab
Ah Muzen Cab
4
2
2
2.5
W
Guan Yu
0
1
6
3
L
Anhur
0
2
3
0.75
L
Kuzenbo
Grimprophet
Kuzenbo
2
1
1
2.5
W
Cthulhu
Samzart
Cthulhu
2
0
4
4
L
Hel
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,430
Damage
24,331
35,518
Taken
42,560
26,679
Mitigated
33,529
12,019
Healing
20,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Ahaab
Ah Muzen Cab
15,500
4,683
0
3,640
11,936
4,200
2,433
5,812
6,124
0
87,968
W
Guan Yu
3,744
542
1,938
2,526
12,123
11,542
226
5,323
6,800
0
17,791
L
Anhur
7,907
2,840
0
3,577
13,608
4,769
0
5,373
8,060
0
55,055
L
Kuzenbo
Grimprophet
Kuzenbo
9,790
3,239
908
3,262
14,444
18,931
0
4,074
9,992
26,132
0
W
Cthulhu
Samzart
Cthulhu
15,186
275
1,527
2,388
11,459
10,937
505
5,345
6,114
67,455
0
L
Hel
6,634
531
5,205
7,188
14,508
9,829
0
5,012
9,259
74,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,480
Gold Earned
31,695
253
Minions Killed
281
0
Camps Cleared
0
1,118,877
Distance Traveled
1,061,943
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,847
658
137
8
0
343,498
5
W
Guan Yu
10,516
584
39
2
0
372,738
0
L
Anhur
10,704
595
133
7
0
354,141
3
L
Kuzenbo
10,046
558
35
2
0
369,394
2
W
Cthulhu
11,117
618
77
4
0
402,641
3
L
Hel
10,945
608
113
6
0
338,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role