Player Matchup

Cerberus
Cerberus
AmFlexin
Cerberus
Level 24
God Stats
8W - 10L
1,325 SR
Queue Stats
64W - 69L
1,325 Elo+
Party 1
Pele
Pele
MosesHimself
Pele
Level 59
God Stats
4W - 1L
1,571 SR
Queue Stats
55W - 66L
1,396 Elo+
Party 2
Vulcan
Vulcan
SmackinCheekzYT
Vulcan
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 77L
1,389 Elo+
Party 2
Sol
Sol
haymartt
Sol
Level 59
God Stats
85W - 65L
1,461 SR
Queue Stats
196W - 211L
1,375 Elo+
Party 1
Izanami
Izanami
rumqi
Izanami
Level 23
God Stats
2W - 2L
1,229 SR
Queue Stats
10W - 17L
1,405 Elo+
Party 2
Team Averages
Level 46
1,417 SR
1,378 Elo+

VS

Team Averages
Level 39
1,463 SR
1,354 Elo+
Pele
Pele
BBETTAGS
Pele
Level 65
God Stats
3W - 2L
1,413 SR
Queue Stats
331W - 370L
1,320 Elo+
Party 4
Janus
Janus
Doiinks
Janus
Level 28
God Stats
7W - 15L
1,105 SR
Queue Stats
23W - 41L
1,247 Elo+
Party 4
Heimdallr
Heimdallr
GangstaJobz
Heimdallr
Level 48
God Stats
9W - 5L
1,617 SR
Queue Stats
156W - 153L
1,499 Elo+
Party 3
Ymir
Ymir
Genoverse
Ymir
Level 27
God Stats
5W - 8L
1,570 SR
Queue Stats
204W - 240L
1,262 Elo+
Party 4
Thanatos
Thanatos
capitalistWombat
Thanatos
Level 28
God Stats
3W - 4L
1,612 SR
Queue Stats
75W - 84L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AmFlexin
Cerberus
12
1 / 2 / 9
7,423
464
5,222
8,930
5,689
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
13 / 2 / 3
11,441
715
12,135
11,605
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 4 / 1
9,693
606
11,722
8,910
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
10 / 0 / 5
11,202
700
14,980
16,312
5,209
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
rumqi
Izanami
14
6 / 0 / 4
9,106
569
8,868
6,405
2,176
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
5 / 11 / 1
7,638
477
11,947
18,083
5,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
Doiinks
Janus
13
1 / 9 / 3
7,965
498
5,712
12,058
3,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
GangstaJobz
Heimdallr
10
0 / 5 / 1
6,344
397
5,563
7,870
2,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
1 / 5 / 0
6,867
429
2,708
14,647
8,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 8 / 0
6,531
408
6,388
15,028
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
37
Kills
8
8
Deaths
38
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AmFlexin
Cerberus
1
2
9
2.75
L
Pele
5
11
1
0.5
L
Janus
Doiinks
Janus
1
9
3
0.28
L
Heimdallr
GangstaJobz
Heimdallr
0
5
1
0.1
L
Ymir
1
5
0
0.2
W
13
2
3
7.25
W
7
4
1
1.88
L
1
8
0
0.13
W
10
0
5
12.5
W
Izanami
rumqi
Izanami
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,927
Damage
32,318
52,162
Taken
67,686
20,656
Mitigated
29,175
24,084
Healing
15,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AmFlexin
Cerberus
5,222
154
111
2,640
8,930
5,689
262
1,805
7,125
16,069
0
L
Pele
11,947
3,547
0
4,882
18,083
5,589
0
7,984
9,991
0
38,088
L
Janus
Doiinks
Janus
5,712
726
0
760
12,058
3,802
0
8,412
3,303
46,646
0
L
Heimdallr
GangstaJobz
Heimdallr
5,563
1,849
0
1,116
7,870
2,320
0
2,577
5,293
0
33,386
L
Ymir
2,708
864
0
1,556
14,647
8,177
0
3,303
11,328
26,297
0
W
12,135
4,107
0
4,972
11,605
4,308
126
1,686
9,848
0
79,020
W
11,722
3,509
0
368
8,910
3,274
437
4,137
4,461
59,944
0
L
6,388
604
0
7,047
15,028
9,287
0
9,181
5,847
0
23,008
W
14,980
6,709
0
12,122
16,312
5,209
2,248
150
15,747
77,748
0
W
Izanami
rumqi
Izanami
8,868
5,158
0
3,871
6,405
2,176
2,622
244
6,161
0
63,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,865
Gold Earned
35,345
552
Minions Killed
289
0
Camps Cleared
0
1,613,871
Distance Traveled
1,346,458
21
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,423
464
26
2
0
313,123
6
L
Pele
7,638
477
55
3
0
304,076
0
L
Janus
7,965
498
96
6
0
271,344
0
L
Heimdallr
6,344
397
62
4
0
239,760
1
L
Ymir
6,867
429
37
2
0
249,566
0
W
Pele
11,441
715
144
9
0
386,526
2
W
Vulcan
9,693
606
114
7
0
319,634
4
L
Thanatos
6,531
408
39
2
0
281,712
1
W
Sol
11,202
700
137
9
0
304,581
6
W
Izanami
9,106
569
131
8
0
290,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role