Player Matchup

Hou Yi
Hou Yi
IStoleYourKill
Hou Yi
Level 24
God Stats
6W - 4L
1,500 SR
Queue Stats
877W - 892L
1,510 Elo+
Party 3
Neith
Neith
JediMasterChef-
Neith
Level 79
God Stats
25W - 35L
1,557 SR
Queue Stats
282W - 313L
1,405 Elo+
Party 3
Guan Yu
Guan Yu
KushKingChronic
Guan Yu
Level 86
God Stats
28W - 38L
1,422 SR
Queue Stats
861W - 782L
1,497 Elo+
Party 2
Jormungandr
Jormungandr
LadyBlondie20
Jormungandr
Level 23
God Stats
39W - 35L
1,450 SR
Queue Stats
50W - 49L
1,555 Elo+
Party 2
Chang'e
Chang'e
shardslayer666
Chang'e
Level 143
God Stats
37W - 29L
1,515 SR
Queue Stats
803W - 717L
1,472 Elo+
Party 2
Team Averages
Level 71
1,489 SR
1,488 Elo+

VS

Team Averages
Level 67
1,512 SR
1,525 Elo+
Anhur
Anhur
Aye Plug Walk
Anhur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,593 Elo+
Party 1
Bakasura
Bakasura
DEATHSTR0KE 72
Bakasura
Level 149
God Stats
5W - 1L
1,353 SR
Queue Stats
208W - 141L
1,693 Elo+
Party 1
Gilgamesh
Gilgamesh
DOPEST MURDER
Gilgamesh
Level 60
God Stats
17W - 9L
1,684 SR
Queue Stats
30W - 17L
1,602 Elo+
Party 1
Olorun
Olorun
Denylamar
Olorun
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,347 Elo+
Party 1
Cerberus
Cerberus
MADBULL11756871
Cerberus
Level 48
God Stats
32W - 32L
1,522 SR
Queue Stats
407W - 422L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 2
7,110
508
10,242
10,090
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
3 / 5 / 3
5,748
411
4,057
7,994
1,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
0 / 4 / 0
7,774
555
4,900
12,044
12,107
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
LadyBlondie20
Jormungandr
8
0 / 3 / 3
5,754
411
2,792
11,130
2,893
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 3 / 4
5,719
409
5,113
6,331
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 2
8,735
624
9,306
8,476
2,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
15
7 / 1 / 3
8,647
618
7,975
9,617
4,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
DOPEST MURDER
Gilgamesh
14
3 / 0 / 1
8,354
597
6,915
8,846
4,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
Denylamar
Olorun
10
0 / 6 / 4
6,487
463
5,447
9,416
2,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
10
2 / 3 / 4
6,520
466
3,445
10,735
6,637
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
9
Kills
18
18
Deaths
10
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
W
Bakasura
7
1
3
8.5
W
Gilgamesh
DOPEST MURDER
Gilgamesh
3
0
1
3.5
W
Olorun
Denylamar
Olorun
0
6
4
0.33
L
5
3
2
2
L
3
5
3
0.9
L
0
4
0
0
L
Jormungandr
LadyBlondie20
Jormungandr
0
3
3
0.5
W
Cerberus
2
3
4
1.33
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,104
Damage
33,088
47,589
Taken
47,090
20,583
Mitigated
21,476
12,662
Healing
16,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,306
6,137
0
3,480
8,476
2,765
870
3,598
4,612
0
49,821
W
Bakasura
7,975
5,677
0
4,341
9,617
4,518
0
441
9,070
0
51,152
W
Gilgamesh
DOPEST MURDER
Gilgamesh
6,915
2,068
0
1,870
8,846
4,653
0
0
8,846
0
53,533
W
Olorun
Denylamar
Olorun
5,447
3,349
78
2,331
9,416
2,903
196
1,745
7,567
35,378
0
L
10,242
5,401
0
2,104
10,090
2,632
0
2,772
6,971
0
52,939
L
4,057
2,349
0
1,567
7,994
1,706
0
3,081
4,372
0
16,010
L
4,900
646
0
3,120
12,044
12,107
46
0
11,663
0
42,621
L
Jormungandr
LadyBlondie20
Jormungandr
2,792
252
0
1,096
11,130
2,893
0
2,546
8,374
13,936
0
W
Cerberus
3,445
261
221
4,294
10,735
6,637
598
1,549
9,090
27,903
0
L
5,113
246
1,664
3,111
6,331
1,245
0
493
5,816
23,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,105
Gold Earned
38,743
271
Minions Killed
471
0
Camps Cleared
0
1,218,231
Distance Traveled
1,280,349
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,735
624
91
7
0
250,765
1
W
Bakasura
8,647
618
123
9
0
338,665
3
W
Gilgamesh
8,354
597
118
8
0
226,305
4
W
Olorun
6,487
463
57
4
0
233,966
1
L
Hou Yi
7,110
508
86
6
0
258,362
1
L
Neith
5,748
411
26
2
0
199,148
1
L
Guan Yu
7,774
555
96
7
0
237,722
4
L
Jormungandr
5,754
411
20
1
0
246,136
2
W
Cerberus
6,520
466
82
6
0
230,648
0
L
Chang'e
5,719
409
43
3
0
276,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role