Player Matchup

Thoth
Thoth
Delayyy
Thoth
Level 89
God Stats
21W - 15L
1,541 SR
Queue Stats
296W - 313L
1,496 Elo+
Party 1
Pele
Pele
Just Decayy
Pele
Level 68
God Stats
20W - 14L
1,673 SR
Queue Stats
326W - 347L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
ObamaPrism69
Danzaburou
Level 73
God Stats
15W - 11L
1,367 SR
Queue Stats
484W - 517L
1,512 Elo+
Party 4
Ao Kuang
Ao Kuang
k9d1y0an
Ao Kuang
Level 86
God Stats
3W - 5L
1,162 SR
Queue Stats
295W - 346L
1,449 Elo+
Party 4
Cerberus
Cerberus
meerkat8856
Cerberus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 95L
1,509 Elo+
Solo
Team Averages
Level 85
1,449 SR
1,491 Elo+

VS

Team Averages
Level 140
1,425 SR
1,414 Elo+
Ares
Ares
Atackdoido
Ares
Level 148
God Stats
0W - 1L
1,296 SR
Queue Stats
3W - 6L
1,184 Elo+
Party 2
Da Ji
Da Ji
IIRedCapoII
Da Ji
Level 131
God Stats
4W - 1L
1,500 SR
Queue Stats
277W - 270L
1,417 Elo+
Party 3
He Bo
He Bo
Tarcoz
He Bo
Level 152
God Stats
47W - 53L
1,538 SR
Queue Stats
229W - 228L
1,438 Elo+
Solo
Neith
Neith
mimimi23
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
xXCROOSHXx
Geb
Level 125
God Stats
14W - 14L
1,293 SR
Queue Stats
303W - 307L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Delayyy
Thoth
12
5 / 1 / 1
7,270
559
7,139
3,912
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 3
6,648
511
3,548
9,422
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ObamaPrism69
Danzaburou
13
6 / 1 / 3
8,023
617
8,297
10,190
3,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
k9d1y0an
Ao Kuang
13
5 / 3 / 4
7,506
577
6,441
11,728
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
meerkat8856
Cerberus
9
0 / 5 / 9
6,385
491
4,385
12,807
8,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
5,865
451
5,227
7,697
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 0 / 5
7,305
562
6,475
8,590
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Tarcoz
He Bo
11
3 / 4 / 3
6,663
513
7,505
8,809
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
mimimi23
Neith
10
3 / 4 / 1
6,659
512
7,409
8,440
2,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 4
6,091
469
2,933
9,211
4,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
17
Kills
13
13
Deaths
17
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Thoth
Delayyy
Thoth
5
1
1
5.5
L
6
0
5
8.5
W
1
3
3
0.83
W
Danzaburou
ObamaPrism69
Danzaburou
6
1
3
7.5
L
He Bo
Tarcoz
He Bo
3
4
3
1.13
W
Ao Kuang
k9d1y0an
Ao Kuang
5
3
4
2.33
W
Cerberus
meerkat8856
Cerberus
0
5
9
0.9
L
Neith
mimimi23
Neith
3
4
1
0.88
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,810
Damage
29,549
48,059
Taken
42,747
21,884
Mitigated
16,834
16,671
Healing
12,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,227
189
0
553
7,697
4,919
0
4,336
3,361
21,380
0
W
Thoth
Delayyy
Thoth
7,139
341
0
1,853
3,912
1,274
0
2,184
1,632
38,932
0
L
6,475
1,041
0
3,158
8,590
2,748
0
3,487
5,103
0
31,437
W
3,548
650
0
60
9,422
3,322
0
2,182
7,062
0
45,133
W
Danzaburou
ObamaPrism69
Danzaburou
8,297
4,432
0
5,700
10,190
3,391
0
1,696
8,440
0
51,425
L
He Bo
Tarcoz
He Bo
7,505
932
92
2,409
8,809
2,356
0
4,582
4,227
34,697
0
W
Ao Kuang
k9d1y0an
Ao Kuang
6,441
1,064
0
6,363
11,728
5,577
84
4,146
7,052
33,101
3,836
W
Cerberus
meerkat8856
Cerberus
4,385
443
0
2,695
12,807
8,320
214
4,439
8,208
18,502
0
L
Neith
mimimi23
Neith
7,409
2,828
0
2,612
8,440
2,407
0
1,779
6,661
0
36,032
L
2,933
293
0
3,235
9,211
4,404
0
3,474
5,737
15,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,832
Gold Earned
32,583
371
Minions Killed
268
0
Camps Cleared
0
1,273,313
Distance Traveled
1,131,992
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,865
451
35
3
0
184,050
4
W
Thoth
7,270
559
76
6
0
270,350
7
L
Da Ji
7,305
562
50
4
0
279,792
5
W
Pele
6,648
511
86
7
0
290,256
1
W
Danzaburou
8,023
617
103
8
0
230,102
4
L
He Bo
6,663
513
78
6
0
211,874
5
W
Ao Kuang
7,506
577
67
5
0
240,929
1
W
Cerberus
6,385
491
39
3
0
241,676
5
L
Neith
6,659
512
79
6
0
216,418
2
L
Geb
6,091
469
26
2
0
239,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role