Player Matchup

Serqet
Serqet
Hot hot hot6741
Serqet
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,739 Elo+
Solo
Cerberus
Cerberus
MaddCoin
Cerberus
Level 3
God Stats
67W - 59L
1,729 SR
Queue Stats
371W - 363L
1,661 Elo+
Solo
Zeus
Zeus
Oldetown
Zeus
Level 29
God Stats
7W - 8L
1,278 SR
Queue Stats
129W - 147L
1,499 Elo+
Solo
Neith
Neith
RiceKrispe
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
RiiPThanatos
Gilgamesh
Level 27
God Stats
9W - 10L
1,457 SR
Queue Stats
56W - 52L
1,496 Elo+
Solo
Team Averages
Level 13
1,493 SR
1,575 Elo+

VS

Team Averages
Level 14
1,496 SR
1,619 Elo+
Heimdallr
Heimdallr
Kayluuur
Heimdallr
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 8L
1,653 Elo+
Solo
Cthulhu
Cthulhu
TimeKillsKings
Cthulhu
Level 21
God Stats
8W - 13L
1,342 SR
Queue Stats
41W - 48L
1,575 Elo+
Solo
Kuzenbo
Kuzenbo
ZenithTheIII
Kuzenbo
Level 27
God Stats
4W - 4L
1,637 SR
Queue Stats
6W - 8L
1,717 Elo+
Solo
Bastet
Bastet
alejo89cross
Bastet
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,704 Elo+
Solo
Kukulkan
Kukulkan
completeDogWater
Kukulkan
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 22L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 2
12,059
447
11,198
18,223
9,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
MaddCoin
Cerberus
17
5 / 6 / 4
12,199
452
14,964
27,547
23,718
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
20
2 / 7 / 4
13,922
516
12,783
19,737
7,761
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
16
0 / 10 / 5
10,830
401
12,121
20,122
7,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
RiiPThanatos
Gilgamesh
18
4 / 8 / 1
12,252
454
11,424
23,866
15,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kayluuur
Heimdallr
20
2 / 5 / 13
13,486
499
17,278
22,707
8,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
2 / 2 / 6
13,028
483
8,659
17,569
20,568
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kuzenbo
ZenithTheIII
Kuzenbo
19
4 / 2 / 12
12,423
460
9,440
23,935
32,386
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bastet
20
15 / 4 / 8
16,296
604
31,895
20,511
10,144
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
12 / 3 / 4
17,149
635
16,541
15,414
6,096
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
16
Kills
35
35
Deaths
16
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
Heimdallr
Kayluuur
Heimdallr
2
5
13
1.7
L
Cerberus
MaddCoin
Cerberus
5
6
4
1.17
L
Zeus
2
7
4
0.57
L
Neith
0
10
5
0.25
L
Gilgamesh
RiiPThanatos
Gilgamesh
4
8
1
0.56
W
2
2
6
2.5
W
Kuzenbo
ZenithTheIII
Kuzenbo
4
2
12
5
W
Bastet
15
4
8
4.75
W
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,490
Damage
83,813
109,495
Taken
100,136
64,527
Mitigated
78,105
25,766
Healing
30,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,198
2,009
0
6,081
18,223
9,972
0
5,418
12,641
0
72,643
W
Heimdallr
Kayluuur
Heimdallr
17,278
10,112
0
11,410
22,707
8,911
4,312
6,575
15,595
0
120,181
L
Cerberus
MaddCoin
Cerberus
14,964
1,093
824
9,723
27,547
23,718
0
6,321
21,223
56,975
0
L
Zeus
12,783
1,054
182
4,557
19,737
7,761
695
4,313
15,186
114,553
0
L
Neith
12,121
3,971
0
1,388
20,122
7,577
78
10,223
9,759
0
61,784
L
Gilgamesh
RiiPThanatos
Gilgamesh
11,424
2,759
0
3,011
23,866
15,499
0
7,744
16,043
0
71,621
W
8,659
684
570
3,358
17,569
20,568
2,128
2,639
14,930
51,758
0
W
Kuzenbo
ZenithTheIII
Kuzenbo
9,440
3,123
1,015
8,718
23,935
32,386
897
7,792
15,927
44,369
0
W
Bastet
31,895
10,000
0
1,781
20,511
10,144
1,848
7,401
12,612
0
130,021
W
16,541
2,437
0
3,243
15,414
6,096
4,882
5,955
8,441
145,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,262
Gold Earned
72,382
737
Minions Killed
680
0
Camps Cleared
0
2,261,773
Distance Traveled
2,611,811
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,059
447
133
5
0
429,475
5
W
Heimdallr
13,486
499
156
6
0
445,740
2
L
Cerberus
12,199
452
114
4
0
534,582
2
L
Zeus
13,922
516
219
8
0
472,384
6
L
Neith
10,830
401
143
5
0
407,497
0
L
Gilgamesh
12,252
454
128
5
0
417,835
0
W
Cthulhu
13,028
483
90
3
0
579,322
5
W
Kuzenbo
12,423
460
48
2
0
486,131
5
W
Bastet
16,296
604
148
5
0
573,512
1
W
Kukulkan
17,149
635
238
9
0
527,106
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role