Player Matchup

Cerberus
Cerberus
Bronze III
BertBruh
Cerberus
Bronze III
Level 102
God Stats
6W - 4L
1,464 SR
Queue Stats
6W - 5L
1,481 MMR
Party 1
Anhur
Anhur
Silver V
Kurdish-Xalifa
Anhur
Silver V
Level 154
God Stats
9W - 10L
1,523 SR
Queue Stats
49W - 39L
1,330 MMR
Party 1
Scylla
Scylla
Bronze III
halmatKURD
Scylla
Bronze III
Level 138
God Stats
26W - 19L
1,500 SR
Queue Stats
61W - 51L
1,448 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 131
1,496 SR
1,420 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,545 SR
1,432 MMR
Aphrodite
Aphrodite
Silver I
GotEM85
Aphrodite
Silver I
Level 159
God Stats
24W - 31L
1,486 SR
Queue Stats
290W - 302L
1,408 MMR
Solo
Nu Wa
Nu Wa
Gold V
MegaresBR
Nu Wa
Gold V
Level 101
God Stats
7W - 7L
1,470 SR
Queue Stats
71W - 84L
1,447 MMR
Solo
Vamana
Vamana
Gold III
isamees
Vamana
Gold III
Level 156
God Stats
7W - 11L
1,679 SR
Queue Stats
236W - 269L
1,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BertBruh
Cerberus
20
3 / 4 / 19
16,118
620
8,687
30,201
42,424
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
10 / 7 / 13
17,992
692
34,183
26,771
10,089
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
halmatKURD
Scylla
20
14 / 9 / 11
18,654
717
26,842
21,212
7,427
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BacchusZeusYmirGilgameshVulcan

VS

Bans
DanzaburouBaron SamediCupidMedusaCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GotEM85
Aphrodite
20
5 / 13 / 4
17,243
663
13,720
26,708
9,411
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
MegaresBR
Nu Wa
20
10 / 6 / 4
18,741
721
25,357
21,354
7,184
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
isamees
Vamana
20
5 / 8 / 9
17,287
665
25,860
34,921
22,183
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
37
27
Kills
20
20
Deaths
27
43
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BertBruh
Cerberus
3
4
19
3.13
W
Aphrodite
GotEM85
Aphrodite
5
13
4
0.54
L
10
7
13
2.36
W
Nu Wa
MegaresBR
Nu Wa
10
6
4
2
L
Scylla
halmatKURD
Scylla
14
9
11
2.17
W
Vamana
isamees
Vamana
5
8
9
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,712
Damage
64,937
78,184
Taken
82,983
59,940
Mitigated
38,778
8,764
Healing
24,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BertBruh
Cerberus
8,687
753
0
4,628
30,201
42,424
321
11,645
18,556
56,064
0
W
Aphrodite
GotEM85
Aphrodite
13,720
533
4,960
8,504
26,708
9,411
1,116
14,460
11,736
92,132
0
L
34,183
23,466
0
1,480
26,771
10,089
1,296
13,726
13,045
0
126,027
W
Nu Wa
MegaresBR
Nu Wa
25,357
9,555
1,332
3,600
21,354
7,184
1,699
10,237
10,815
111,122
0
L
Scylla
halmatKURD
Scylla
26,842
1,460
0
2,656
21,212
7,427
1,123
13,748
7,464
96,526
0
W
Vamana
isamees
Vamana
25,860
14,476
0
6,078
34,921
22,183
734
9,861
24,777
0
81,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,764
Gold Earned
53,271
352
Minions Killed
304
0
Camps Cleared
0
1,197,045
Distance Traveled
1,179,097
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
16,118
620
75
3
0
432,122
2
W
Aphrodite
17,243
663
115
4
0
326,054
4
L
Anhur
17,992
692
152
6
0
381,336
2
W
Nu Wa
18,741
721
124
5
0
416,073
1
L
Scylla
18,654
717
125
5
0
383,587
0
W
Vamana
17,287
665
65
3
0
436,970
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role