Player Matchup

Chaac
Chaac
RyZe TeTra
Chaac
Level 65
God Stats
18W - 15L
1,408 SR
Queue Stats
27W - 27L
1,422 Elo+
Party 1
Da Ji
Da Ji
VII9651
Da Ji
Level 49
God Stats
1W - 0L
1,298 SR
Queue Stats
11W - 8L
1,448 Elo+
Party 1
Kukulkan
Kukulkan
Vagrant Fiction
Kukulkan
Level 66
God Stats
6W - 7L
1,439 SR
Queue Stats
120W - 140L
1,350 Elo+
Solo
Team Averages
Level 60
1,381 SR
1,407 Elo+

VS

Team Averages
Level 98
1,385 SR
1,415 Elo+
Discordia
Discordia
 
Discordia
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Fearlees4
Danzaburou
Level 142
God Stats
13W - 39L
1,300 SR
Queue Stats
285W - 419L
1,395 Elo+
Solo
Geb
Geb
GLbear13toker420
Geb
Level 57
God Stats
96W - 113L
1,354 SR
Queue Stats
602W - 780L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
4 / 1 / 12
9,094
758
9,147
11,430
7,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
VII9651
Da Ji
12
9 / 4 / 6
9,548
796
11,949
8,816
2,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
12
3 / 0 / 11
9,018
752
8,391
4,112
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
4 / 0 / 1
8,466
706
6,211
4,935
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Fearlees4
Danzaburou
8
0 / 10 / 0
6,805
567
3,293
12,422
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 6 / 2
7,338
612
4,255
17,706
11,735
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
16
Kills
4
5
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
4
0
1
4.5
L
Danzaburou
Fearlees4
Danzaburou
0
10
0
0
L
0
6
2
0.17
W
Chaac
4
1
12
10
W
Da Ji
VII9651
Da Ji
9
4
6
3
W
Kukulkan
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,487
Damage
13,759
24,358
Taken
35,063
11,400
Mitigated
17,059
5,705
Healing
4,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,211
60
0
240
4,935
1,266
25
424
4,509
23,508
0
L
Danzaburou
Fearlees4
Danzaburou
3,293
1,169
246
1,210
12,422
4,058
0
2,672
9,576
0
21,294
L
4,255
421
317
2,000
17,706
11,735
0
5,103
12,403
21,911
0
W
Chaac
9,147
1,391
338
4,664
11,430
7,124
737
3,985
7,087
0
34,704
W
Da Ji
VII9651
Da Ji
11,949
5,087
0
0
8,816
2,968
1,493
3,756
4,139
0
24,711
W
Kukulkan
8,391
1,535
0
703
4,112
1,308
744
2,154
1,754
50,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,660
Gold Earned
22,609
145
Minions Killed
100
0
Camps Cleared
0
702,104
Distance Traveled
531,900
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,466
706
49
4
0
162,595
3
L
Danzaburou
6,805
567
22
2
0
159,875
0
L
Geb
7,338
612
29
2
0
209,430
8
W
Chaac
9,094
758
31
3
0
255,617
0
W
Da Ji
9,548
796
18
2
0
222,492
1
W
Kukulkan
9,018
752
96
8
0
223,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role