Player Matchup

Kumbhakarna
Kumbhakarna
APOCHEKiPiKE
Kumbhakarna
Level 15
God Stats
2W - 2L
1,705 SR
Queue Stats
239W - 257L
1,260 Elo+
Party 4
Gilgamesh
Gilgamesh
FOREHEADGRWOTH
Gilgamesh
Level 26
God Stats
4W - 1L
1,595 SR
Queue Stats
71W - 71L
1,428 Elo+
Solo
Izanami
Izanami
Pinoqio
Izanami
Level 44
God Stats
11W - 14L
1,470 SR
Queue Stats
267W - 304L
1,415 Elo+
Party 4
Odin
Odin
Viking1515
Odin
Level 10
God Stats
10W - 5L
1,500 SR
Queue Stats
16W - 15L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Xarahx
Nu Wa
Level 65
God Stats
1W - 4L
1,550 SR
Queue Stats
282W - 232L
1,496 Elo+
Party 1
Team Averages
Level 32
1,564 SR
1,420 Elo+

VS

Team Averages
Level 15
1,425 SR
1,268 Elo+
Amaterasu
Amaterasu
Havoclul
Amaterasu
Level 4
God Stats
0W - 2L
1,127 SR
Queue Stats
7W - 5L
1,060 Elo+
Solo
Skadi
Skadi
HxldThxsxLzzz
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,356 Elo+
Party 2
Anhur
Anhur
TTV_TwtchAn1me
Anhur
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,356 Elo+
Party 2
Camazotz
Camazotz
Tre_112_
Camazotz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 61L
1,337 Elo+
Party 3
Khepri
Khepri
onga999
Khepri
Level 23
God Stats
5W - 8L
1,497 SR
Queue Stats
13W - 26L
1,232 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
APOCHEKiPiKE
Kumbhakarna
15
3 / 4 / 12
11,397
496
5,008
15,114
14,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
FOREHEADGRWOTH
Gilgamesh
18
11 / 2 / 8
13,086
569
16,176
15,345
10,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Pinoqio
Izanami
18
11 / 5 / 8
12,940
563
27,406
19,872
7,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
4 / 3 / 7
12,195
530
7,655
17,181
9,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
Xarahx
Nu Wa
20
13 / 0 / 7
13,690
595
22,022
8,181
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Havoclul
Amaterasu
18
5 / 7 / 2
11,164
485
11,238
25,332
16,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 8 / 0
7,533
328
1,840
15,858
4,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 10 / 2
7,734
336
1,458
15,823
5,013
Camazotz
Tre_112_
Camazotz
16
5 / 9 / 1
10,881
473
9,307
23,734
11,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
onga999
Khepri
15
2 / 9 / 3
10,102
439
5,416
20,900
25,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
20
42
Kills
12
14
Deaths
43
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
APOCHEKiPiKE
Kumbhakarna
3
4
12
2.25
W
Gilgamesh
FOREHEADGRWOTH
Gilgamesh
11
2
8
7.5
L
Amaterasu
Havoclul
Amaterasu
5
7
2
0.86
L
0
8
0
0
W
Izanami
Pinoqio
Izanami
11
5
8
3
L
0
10
2
0.1
L
Camazotz
Tre_112_
Camazotz
5
9
1
0.61
W
4
3
7
2.5
W
Nu Wa
Xarahx
Nu Wa
13
0
7
16.5
L
Khepri
onga999
Khepri
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,267
Damage
29,259
75,693
Taken
101,647
45,353
Mitigated
62,731
18,190
Healing
10,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
APOCHEKiPiKE
Kumbhakarna
5,008
814
354
2,317
15,114
14,776
591
2,572
12,542
25,818
0
W
Gilgamesh
FOREHEADGRWOTH
Gilgamesh
16,176
7,223
0
2,307
15,345
10,424
1,644
1,433
12,320
0
74,636
L
Amaterasu
Havoclul
Amaterasu
11,238
5,654
0
2,077
25,332
16,488
2,812
7,649
17,088
0
61,390
L
1,840
832
0
0
15,858
4,123
0
3,392
12,288
0
26,172
W
Izanami
Pinoqio
Izanami
27,406
23,029
0
9,834
19,872
7,555
6,367
2,857
16,613
0
111,229
L
1,458
600
0
0
15,823
5,013
22
3,346
12,147
0
13,478
L
Camazotz
Tre_112_
Camazotz
9,307
2,636
0
8,080
23,734
11,318
190
7,390
15,956
0
63,970
W
7,655
2,525
0
1,955
17,181
9,495
665
1,571
15,610
0
50,984
W
Nu Wa
Xarahx
Nu Wa
22,022
4,157
0
1,423
8,181
3,103
4,061
329
7,852
114,902
0
L
Khepri
onga999
Khepri
5,416
1,308
0
524
20,900
25,789
610
3,967
16,559
39,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,308
Gold Earned
47,414
523
Minions Killed
306
0
Camps Cleared
0
2,031,051
Distance Traveled
1,600,381
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,397
496
35
2
0
381,550
0
W
Gilgamesh
13,086
569
101
4
0
478,271
1
L
Amaterasu
11,164
485
86
4
0
404,165
1
L
Skadi
7,533
328
46
2
0
211,324
0
W
Izanami
12,940
563
148
6
0
359,376
2
L
Anhur
7,734
336
20
1
0
235,990
2
L
Camazotz
10,881
473
96
4
0
408,976
1
W
Odin
12,195
530
83
4
0
394,409
4
W
Nu Wa
13,690
595
156
7
0
417,445
2
L
Khepri
10,102
439
58
3
0
339,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role