Player Matchup

Nu Wa
Nu Wa
DeltaH1n1
Nu Wa
Level 142
God Stats
14W - 16L
1,675 SR
Queue Stats
344W - 318L
1,589 Elo+
Party 2
Kali
Kali
DezmonPlayz
Kali
Level 41
God Stats
3W - 4L
1,578 SR
Queue Stats
43W - 36L
1,519 Elo+
Party 3
Medusa
Medusa
JA117J0SE
Medusa
Level 105
God Stats
1W - 3L
1,404 SR
Queue Stats
80W - 76L
1,418 Elo+
Party 2
Ymir
Ymir
Rein_Ares
Ymir
Level 101
God Stats
6W - 5L
1,675 SR
Queue Stats
275W - 312L
1,432 Elo+
Party 3
Osiris
Osiris
alexion4512
Osiris
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 102
1,566 SR
1,492 Elo+

VS

Team Averages
Level 66
1,429 SR
1,512 Elo+
Bacchus
Bacchus
FallWave
Bacchus
Level 67
God Stats
4W - 9L
1,429 SR
Queue Stats
68W - 69L
1,496 Elo+
Party 1
King Arthur
King Arthur
KillerBlade2k
King Arthur
Level 87
God Stats
5W - 9L
1,410 SR
Queue Stats
148W - 154L
1,537 Elo+
Solo
Skadi
Skadi
UhKat
Skadi
Level 59
God Stats
6W - 7L
1,253 SR
Queue Stats
76W - 83L
1,503 Elo+
Party 1
Sol
Sol
chaloshot24
Sol
Level 49
God Stats
10W - 14L
1,493 SR
Queue Stats
60W - 68L
1,499 Elo+
Party 1
Awilix
Awilix
srov2000
Awilix
Level 68
God Stats
9W - 5L
1,562 SR
Queue Stats
74W - 71L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DeltaH1n1
Nu Wa
13
0 / 6 / 4
7,973
498
10,199
8,602
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 4 / 6
9,089
568
9,377
15,426
7,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
JA117J0SE
Medusa
13
6 / 5 / 2
8,417
526
7,858
11,306
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
13
4 / 7 / 6
8,201
513
4,527
13,665
11,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Osiris
14
1 / 3 / 1
8,153
510
3,707
11,886
7,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FallWave
Bacchus
12
3 / 1 / 7
8,340
521
6,450
7,879
7,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
KillerBlade2k
King Arthur
15
5 / 2 / 4
9,209
576
12,514
18,992
13,187
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
UhKat
Skadi
14
7 / 7 / 7
9,275
580
11,486
10,709
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 2 / 8
9,022
564
7,553
8,300
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
srov2000
Awilix
15
5 / 4 / 7
9,528
596
8,253
11,790
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
58
15
Kills
25
25
Deaths
16
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
DeltaH1n1
Nu Wa
0
6
4
0.33
L
4
4
6
1.75
W
Bacchus
FallWave
Bacchus
3
1
7
6.5
L
Medusa
JA117J0SE
Medusa
6
5
2
1.4
W
King Arthur
KillerBlade2k
King Arthur
5
2
4
3.5
L
Ymir
4
7
6
1
W
Skadi
UhKat
Skadi
7
7
7
1.5
L
Osiris
1
3
1
0.5
W
5
2
8
4.5
W
Awilix
srov2000
Awilix
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,668
Damage
46,256
60,885
Taken
57,670
33,862
Mitigated
31,037
9,003
Healing
13,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
DeltaH1n1
Nu Wa
10,199
1,277
0
533
8,602
2,905
945
2,882
5,482
55,378
0
L
9,377
5,645
0
3,426
15,426
7,784
0
3,381
11,833
0
49,898
W
Bacchus
FallWave
Bacchus
6,450
595
0
1,555
7,879
7,765
312
1,951
5,841
26,235
0
L
Medusa
JA117J0SE
Medusa
7,858
3,485
0
1,755
11,306
4,520
704
2,617
8,649
0
43,419
W
King Arthur
KillerBlade2k
King Arthur
12,514
2,624
0
4,467
18,992
13,187
307
2,378
16,480
219
59,926
L
Ymir
4,527
573
0
263
13,665
11,160
280
3,984
9,499
29,468
3,480
W
Skadi
UhKat
Skadi
11,486
6,347
0
1,047
10,709
3,320
1,743
4,101
6,470
0
44,527
L
Osiris
3,707
2,501
0
3,026
11,886
7,493
0
675
11,211
0
45,118
W
7,553
1,757
0
2,947
8,300
2,529
1,565
1,585
6,543
49,301
0
W
Awilix
srov2000
Awilix
8,253
3,474
0
3,522
11,790
4,236
1,262
3,870
7,684
0
55,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,833
Gold Earned
45,374
395
Minions Killed
422
0
Camps Cleared
0
1,468,687
Distance Traveled
1,569,919
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,973
498
91
6
0
278,729
2
L
Kali
9,089
568
94
6
0
324,058
5
W
Bacchus
8,340
521
35
2
0
345,369
12
L
Medusa
8,417
526
68
4
0
285,469
2
W
King Arthur
9,209
576
104
7
0
293,619
5
L
Ymir
8,201
513
48
3
0
275,559
1
W
Skadi
9,275
580
75
5
0
268,656
3
L
Osiris
8,153
510
94
6
0
304,872
0
W
Sol
9,022
564
99
6
0
297,452
2
W
Awilix
9,528
596
109
7
0
364,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role