Player Matchup

Neith
Neith
BigCountry12210
Neith
Level 81
God Stats
3W - 5L
1,499 SR
Queue Stats
3W - 8L
1,098 Elo+
Party 2
Fafnir
Fafnir
Erockefeller24
Fafnir
Level 89
God Stats
1W - 0L
1,994 SR
Queue Stats
9W - 14L
1,368 Elo+
Party 2
Fenrir
Fenrir
Sam20118
Fenrir
Level 124
God Stats
2W - 1L
1,380 SR
Queue Stats
9W - 18L
1,339 Elo+
Party 2
Baron Samedi
Baron Samedi
michael1492
Baron Samedi
Level 121
God Stats
1W - 1L
1,407 SR
Queue Stats
15W - 21L
1,339 Elo+
Party 2
Gilgamesh
Gilgamesh
o Zephyr
Gilgamesh
Level 126
God Stats
1W - 0L
1,606 SR
Queue Stats
16W - 17L
1,518 Elo+
Party 2
Team Averages
Level 108
1,577 SR
1,332 Elo+

VS

Team Averages
Level 96
1,438 SR
1,418 Elo+
Skadi
Skadi
Anti_Social_uwu_
Skadi
Level 125
God Stats
10W - 13L
1,317 SR
Queue Stats
323W - 365L
1,418 Elo+
Solo
Merlin
Merlin
Migueru2207
Merlin
Level 85
God Stats
16W - 18L
1,767 SR
Queue Stats
153W - 147L
1,443 Elo+
Solo
Bacchus
Bacchus
Snipinguout
Bacchus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Xultrageox
Persephone
Level 97
God Stats
3W - 5L
1,461 SR
Queue Stats
305W - 311L
1,444 Elo+
Solo
Thor
Thor
halo 4 fan34
Thor
Level 69
God Stats
0W - 4L
1,144 SR
Queue Stats
2W - 6L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 7
10,372
741
4,348
8,179
3,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 1 / 13
11,429
816
5,654
14,475
15,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Sam20118
Fenrir
19
7 / 1 / 5
12,489
892
10,197
15,404
7,512
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
michael1492
Baron Samedi
17
5 / 3 / 7
11,225
802
12,082
13,700
6,677
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
o Zephyr
Gilgamesh
20
9 / 4 / 6
12,863
919
16,682
20,423
13,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 4
10,115
723
9,862
12,598
4,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
17
1 / 2 / 4
9,554
682
10,100
6,860
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Snipinguout
Bacchus
15
4 / 8 / 5
10,555
754
8,652
16,035
9,449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
Xultrageox
Persephone
15
2 / 6 / 4
9,908
708
16,474
10,712
3,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 7
10,414
744
5,076
10,430
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
24
Kills
12
12
Deaths
24
38
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
2
3
7
1.83
W
1
1
13
7.5
L
Merlin
1
2
4
1.5
W
Fenrir
Sam20118
Fenrir
7
1
5
9.5
L
Bacchus
Snipinguout
Bacchus
4
8
5
0.81
L
Persephone
Xultrageox
Persephone
2
6
4
0.67
L
3
2
7
3.25
W
Baron Samedi
michael1492
Baron Samedi
5
3
7
2.83
W
Gilgamesh
o Zephyr
Gilgamesh
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,963
Damage
50,164
72,181
Taken
56,635
46,812
Mitigated
25,340
27,648
Healing
6,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,862
3,980
0
756
12,598
4,978
0
3,176
9,422
0
35,720
W
4,348
1,888
0
1,030
8,179
3,428
1,805
4,363
3,718
0
31,165
W
5,654
367
0
6,148
14,475
15,999
332
7,930
6,303
20,535
0
L
Merlin
10,100
409
0
799
6,860
2,928
0
1,481
5,379
44,904
0
W
Fenrir
Sam20118
Fenrir
10,197
2,383
0
4,722
15,404
7,512
2,490
6,141
9,127
0
54,749
L
Bacchus
Snipinguout
Bacchus
8,652
706
585
1,420
16,035
9,449
0
7,656
8,379
15,654
0
L
Persephone
Xultrageox
Persephone
16,474
142
0
988
10,712
3,748
0
2,604
8,102
40,575
0
L
5,076
712
171
2,096
10,430
4,237
0
3,378
7,052
0
16,532
W
Baron Samedi
michael1492
Baron Samedi
12,082
611
2,345
5,593
13,700
6,677
166
9,685
3,916
34,536
0
W
Gilgamesh
o Zephyr
Gilgamesh
16,682
5,193
0
7,810
20,423
13,196
1,731
6,985
13,081
615
54,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,378
Gold Earned
50,546
348
Minions Killed
265
13
Camps Cleared
2
1,324,923
Distance Traveled
1,209,761
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,115
723
62
4
2
223,962
0
W
Neith
10,372
741
77
6
2
221,430
2
W
Fafnir
11,429
816
25
2
0
280,859
2
L
Merlin
9,554
682
92
7
0
275,846
1
W
Fenrir
12,489
892
99
7
8
299,108
2
L
Bacchus
10,555
754
16
1
0
210,741
0
L
Persephone
9,908
708
65
5
0
248,189
0
L
Thor
10,414
744
30
2
0
251,023
0
W
Baron Samedi
11,225
802
56
4
1
250,816
0
W
Gilgamesh
12,863
919
91
7
2
272,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role