Player Matchup

Hercules
Hercules
PhleshxJr
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,887 Elo+
Party 1
Merlin
Merlin
iNotoriousOGx
Merlin
Level 15
God Stats
4W - 2L
1,739 SR
Queue Stats
11W - 11L
1,512 Elo+
Party 1
Apollo
Apollo
phlesh
Apollo
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
88W - 108L
1,460 Elo+
Party 1
Team Averages
Level 53
1,580 SR
1,620 Elo+

VS

Team Averages
Level 23
1,602 SR
1,674 Elo+
Ares
Ares
BoneSlinger1087
Ares
Level 25
God Stats
12W - 13L
1,504 SR
Queue Stats
148W - 141L
1,432 Elo+
Solo
Rama
Rama
BrzrkWolf
Rama
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,796 Elo+
Party 2
Scylla
Scylla
PipdaPimp
Scylla
Level 18
God Stats
1W - 0L
1,802 SR
Queue Stats
3W - 2L
1,796 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PhleshxJr
Hercules
12
1 / 9 / 2
8,355
597
2,762
14,373
9,006
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 8 / 2
8,329
595
10,520
11,025
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
phlesh
Apollo
11
1 / 7 / 2
8,373
598
5,367
11,771
4,606
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 18
9,506
679
6,056
9,675
9,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
16
16 / 0 / 6
12,209
872
17,942
13,009
5,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
PipdaPimp
Scylla
13
6 / 3 / 13
10,132
724
7,782
7,211
2,595
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
61
3
Kills
24
24
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
1
18
11
W
Rama
16
0
6
19
L
Hercules
PhleshxJr
Hercules
1
9
2
0.22
W
Scylla
PipdaPimp
Scylla
6
3
13
4.17
L
1
8
2
0.25
L
Apollo
phlesh
Apollo
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,649
Damage
31,780
37,169
Taken
29,895
17,479
Mitigated
16,925
4,079
Healing
10,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,056
127
0
0
9,675
9,234
375
2,939
6,458
14,538
0
W
Rama
17,942
16,016
0
9,776
13,009
5,096
1,991
3,024
9,683
0
75,693
L
Hercules
PhleshxJr
Hercules
2,762
356
0
1,100
14,373
9,006
118
7,037
7,336
0
8,052
W
Scylla
PipdaPimp
Scylla
7,782
1,228
0
465
7,211
2,595
562
3,645
3,170
30,847
0
L
10,520
931
0
335
11,025
3,867
0
3,561
7,464
39,946
0
L
Apollo
phlesh
Apollo
5,367
3,278
0
2,644
11,771
4,606
320
3,292
8,479
0
29,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,057
Gold Earned
31,847
130
Minions Killed
163
0
Camps Cleared
0
639,954
Distance Traveled
769,904
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,506
679
10
1
0
273,989
3
W
Rama
12,209
872
108
8
0
252,179
1
L
Hercules
8,355
597
6
0
0
217,215
4
W
Scylla
10,132
724
45
3
0
243,736
1
L
Merlin
8,329
595
67
5
0
208,694
3
L
Apollo
8,373
598
57
4
0
214,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role