Player Matchup

Heimdallr
Heimdallr
Ienimias123
Heimdallr
Level 26
God Stats
1W - 4L
1,349 SR
Queue Stats
74W - 81L
1,404 Elo+
Solo
Ymir
Ymir
LCz0
Ymir
Level 8
God Stats
2W - 3L
1,416 SR
Queue Stats
4W - 6L
1,378 Elo+
Solo
Merlin
Merlin
Manaos1212
Merlin
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 18L
1,502 Elo+
Solo
Cu Chulainn
Cu Chulainn
Maoméh
Cu Chulainn
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,535 Elo+
Solo
Thanatos
Thanatos
fijvnq
Thanatos
Level 25
God Stats
3W - 5L
1,281 SR
Queue Stats
175W - 160L
1,527 Elo+
Solo
Team Averages
Level 18
1,409 SR
1,469 Elo+

VS

Team Averages
Level 24
1,401 SR
1,534 Elo+
Gilgamesh
Gilgamesh
Akriiel
Gilgamesh
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
79W - 69L
1,449 Elo+
Party 1
Ra
Ra
PHAbdalla
Ra
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 21L
1,593 Elo+
Party 2
Thoth
Thoth
Tielz
Thoth
Level 36
God Stats
1W - 1L
1,231 SR
Queue Stats
38W - 24L
1,592 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Xifrudinho
Tsukuyomi
Level 17
God Stats
2W - 2L
1,251 SR
Queue Stats
94W - 70L
1,467 Elo+
Party 1
Sol
Sol
Zabruna
Sol
Level 22
God Stats
4W - 3L
1,521 SR
Queue Stats
36W - 26L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ienimias123
Heimdallr
9
0 / 4 / 2
6,442
379
4,639
8,166
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
LCz0
Ymir
9
0 / 6 / 1
6,117
360
1,715
9,068
5,040
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Manaos1212
Merlin
14
1 / 7 / 3
8,374
493
8,250
10,344
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Maoméh
Cu Chulainn
16
9 / 3 / 5
10,468
616
13,695
13,153
10,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
fijvnq
Thanatos
11
5 / 10 / 2
8,070
475
5,869
13,131
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Akriiel
Gilgamesh
13
1 / 4 / 4
7,683
452
3,827
9,286
4,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
7 / 4 / 10
8,344
491
10,364
9,293
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
Tielz
Thoth
15
9 / 4 / 9
9,871
581
9,673
10,403
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Xifrudinho
Tsukuyomi
13
3 / 3 / 10
8,187
482
4,765
13,612
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
14
9 / 0 / 9
9,081
534
11,824
8,492
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
15
Kills
29
30
Deaths
15
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Akriiel
Gilgamesh
1
4
4
0.75
L
Heimdallr
Ienimias123
Heimdallr
0
4
2
0.25
L
Ymir
LCz0
Ymir
0
6
1
0.08
L
Merlin
Manaos1212
Merlin
1
7
3
0.36
L
Cu Chulainn
Maoméh
Cu Chulainn
9
3
5
3.83
W
7
4
10
3
W
Thoth
Tielz
Thoth
9
4
9
3.38
W
Tsukuyomi
Xifrudinho
Tsukuyomi
3
3
10
2.67
W
Sol
9
0
9
13.5
L
Thanatos
fijvnq
Thanatos
5
10
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,168
Damage
40,453
53,862
Taken
51,086
24,913
Mitigated
19,295
8,448
Healing
15,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Akriiel
Gilgamesh
3,827
982
0
234
9,286
4,991
0
843
8,395
0
29,082
L
Heimdallr
Ienimias123
Heimdallr
4,639
1,571
0
1,104
8,166
2,434
394
5,937
2,003
0
23,087
L
Ymir
LCz0
Ymir
1,715
118
111
939
9,068
5,040
34
5,529
3,377
14,385
0
L
Merlin
Manaos1212
Merlin
8,250
311
0
573
10,344
3,325
0
5,399
4,618
58,082
0
L
Cu Chulainn
Maoméh
Cu Chulainn
13,695
3,255
0
1,168
13,153
10,476
199
4,910
7,919
10,898
43,462
W
10,364
906
1,577
2,561
9,293
3,309
420
2,486
6,615
42,045
0
W
Thoth
Tielz
Thoth
9,673
630
0
1,455
10,403
3,338
76
4,101
5,886
56,104
0
W
Tsukuyomi
Xifrudinho
Tsukuyomi
4,765
1,222
0
4,629
13,612
4,406
33
1,489
12,055
0
46,252
W
Sol
11,824
4,145
453
4,454
8,492
3,251
416
2,277
6,067
38,866
2,129
L
Thanatos
fijvnq
Thanatos
5,869
1,551
0
4,553
13,131
3,638
178
8,117
4,666
0
18,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,471
Gold Earned
43,166
314
Minions Killed
394
0
Camps Cleared
0
1,557,715
Distance Traveled
1,677,801
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,683
452
64
4
0
344,935
1
L
Heimdallr
6,442
379
52
3
0
314,488
0
L
Ymir
6,117
360
23
1
0
283,602
2
L
Merlin
8,374
493
92
5
0
311,094
2
L
Cu Chulainn
10,468
616
113
7
0
338,390
0
W
Ra
8,344
491
65
4
0
337,016
4
W
Thoth
9,871
581
105
6
0
306,203
1
W
Tsukuyomi
8,187
482
78
5
0
342,350
0
W
Sol
9,081
534
82
5
0
347,297
6
L
Thanatos
8,070
475
34
2
0
310,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role