Player Matchup

Ra
Ra
Ricemancho
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,876 Elo+
Solo
Chaac
Chaac
SenseiNice
Chaac
Level 14
God Stats
0W - 1L
1,813 SR
Queue Stats
86W - 80L
1,614 Elo+
Solo
Anhur
Anhur
SoopStur
Anhur
Level 20
God Stats
1W - 1L
1,737 SR
Queue Stats
33W - 25L
1,658 Elo+
Party 1
Thanatos
Thanatos
TUMASNA
Thanatos
Level 9
God Stats
4W - 5L
1,484 SR
Queue Stats
21W - 22L
1,608 Elo+
Solo
Bacchus
Bacchus
skuwoop
Bacchus
Level 19
God Stats
14W - 10L
1,661 SR
Queue Stats
42W - 43L
1,619 Elo+
Party 1
Team Averages
Level 14
1,639 SR
1,675 Elo+

VS

Team Averages
Level 24
1,639 SR
1,631 Elo+
Hercules
Hercules
 
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Bomballfurries
Bellona
Level 27
God Stats
5W - 1L
1,897 SR
Queue Stats
29W - 17L
1,886 Elo+
Solo
Skadi
Skadi
Delithor
Skadi
Level 24
God Stats
33W - 19L
1,661 SR
Queue Stats
91W - 93L
1,603 Elo+
Solo
Discordia
Discordia
LtBugaWulf
Discordia
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
669W - 647L
1,554 Elo+
Party 2
Fenrir
Fenrir
Pillscosby69
Fenrir
Level 28
God Stats
12W - 6L
1,636 SR
Queue Stats
989W - 946L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,152
630
347
2,479
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
5
0 / 1 / 0
2,964
593
1,021
3,062
1,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
SoopStur
Anhur
4
0 / 2 / 0
2,853
571
841
2,972
431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
TUMASNA
Thanatos
4
0 / 1 / 0
3,020
604
413
2,836
622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bacchus
skuwoop
Bacchus
4
0 / 2 / 0
3,104
621
347
2,959
957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
3
1 / 0 / 2
3,463
693
1,211
1,665
427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 2
3,760
752
1,866
3,263
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Skadi
Delithor
Skadi
7
3 / 0 / 1
4,267
853
2,867
2,533
529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
LtBugaWulf
Discordia
7
1 / 0 / 1
3,822
764
996
1,195
265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
7
3 / 0 / 0
3,985
797
1,256
2,292
623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
8
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
2
2
W
0
0
2
1
W
Skadi
Delithor
Skadi
3
0
1
3.5
W
Discordia
LtBugaWulf
Discordia
1
0
1
1.5
W
Fenrir
3
0
0
3
L
0
2
0
0
L
Chaac
0
1
0
0
L
Anhur
SoopStur
Anhur
0
2
0
0
L
Thanatos
TUMASNA
Thanatos
0
1
0
0
L
Bacchus
skuwoop
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,969
Damage
8,196
14,308
Taken
10,948
4,150
Mitigated
3,319
4,426
Healing
4,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,211
584
0
120
1,665
427
0
0
1,665
0
3,413
W
1,866
851
0
1,857
3,263
1,475
0
0
3,088
0
14,514
W
Skadi
Delithor
Skadi
2,867
993
0
1,268
2,533
529
238
347
2,186
0
14,229
W
Discordia
LtBugaWulf
Discordia
996
80
0
483
1,195
265
0
313
848
15,813
0
W
Fenrir
1,256
179
0
1,201
2,292
623
0
0
2,292
0
12,871
L
347
0
0
933
2,479
539
0
762
1,483
10,070
0
L
Chaac
1,021
186
0
1,048
3,062
1,601
0
0
3,062
0
8,510
L
Anhur
SoopStur
Anhur
841
350
0
415
2,972
431
87
0
2,972
0
8,856
L
Thanatos
TUMASNA
Thanatos
413
113
0
2,030
2,836
622
0
0
2,836
0
7,273
L
Bacchus
skuwoop
Bacchus
347
36
0
0
2,959
957
0
0
2,959
3,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,093
Gold Earned
19,297
83
Minions Killed
131
0
Camps Cleared
0
449,939
Distance Traveled
467,758
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,463
693
4
1
0
113,542
4
W
Bellona
3,760
752
37
7
0
78,082
1
W
Skadi
4,267
853
23
5
0
89,564
1
W
Discordia
3,822
764
33
7
0
81,210
0
W
Fenrir
3,985
797
34
7
0
105,360
0
L
Ra
3,152
630
23
5
0
96,957
2
L
Chaac
2,964
593
14
3
0
87,579
3
L
Anhur
2,853
571
12
2
0
92,885
1
L
Thanatos
3,020
604
27
5
0
71,824
0
L
Bacchus
3,104
621
7
1
0
100,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role