Player Matchup

Fenrir
Fenrir
DragonRider36
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
HenryPro13
Jing Wei
Level 138
God Stats
2W - 1L
1,561 SR
Queue Stats
45W - 27L
1,532 Elo+
Party 2
Susano
Susano
Rafterval
Susano
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 1L
1,842 Elo+
Party 2
Artio
Artio
estefrank07
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
xXZeusBossXx
Olorun
Level 16
God Stats
2W - 3L
1,522 SR
Queue Stats
8W - 7L
1,449 Elo+
Party 2
Team Averages
Level 83
1,517 SR
1,565 Elo+

VS

Team Averages
Level 66
1,587 SR
1,444 Elo+
Da Ji
Da Ji
ITZ_TONKA
Da Ji
Level 155
God Stats
6W - 7L
1,368 SR
Queue Stats
491W - 527L
1,455 Elo+
Party 1
Izanami
Izanami
Leoivanne
Izanami
Level 46
God Stats
77W - 44L
1,503 SR
Queue Stats
203W - 200L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
NeptunesLeftFoot
Gilgamesh
Level 46
God Stats
9W - 2L
1,500 SR
Queue Stats
419W - 445L
1,456 Elo+
Party 1
Hera
Hera
iNiightingale
Hera
Level 37
God Stats
11W - 8L
1,510 SR
Queue Stats
230W - 290L
1,421 Elo+
Solo
Sylvanus
Sylvanus
pollotrom30000
Sylvanus
Level 46
God Stats
29W - 16L
2,051 SR
Queue Stats
307W - 352L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 5 / 2
9,107
651
9,433
10,954
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
HenryPro13
Jing Wei
12
1 / 4 / 4
7,081
506
5,176
9,843
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
Rafterval
Susano
9
0 / 5 / 6
5,825
416
3,339
8,275
2,500
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

11
2 / 5 / 1
6,129
438
4,100
14,549
7,411
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
9
0 / 6 / 2
6,175
441
3,042
10,215
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ITZ_TONKA
Da Ji
14
10 / 3 / 4
8,607
615
11,274
10,083
4,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Leoivanne
Izanami
12
6 / 4 / 6
7,590
542
8,861
9,885
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
14
4 / 1 / 3
8,315
594
5,569
7,654
6,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 1 / 5
7,450
532
9,208
4,645
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
11
2 / 4 / 13
7,501
536
6,255
12,871
13,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
13
Kills
25
25
Deaths
13
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
10
5
2
2.2
L
Jing Wei
HenryPro13
Jing Wei
1
4
4
0.75
W
Da Ji
ITZ_TONKA
Da Ji
10
3
4
4
W
Izanami
Leoivanne
Izanami
6
4
6
2.25
W
Gilgamesh
4
1
3
5.5
L
Susano
Rafterval
Susano
0
5
6
0.6
L
2
5
1
0.5
W
3
1
5
5.5
W
Sylvanus
2
4
13
2.13
L
Olorun
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,090
Damage
41,167
53,836
Taken
45,138
20,071
Mitigated
28,851
10,208
Healing
14,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,433
2,056
0
1,366
10,954
4,200
0
2,477
8,377
0
42,147
L
Jing Wei
HenryPro13
Jing Wei
5,176
3,841
0
3,110
9,843
2,817
24
2,412
7,303
0
29,089
W
Da Ji
ITZ_TONKA
Da Ji
11,274
3,554
0
3,506
10,083
4,041
0
1,264
8,777
0
46,630
W
Izanami
Leoivanne
Izanami
8,861
6,658
0
2,745
9,885
3,224
1,239
1,871
7,974
0
47,313
W
Gilgamesh
5,569
1,110
0
867
7,654
6,413
902
68
7,572
0
42,246
L
Susano
Rafterval
Susano
3,339
722
0
500
8,275
2,500
575
1,942
6,297
0
14,773
L
4,100
368
763
2,897
14,549
7,411
331
5,127
9,266
26,635
0
W
9,208
1,546
0
1,360
4,645
1,462
894
411
4,163
40,938
0
W
Sylvanus
6,255
2,102
1,829
3,773
12,871
13,711
86
3,249
9,510
11,782
0
L
Olorun
3,042
1,736
108
1,464
10,215
3,143
940
2,855
7,130
24,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,317
Gold Earned
39,463
267
Minions Killed
344
0
Camps Cleared
0
1,181,259
Distance Traveled
1,260,468
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,107
651
71
5
0
274,130
1
L
Jing Wei
7,081
506
69
5
0
256,912
0
W
Da Ji
8,607
615
89
6
0
299,796
3
W
Izanami
7,590
542
90
6
0
205,605
0
W
Gilgamesh
8,315
594
87
6
0
245,787
3
L
Susano
5,825
416
29
2
0
187,004
0
L
Artio
6,129
438
30
2
0
257,401
0
W
Hera
7,450
532
68
5
0
263,432
9
W
Sylvanus
7,501
536
10
1
0
245,848
1
L
Olorun
6,175
441
68
5
0
205,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role