Player Matchup

Hercules
Hercules
FLEXgalaxy
Hercules
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,138 Elo+
Party 1
Fafnir
Fafnir
OhHenryViii
Fafnir
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 82L
1,346 Elo+
Solo
Hun Batz
Hun Batz
gdxmerino
Hun Batz
Level 29
God Stats
6W - 3L
1,545 SR
Queue Stats
102W - 135L
1,333 Elo+
Solo
Jing Wei
Jing Wei
presentedat
Jing Wei
Level 26
God Stats
34W - 39L
1,475 SR
Queue Stats
296W - 308L
1,404 Elo+
Solo
Kukulkan
Kukulkan
xXSoulDriveXx
Kukulkan
Level 6
God Stats
1W - 0L
1,363 SR
Queue Stats
1W - 2L
1,138 Elo+
Party 1
Team Averages
Level 19
1,477 SR
1,272 Elo+

VS

Team Averages
Level 16
1,401 SR
1,276 Elo+
King Arthur
King Arthur
Mooslan
King Arthur
Level 12
God Stats
12W - 19L
1,337 SR
Queue Stats
44W - 42L
1,294 Elo+
Solo
Vulcan
Vulcan
OrphicIQ
Vulcan
Level 13
God Stats
0W - 2L
1,337 SR
Queue Stats
11W - 15L
1,241 Elo+
Solo
Bastet
Bastet
Sochiguiro
Bastet
Level 22
God Stats
27W - 28L
1,348 SR
Queue Stats
379W - 439L
1,263 Elo+
Solo
Scylla
Scylla
StoneGrant
Scylla
Level 16
God Stats
2W - 4L
1,456 SR
Queue Stats
6W - 14L
1,292 Elo+
Party 2
Tiamat
Tiamat
TheBackEnd
Tiamat
Level 15
God Stats
2W - 5L
1,525 SR
Queue Stats
6W - 14L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FLEXgalaxy
Hercules
18
2 / 6 / 13
11,834
438
4,916
25,861
24,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
18
5 / 4 / 16
13,009
482
10,067
16,926
20,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
gdxmerino
Hun Batz
20
13 / 1 / 15
14,255
528
21,375
18,645
7,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
presentedat
Jing Wei
17
10 / 8 / 9
12,961
480
16,390
22,462
7,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
xXSoulDriveXx
Kukulkan
20
7 / 4 / 11
13,943
516
10,389
12,021
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mooslan
King Arthur
18
5 / 7 / 4
11,913
441
11,294
21,260
21,317
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
OrphicIQ
Vulcan
14
2 / 10 / 8
10,110
374
14,084
15,054
5,489
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Sochiguiro
Bastet
13
5 / 9 / 7
10,398
385
11,025
18,549
6,189
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
StoneGrant
Scylla
19
8 / 8 / 3
12,637
468
15,748
16,288
5,582
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
TheBackEnd
Tiamat
17
1 / 5 / 0
11,134
412
6,462
14,389
6,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
43
37
Kills
21
23
Deaths
39
64
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
FLEXgalaxy
Hercules
2
6
13
1.42
L
King Arthur
Mooslan
King Arthur
5
7
4
1
W
Fafnir
5
4
16
3.25
L
Vulcan
OrphicIQ
Vulcan
2
10
8
0.6
L
Bastet
Sochiguiro
Bastet
5
9
7
0.94
L
Scylla
StoneGrant
Scylla
8
8
3
1.19
L
Tiamat
TheBackEnd
Tiamat
1
5
0
0.2
W
Hun Batz
gdxmerino
Hun Batz
13
1
15
20.5
W
Jing Wei
presentedat
Jing Wei
10
8
9
1.81
W
Kukulkan
xXSoulDriveXx
Kukulkan
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,137
Damage
58,613
95,915
Taken
85,540
64,400
Mitigated
45,309
23,506
Healing
12,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
FLEXgalaxy
Hercules
4,916
1,110
0
7,980
25,861
24,572
1,241
9,986
15,695
0
54,044
L
King Arthur
Mooslan
King Arthur
11,294
2,270
0
3,725
21,260
21,317
1,237
6,343
14,697
161
62,963
W
Fafnir
10,067
3,485
0
5,007
16,926
20,387
468
7,635
9,195
31,046
0
L
Vulcan
OrphicIQ
Vulcan
14,084
2,486
0
1,470
15,054
5,489
0
3,414
11,460
46,223
0
L
Bastet
Sochiguiro
Bastet
11,025
2,434
161
2,937
18,549
6,189
0
3,750
14,570
0
31,727
L
Scylla
StoneGrant
Scylla
15,748
710
0
1,331
16,288
5,582
1,254
2,316
13,851
73,913
0
L
Tiamat
TheBackEnd
Tiamat
6,462
468
0
2,528
14,389
6,732
587
4,067
10,133
60,556
0
W
Hun Batz
gdxmerino
Hun Batz
21,375
6,225
0
6,533
18,645
7,605
2,382
5,897
12,658
0
120,547
W
Jing Wei
presentedat
Jing Wei
16,390
14,361
0
3,975
22,462
7,375
1,427
14,066
8,176
0
77,440
W
Kukulkan
xXSoulDriveXx
Kukulkan
10,389
1,838
0
11
12,021
4,461
2,241
6,458
5,473
63,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,002
Gold Earned
56,192
509
Minions Killed
438
0
Camps Cleared
0
2,589,547
Distance Traveled
2,237,544
28
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,834
438
82
3
0
521,401
3
L
King Arthur
11,913
441
100
4
0
391,988
6
W
Fafnir
13,009
482
34
1
0
490,353
4
L
Vulcan
10,110
374
67
2
0
413,370
0
L
Bastet
10,398
385
34
1
0
510,689
8
L
Scylla
12,637
468
115
4
0
436,806
0
L
Tiamat
11,134
412
122
5
0
484,691
0
W
Hun Batz
14,255
528
151
6
0
564,921
10
W
Jing Wei
12,961
480
100
4
0
507,103
11
W
Kukulkan
13,943
516
142
5
0
505,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role