Player Matchup

Tsukuyomi
Tsukuyomi
Overl0aded
Tsukuyomi
Level 125
God Stats
3W - 1L
1,533 SR
Queue Stats
89W - 74L
1,624 Elo+
Party 1
Achilles
Achilles
Tristen1051
Achilles
Level 66
God Stats
14W - 15L
1,554 SR
Queue Stats
104W - 101L
1,594 Elo+
Party 1
Olorun
Olorun
YackDrinks
Olorun
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,575 Elo+
Party 1
Team Averages
Level 93
1,529 SR
1,598 Elo+

VS

Team Averages
Level 94
1,447 SR
1,574 Elo+
Danzaburou
Danzaburou
Baberhead7
Danzaburou
Level 47
God Stats
3W - 7L
1,415 SR
Queue Stats
16W - 23L
1,539 Elo+
Solo
Bacchus
Bacchus
Thaddeuss
Bacchus
Level 131
God Stats
2W - 1L
1,418 SR
Queue Stats
54W - 40L
1,590 Elo+
Party 2
Sun Wukong
Sun Wukong
tcklemypkle
Sun Wukong
Level 105
God Stats
18W - 14L
1,509 SR
Queue Stats
51W - 40L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Overl0aded
Tsukuyomi
14
2 / 8 / 4
11,721
617
14,348
15,531
5,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Tristen1051
Achilles
16
3 / 5 / 3
13,227
696
10,063
18,606
25,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
YackDrinks
Olorun
15
2 / 7 / 4
11,605
611
11,610
17,896
8,819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baberhead7
Danzaburou
17
5 / 4 / 11
13,753
724
12,146
13,546
6,346
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Thaddeuss
Bacchus
16
6 / 2 / 14
14,032
739
11,592
19,270
31,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
tcklemypkle
Sun Wukong
17
9 / 1 / 11
13,426
707
19,892
17,271
15,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
7
Kills
20
20
Deaths
7
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baberhead7
Danzaburou
5
4
11
2.63
L
Tsukuyomi
Overl0aded
Tsukuyomi
2
8
4
0.5
W
Bacchus
Thaddeuss
Bacchus
6
2
14
6.5
L
Achilles
Tristen1051
Achilles
3
5
3
0.9
L
Olorun
YackDrinks
Olorun
2
7
4
0.57
W
Sun Wukong
tcklemypkle
Sun Wukong
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,021
Damage
43,630
52,033
Taken
50,087
40,590
Mitigated
53,473
14,034
Healing
15,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baberhead7
Danzaburou
12,146
6,850
0
5,324
13,546
6,346
2,807
1,525
12,021
0
83,252
L
Tsukuyomi
Overl0aded
Tsukuyomi
14,348
3,115
0
1,912
15,531
5,910
0
2,884
12,377
0
55,569
W
Bacchus
Thaddeuss
Bacchus
11,592
1,119
0
2,910
19,270
31,432
402
5,221
14,049
34,818
0
L
Achilles
Tristen1051
Achilles
10,063
1,794
0
3,584
18,606
25,861
0
3,665
14,478
0
32,856
L
Olorun
YackDrinks
Olorun
11,610
4,873
909
7,629
17,896
8,819
336
5,087
12,584
67,342
0
W
Sun Wukong
tcklemypkle
Sun Wukong
19,892
7,543
0
6,831
17,271
15,695
229
5,023
12,248
0
68,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,553
Gold Earned
41,211
198
Minions Killed
217
0
Camps Cleared
0
1,029,730
Distance Traveled
996,477
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,753
724
124
7
0
315,751
3
L
Tsukuyomi
11,721
617
54
3
0
377,517
4
W
Bacchus
14,032
739
25
1
0
323,061
0
L
Achilles
13,227
696
34
2
0
366,423
0
L
Olorun
11,605
611
110
6
0
285,790
4
W
Sun Wukong
13,426
707
68
4
0
357,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role