Player Matchup

Olorun
Olorun
Bad_Bonez_
Olorun
Level 9
God Stats
42W - 55L
1,273 SR
Queue Stats
42W - 56L
1,312 Elo+
Solo
Sol
Sol
Hatch08
Sol
Level 42
God Stats
30W - 22L
1,550 SR
Queue Stats
117W - 119L
1,475 Elo+
Party 1
Fenrir
Fenrir
JornsonGard
Fenrir
Level 20
God Stats
2W - 7L
1,373 SR
Queue Stats
99W - 107L
1,370 Elo+
Solo
Izanami
Izanami
Lbellefontaine
Izanami
Level 29
God Stats
13W - 28L
1,464 SR
Queue Stats
92W - 122L
1,433 Elo+
Party 1
Tyr
Tyr
dunkskin
Tyr
Level 18
God Stats
16W - 24L
1,411 SR
Queue Stats
56W - 65L
1,441 Elo+
Party 1
Team Averages
Level 24
1,414 SR
1,406 Elo+

VS

Team Averages
Level 30
1,518 SR
1,385 Elo+
Hun Batz
Hun Batz
Eseths12
Hun Batz
Level 8
God Stats
2W - 3L
1,598 SR
Queue Stats
17W - 15L
1,454 Elo+
Solo
Kukulkan
Kukulkan
IISHONEII
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,205 Elo+
Party 2
Janus
Janus
NRGSmurfsRus
Janus
Level 27
God Stats
0W - 2L
1,745 SR
Queue Stats
40W - 47L
1,440 Elo+
Solo
Chaac
Chaac
Outlaw67406248
Chaac
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
89W - 116L
1,432 Elo+
Party 2
Neith
Neith
ReaperXD4897
Neith
Level 104
God Stats
1W - 2L
1,247 SR
Queue Stats
365W - 394L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bad_Bonez_
Olorun
13
0 / 2 / 2
8,045
447
969
8,201
3,887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
18
10 / 1 / 3
11,508
639
15,006
20,952
7,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
16
7 / 1 / 6
10,608
589
7,227
11,816
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
9 / 1 / 5
10,489
583
11,296
10,358
3,550
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
0 / 1 / 0
9,584
532
6,021
10,367
7,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Eseths12
Hun Batz
14
4 / 7 / 1
8,732
485
8,195
15,079
5,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
IISHONEII
Kukulkan
11
0 / 8 / 0
6,449
358
3,332
8,184
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 2
7,769
432
6,399
12,447
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 1 / 0
9,476
526
9,258
14,450
11,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 4 / 1
6,921
385
7,747
11,020
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
26
Kills
6
6
Deaths
26
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
Bad_Bonez_
Olorun
0
2
2
0.5
L
Hun Batz
Eseths12
Hun Batz
4
7
1
0.64
W
Sol
10
1
3
11.5
L
Kukulkan
IISHONEII
Kukulkan
0
8
0
0
W
Fenrir
7
1
6
10
W
9
1
5
11.5
L
0
6
2
0.17
L
2
1
0
2
L
0
4
1
0.13
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,519
Damage
34,931
61,694
Taken
61,180
28,328
Mitigated
25,717
25,054
Healing
19,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Bad_Bonez_
Olorun
969
491
306
1,312
8,201
3,887
856
1,820
6,175
29,188
0
L
Hun Batz
Eseths12
Hun Batz
8,195
1,428
0
3,546
15,079
5,275
0
5,731
9,348
0
53,304
W
Sol
15,006
7,581
0
16,402
20,952
7,501
6,582
4,353
16,103
83,345
0
L
Kukulkan
IISHONEII
Kukulkan
3,332
565
0
0
8,184
2,216
0
906
7,278
17,781
0
W
Fenrir
7,227
1,749
0
2,160
11,816
5,641
0
629
11,005
0
57,735
W
11,296
8,480
0
2,163
10,358
3,550
1,921
2,133
8,063
0
58,679
L
6,399
781
0
2,659
12,447
3,747
315
4,035
8,412
45,680
0
L
9,258
2,914
0
10,024
14,450
11,592
588
3,811
10,639
0
53,069
L
7,747
3,268
0
3,630
11,020
2,887
602
1,492
9,528
0
40,526
W
6,021
1,555
0
2,711
10,367
7,749
764
0
9,817
0
55,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,234
Gold Earned
39,347
468
Minions Killed
378
0
Camps Cleared
0
1,716,961
Distance Traveled
1,543,664
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,045
447
45
3
0
312,387
0
L
Hun Batz
8,732
485
92
5
0
339,095
1
W
Sol
11,508
639
132
7
0
308,564
2
L
Kukulkan
6,449
358
32
2
0
293,579
2
W
Fenrir
10,608
589
90
5
0
375,412
8
W
Izanami
10,489
583
96
5
0
347,601
2
L
Janus
7,769
432
87
5
0
300,665
2
L
Chaac
9,476
526
109
6
0
361,755
4
L
Neith
6,921
385
58
3
0
248,570
0
W
Tyr
9,584
532
105
6
0
372,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role