Player Matchup

Fenrir
Fenrir
AOD_King-Buni
Fenrir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 10L
1,304 Elo+
Party 1
Cthulhu
Cthulhu
B1U3N0Va7TX7
Cthulhu
Level 15
God Stats
2W - 6L
1,531 SR
Queue Stats
2W - 6L
1,380 Elo+
Party 1
Agni
Agni
Cashaveli-_-
Agni
Level 6
God Stats
2W - 0L
1,762 SR
Queue Stats
2W - 1L
1,380 Elo+
Party 1
Achilles
Achilles
S1_Trendy
Achilles
Level 48
God Stats
2W - 1L
1,503 SR
Queue Stats
5W - 9L
1,459 Elo+
Party 1
Neith
Neith
x-Ankh_Knight-x
Neith
Level 27
God Stats
3W - 0L
1,709 SR
Queue Stats
10W - 12L
1,360 Elo+
Party 1
Team Averages
Level 25
1,601 SR
1,377 Elo+

VS

Team Averages
Level 23
1,517 SR
1,340 Elo+
Hachiman
Hachiman
Dog Soldier2158
Hachiman
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 125L
1,350 Elo+
Solo
Tyr
Tyr
DogsInHD
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,141 Elo+
Solo
Zhong Kui
Zhong Kui
Ecoumene
Zhong Kui
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 271L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
RafaeruJN
Baron Samedi
Level 27
God Stats
3W - 4L
1,585 SR
Queue Stats
163W - 210L
1,349 Elo+
Solo
Kali
Kali
Z Bakasura Z
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 134L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 8
10,493
477
12,680
17,790
10,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
B1U3N0Va7TX7
Cthulhu
16
8 / 6 / 3
10,452
475
9,606
16,790
13,496
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
9 / 4 / 4
11,539
525
19,053
14,115
5,204
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
S1_Trendy
Achilles
18
7 / 1 / 0
11,416
519
11,109
12,971
18,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 7 / 11
8,927
406
8,877
11,321
3,592
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
7 / 7 / 6
10,158
462
10,399
17,378
8,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 6 / 3
9,581
436
4,323
13,208
6,179
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Ecoumene
Zhong Kui
16
9 / 7 / 4
10,828
492
16,400
16,706
9,338
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
RafaeruJN
Baron Samedi
17
2 / 4 / 1
10,413
473
5,789
14,967
6,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 9 / 4
10,182
463
9,801
24,533
9,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
41
31
Kills
23
25
Deaths
33
26
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
7
8
1.43
W
Cthulhu
B1U3N0Va7TX7
Cthulhu
8
6
3
1.58
W
9
4
4
2.75
L
Hachiman
7
7
6
1.43
L
2
6
3
0.58
L
Zhong Kui
Ecoumene
Zhong Kui
9
7
4
1.57
L
Baron Samedi
RafaeruJN
Baron Samedi
2
4
1
0.63
W
Achilles
S1_Trendy
Achilles
7
1
0
7
L
3
9
4
0.56
W
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,325
Damage
46,712
72,987
Taken
86,792
51,692
Mitigated
40,306
14,233
Healing
21,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,680
4,320
123
5,900
17,790
10,792
810
3,522
13,953
0
50,454
W
Cthulhu
B1U3N0Va7TX7
Cthulhu
9,606
2,511
0
1,279
16,790
13,496
132
6,603
9,972
32,806
0
W
19,053
937
0
4,063
14,115
5,204
2,577
5,105
8,647
78,531
0
L
Hachiman
10,399
5,016
231
2,597
17,378
8,936
1,197
4,281
13,072
0
47,168
L
4,323
2,430
0
1,082
13,208
6,179
958
1,100
11,833
0
52,219
L
Zhong Kui
Ecoumene
Zhong Kui
16,400
1,982
0
4,326
16,706
9,338
711
7,520
9,136
34,410
0
L
Baron Samedi
RafaeruJN
Baron Samedi
5,789
325
99
5,905
14,967
6,436
943
7,171
7,730
63,651
0
W
Achilles
S1_Trendy
Achilles
11,109
4,044
0
1,257
12,971
18,608
1,537
2,594
10,262
0
65,572
L
9,801
5,674
0
6,954
24,533
9,417
0
8,587
15,796
0
69,933
W
8,877
2,849
0
1,611
11,321
3,592
1,215
3,872
7,224
0
36,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,827
Gold Earned
51,162
408
Minions Killed
438
0
Camps Cleared
0
1,872,122
Distance Traveled
1,779,243
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,493
477
72
3
0
379,128
0
W
Cthulhu
10,452
475
37
2
0
369,598
0
W
Agni
11,539
525
124
6
0
382,470
0
L
Hachiman
10,158
462
61
3
0
352,730
0
L
Tyr
9,581
436
92
4
0
374,237
0
L
Zhong Kui
10,828
492
41
2
0
314,212
2
L
Baron Samedi
10,413
473
129
6
0
351,328
1
W
Achilles
11,416
519
109
5
0
400,528
0
L
Kali
10,182
463
115
5
0
386,736
0
W
Neith
8,927
406
66
3
0
340,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role