Player Matchup

Fenrir
Fenrir
Cerberus2102
Fenrir
Level 68
God Stats
8W - 6L
1,453 SR
Queue Stats
672W - 624L
1,564 Elo+
Party 3
Athena
Athena
KorraSketch
Athena
Level 22
God Stats
1W - 1L
1,811 SR
Queue Stats
7W - 9L
1,504 Elo+
Party 2
Kukulkan
Kukulkan
OfficialTReyes
Kukulkan
Level 117
God Stats
0W - 2L
1,441 SR
Queue Stats
2W - 9L
1,414 Elo+
Party 2
Gilgamesh
Gilgamesh
Sancal
Gilgamesh
Level 48
God Stats
19W - 26L
1,518 SR
Queue Stats
417W - 400L
1,510 Elo+
Party 3
Artemis
Artemis
xXHolyMysticXx
Artemis
Level 83
God Stats
2W - 3L
1,771 SR
Queue Stats
3W - 10L
1,468 Elo+
Party 2
Team Averages
Level 68
1,599 SR
1,492 Elo+

VS

Team Averages
Level 64
1,527 SR
1,473 Elo+
Hades
Hades
A1-JATT
Hades
Level 104
God Stats
93W - 48L
1,599 SR
Queue Stats
744W - 698L
1,474 Elo+
Party 1
Eset
Eset
Countess18
Eset
Level 78
God Stats
99W - 59L
1,671 SR
Queue Stats
379W - 342L
1,494 Elo+
Party 1
Izanami
Izanami
XPERTTHUG69
Izanami
Level 56
God Stats
7W - 7L
1,500 SR
Queue Stats
186W - 204L
1,468 Elo+
Party 1
Nemesis
Nemesis
YoungMaqb
Nemesis
Level 33
God Stats
47W - 26L
1,350 SR
Queue Stats
290W - 269L
1,503 Elo+
Party 1
Athena
Athena
bananahammock360
Athena
Level 49
God Stats
5W - 6L
1,514 SR
Queue Stats
43W - 65L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 2 / 0
5,339
485
2,873
8,032
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
9
0 / 3 / 0
4,841
440
1,678
6,857
2,012
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
9
0 / 2 / 0
4,998
454
474
3,987
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Sancal
Gilgamesh
10
0 / 4 / 0
5,254
478
2,926
6,753
2,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 4 / 0
4,533
412
2,929
5,646
1,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
A1-JATT
Hades
13
6 / 0 / 1
7,539
685
6,112
4,704
2,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 0 / 3
7,257
660
4,993
3,623
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
XPERTTHUG69
Izanami
12
3 / 0 / 3
6,887
626
3,512
4,188
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
YoungMaqb
Nemesis
12
2 / 0 / 2
6,610
601
3,429
6,289
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 0 / 3
6,360
578
574
5,045
2,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
15
15
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hades
A1-JATT
Hades
6
0
1
6.5
L
Fenrir
0
2
0
0
W
2
0
3
3.5
L
Athena
0
3
0
0
L
Kukulkan
0
2
0
0
L
Gilgamesh
Sancal
Gilgamesh
0
4
0
0
W
Izanami
XPERTTHUG69
Izanami
3
0
3
4.5
W
Nemesis
YoungMaqb
Nemesis
2
0
2
3
W
2
0
3
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,880
Damage
18,620
31,275
Taken
23,849
9,692
Mitigated
9,963
3,438
Healing
12,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
A1-JATT
Hades
6,112
827
326
3,239
4,704
2,832
498
0
4,704
40,504
0
L
Fenrir
2,873
417
0
1,011
8,032
2,387
0
2,519
5,433
0
31,735
W
4,993
878
0
1,241
3,623
1,170
0
659
2,920
48,488
0
L
Athena
1,678
266
465
405
6,857
2,012
441
2,033
4,762
22,124
0
L
Kukulkan
474
0
0
0
3,987
1,185
40
1,656
2,203
23,466
0
L
Gilgamesh
Sancal
Gilgamesh
2,926
640
0
663
6,753
2,657
812
3,843
2,910
0
25,690
W
Izanami
XPERTTHUG69
Izanami
3,512
3,040
0
2,335
4,188
1,135
670
187
4,001
0
52,101
W
Nemesis
YoungMaqb
Nemesis
3,429
2,212
0
4,085
6,289
2,267
0
651
5,636
0
36,711
W
574
155
0
1,020
5,045
2,559
31
609
4,436
10,103
0
L
2,929
726
333
561
5,646
1,451
0
1,358
4,288
0
19,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,965
Gold Earned
34,653
246
Minions Killed
421
0
Camps Cleared
0
1,070,308
Distance Traveled
1,109,421
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,539
685
96
9
0
205,003
3
L
Fenrir
5,339
485
65
6
0
230,547
1
W
Eset
7,257
660
102
9
0
227,623
4
L
Athena
4,841
440
47
4
0
201,993
1
L
Kukulkan
4,998
454
51
5
0
213,004
3
L
Gilgamesh
5,254
478
53
5
0
220,185
1
W
Izanami
6,887
626
116
11
0
199,283
4
W
Nemesis
6,610
601
88
8
0
241,936
6
W
Athena
6,360
578
19
2
0
235,576
2
L
Artemis
4,533
412
30
3
0
204,579
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role