Player Matchup

Chiron
Chiron
LSC202
Chiron
Level 133
God Stats
0W - 1L
1,200 SR
Queue Stats
43W - 53L
1,318 Elo+
Solo
Merlin
Merlin
SS OG CWALKA
Merlin
Level 120
God Stats
5W - 6L
1,500 SR
Queue Stats
62W - 63L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
Somnebula
Gilgamesh
Level 87
God Stats
5W - 7L
1,305 SR
Queue Stats
89W - 96L
1,385 Elo+
Solo
Pele
Pele
dragonfire08
Pele
Level 64
God Stats
0W - 1L
1,741 SR
Queue Stats
21W - 22L
1,423 Elo+
Solo
Zeus
Zeus
q Phoenix p
Zeus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 131L
1,396 Elo+
Solo
Team Averages
Level 101
1,449 SR
1,395 Elo+

VS

Team Averages
Level 72
1,412 SR
1,312 Elo+
Awilix
Awilix
BawlsWehT
Awilix
Level 149
God Stats
28W - 23L
1,654 SR
Queue Stats
68W - 64L
1,348 Elo+
Party 1
Jormungandr
Jormungandr
CHROMEDOME618
Jormungandr
Level 27
God Stats
16W - 3L
1,423 SR
Queue Stats
20W - 15L
1,357 Elo+
Party 1
The Morrigan
The Morrigan
Dominic_0220
The Morrigan
Level 57
God Stats
2W - 3L
992 SR
Queue Stats
53W - 90L
1,295 Elo+
Solo
Discordia
Discordia
Ironhide5241
Discordia
Level 60
God Stats
13W - 7L
1,517 SR
Queue Stats
35W - 39L
1,294 Elo+
Party 1
Odin
Odin
Mr_PlusUltraX
Odin
Level 65
God Stats
12W - 7L
1,476 SR
Queue Stats
33W - 37L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LSC202
Chiron
17
1 / 5 / 7
10,217
639
8,767
14,192
5,983
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
18
3 / 2 / 4
10,893
681
10,328
8,315
3,499
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Somnebula
Gilgamesh
16
1 / 6 / 5
9,918
620
7,971
18,711
9,562
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 11 / 2
13,014
813
13,404
20,540
8,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 5 / 5
10,243
640
13,262
10,370
4,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BawlsWehT
Awilix
19
10 / 2 / 9
13,497
844
20,736
15,165
7,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
CHROMEDOME618
Jormungandr
19
7 / 3 / 11
13,165
823
11,356
14,061
13,151
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
Dominic_0220
The Morrigan
18
0 / 3 / 8
10,824
677
4,991
11,765
4,855
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Ironhide5241
Discordia
18
7 / 3 / 8
12,403
775
13,992
10,402
3,390
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 1 / 14
12,593
787
12,577
14,536
13,000
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
79
12
Kills
29
29
Deaths
12
23
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Awilix
BawlsWehT
Awilix
10
2
9
7.25
W
Jormungandr
CHROMEDOME618
Jormungandr
7
3
11
4.17
W
The Morrigan
Dominic_0220
The Morrigan
0
3
8
1.33
W
Discordia
Ironhide5241
Discordia
7
3
8
3.67
L
Chiron
LSC202
Chiron
1
5
7
0.9
W
5
1
14
12
L
Merlin
3
2
4
2.5
L
Gilgamesh
Somnebula
Gilgamesh
1
6
5
0.58
L
7
11
2
0.73
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,732
Damage
63,652
72,128
Taken
65,929
32,048
Mitigated
41,570
9,656
Healing
18,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
BawlsWehT
Awilix
20,736
8,269
0
3,744
15,165
7,174
2,078
5,321
9,530
0
43,587
W
Jormungandr
CHROMEDOME618
Jormungandr
11,356
2,113
303
3,764
14,061
13,151
566
5,285
8,484
32,702
0
W
The Morrigan
Dominic_0220
The Morrigan
4,991
897
239
1,791
11,765
4,855
110
3,914
7,617
48,585
0
W
Discordia
Ironhide5241
Discordia
13,992
263
0
2,655
10,402
3,390
1,055
3,676
5,909
42,101
0
L
Chiron
LSC202
Chiron
8,767
2,899
606
3,165
14,192
5,983
653
5,636
8,406
0
25,679
W
12,577
1,642
884
4,678
14,536
13,000
404
5,535
8,795
324
40,517
L
Merlin
10,328
660
0
1,219
8,315
3,499
94
4,468
3,747
41,973
0
L
Gilgamesh
Somnebula
Gilgamesh
7,971
789
626
1,490
18,711
9,562
0
10,006
8,580
385
25,085
L
13,404
3,698
0
1,391
20,540
8,832
2
7,135
13,230
0
39,722
L
13,262
644
0
1,159
10,370
4,172
0
3,388
6,957
46,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,285
Gold Earned
62,482
339
Minions Killed
394
6
Camps Cleared
8
1,355,590
Distance Traveled
1,499,060
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
13,497
844
59
4
2
330,067
1
W
Jormungandr
13,165
823
51
3
0
300,780
1
W
The Morrigan
10,824
677
133
8
2
247,200
0
W
Discordia
12,403
775
80
5
1
288,464
0
L
Chiron
10,217
639
50
3
0
244,460
3
W
Odin
12,593
787
71
4
3
332,549
4
L
Merlin
10,893
681
90
6
1
298,014
2
L
Gilgamesh
9,918
620
37
2
3
293,079
4
L
Pele
13,014
813
63
4
2
246,012
0
L
Zeus
10,243
640
99
6
0
274,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role