Player Matchup

Jormungandr
Jormungandr
ConscriptBug
Jormungandr
Level 26
God Stats
12W - 8L
1,762 SR
Queue Stats
89W - 69L
1,514 Elo+
Party 2
Ra
Ra
SettFiber
Ra
Level 102
God Stats
17W - 17L
1,590 SR
Queue Stats
229W - 227L
1,521 Elo+
Party 2
Rama
Rama
ThunderFiber
Rama
Level 74
God Stats
7W - 7L
1,392 SR
Queue Stats
72W - 55L
1,511 Elo+
Party 2
Team Averages
Level 67
1,581 SR
1,515 Elo+

VS

Team Averages
Level 66
1,558 SR
1,333 Elo+
Ares
Ares
AUSTINHURST36
Ares
Level 63
God Stats
61W - 50L
1,547 SR
Queue Stats
112W - 100L
1,455 Elo+
Party 1
Anubis
Anubis
Bacardi-Hardi420
Anubis
Level 15
God Stats
11W - 25L
1,349 SR
Queue Stats
124W - 220L
1,030 Elo+
Solo
Pele
Pele
Project Adept
Pele
Level 120
God Stats
15W - 8L
1,778 SR
Queue Stats
247W - 234L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ConscriptBug
Jormungandr
12
3 / 1 / 11
9,916
661
9,400
15,126
12,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
8 / 3 / 5
10,998
733
13,456
9,213
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 1 / 10
10,127
675
7,390
8,675
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
9,446
630
6,830
11,664
9,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 8 / 1
7,921
528
4,395
11,869
5,975
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 6 / 1
9,773
652
12,867
15,185
6,472
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
15
Kills
5
5
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
L
0
8
1
0.06
W
Jormungandr
ConscriptBug
Jormungandr
3
1
11
8.5
L
3
6
1
0.58
W
8
3
5
3.5
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,246
Damage
24,092
33,014
Taken
38,718
18,157
Mitigated
21,491
11,366
Healing
6,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,830
60
128
1,038
11,664
9,044
0
5,558
5,580
28,457
0
L
4,395
521
407
2,247
11,869
5,975
0
6,985
4,423
16,482
0
W
Jormungandr
ConscriptBug
Jormungandr
9,400
2,085
0
2,873
15,126
12,153
0
5,687
9,439
33,352
0
L
12,867
1,509
0
2,767
15,185
6,472
0
8,756
5,800
0
56,886
W
13,456
1,353
1,957
3,201
9,213
2,848
1,043
2,311
6,902
52,080
0
W
7,390
4,881
0
3,335
8,675
3,156
1,559
3,249
5,426
0
25,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,041
Gold Earned
27,140
147
Minions Killed
137
0
Camps Cleared
0
726,751
Distance Traveled
710,959
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,446
630
34
2
0
286,519
0
L
Anubis
7,921
528
35
2
0
156,608
3
W
Jormungandr
9,916
661
23
2
0
242,607
5
L
Pele
9,773
652
68
5
0
267,832
2
W
Ra
10,998
733
90
6
0
262,861
7
W
Rama
10,127
675
34
2
0
221,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role