Player Matchup

Chang'e
Chang'e
Gold V
Cavmpt
Chang'e
Gold V
Level 98
God Stats
30W - 16L
1,710 SR
Queue Stats
148W - 134L
1,381 MMR
Solo
Sobek
Sobek
Gold IV
NeoLightAngel10
Sobek
Gold IV
Level 124
God Stats
54W - 38L
1,605 SR
Queue Stats
817W - 827L
1,454 MMR
Solo
Anhur
Anhur
Silver II
TammyBolt
Anhur
Silver II
Level 120
God Stats
2W - 5L
1,611 SR
Queue Stats
13W - 22L
1,387 MMR
Solo
Tyr
Tyr
Silver IV
WanabeThor
Tyr
Silver IV
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
334W - 328L
1,418 MMR
Party 1
Thor
Thor
Silver IV
thatguy831
Thor
Silver IV
Level 38
God Stats
0W - 2L
1,217 SR
Queue Stats
269W - 253L
1,418 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 83
1,529 SR
1,411 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,564 SR
1,413 MMR
Janus
Janus
Bronze III
Minegroxd
Janus
Bronze III
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,373 MMR
Solo
Nemesis
Nemesis
Gold IV
OrtegaxD23
Nemesis
Gold IV
Level 129
God Stats
17W - 19L
1,548 SR
Queue Stats
391W - 386L
1,447 MMR
Solo
Guan Yu
Guan Yu
Gold V
Perlixee
Guan Yu
Gold V
Level 160
God Stats
9W - 3L
1,667 SR
Queue Stats
204W - 207L
1,414 MMR
Solo
Terra
Terra
Silver II
USMC019
Terra
Silver II
Level 156
God Stats
1W - 1L
1,605 SR
Queue Stats
19W - 30L
1,187 MMR
Party 2
Cupid
Cupid
Silver I
yagu019
Cupid
Silver I
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 48L
1,646 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cavmpt
Chang'e
16
4 / 8 / 5
10,166
462
17,863
17,657
6,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 4 / 7
11,566
526
12,579
24,683
25,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
TammyBolt
Anhur
16
3 / 9 / 4
10,279
467
9,099
20,977
7,143
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 6 / 1
9,827
447
6,914
18,147
12,150
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
4 / 5 / 9
10,862
494
11,581
18,884
6,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetTsukuyomiAthenaGilgameshApollo

VS

Bans
TiamatRavanaScyllaLokiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Minegroxd
Janus
19
6 / 6 / 9
12,714
578
16,217
13,128
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
OrtegaxD23
Nemesis
20
9 / 2 / 9
13,041
593
20,649
18,023
9,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Perlixee
Guan Yu
19
6 / 2 / 10
12,668
576
10,480
26,040
30,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
USMC019
Terra
18
4 / 3 / 18
13,035
593
10,126
20,892
20,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cupid
yagu019
Cupid
20
7 / 4 / 10
13,530
615
21,915
17,932
6,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
88
17
Kills
32
32
Deaths
17
26
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Cavmpt
Chang'e
4
8
5
0.81
W
Janus
Minegroxd
Janus
6
6
9
1.75
L
4
4
7
1.88
W
Nemesis
OrtegaxD23
Nemesis
9
2
9
6.75
W
Guan Yu
Perlixee
Guan Yu
6
2
10
5.5
L
Anhur
TammyBolt
Anhur
3
9
4
0.56
W
Terra
USMC019
Terra
4
3
18
4.33
L
2
6
1
0.42
L
4
5
9
1.7
W
Cupid
yagu019
Cupid
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,036
Damage
79,387
100,348
Taken
96,015
58,763
Mitigated
71,888
24,055
Healing
37,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Cavmpt
Chang'e
17,863
865
1,634
5,052
17,657
6,790
255
6,207
11,450
76,634
0
W
Janus
Minegroxd
Janus
16,217
1,099
461
2,707
13,128
4,649
810
7,712
5,060
83,947
0
L
12,579
1,077
0
4,516
24,683
25,736
0
6,868
17,815
34,607
0
W
Nemesis
OrtegaxD23
Nemesis
20,649
11,612
0
2,542
18,023
9,714
3,188
7,209
10,546
0
103,180
W
Guan Yu
Perlixee
Guan Yu
10,480
1,304
4,526
8,402
26,040
30,464
1,078
4,509
21,401
0
72,286
L
Anhur
TammyBolt
Anhur
9,099
4,633
0
5,377
20,977
7,143
175
4,192
16,785
0
61,727
W
Terra
USMC019
Terra
10,126
539
3,890
5,483
20,892
20,402
444
7,214
13,392
33,812
0
L
6,914
1,130
0
3,096
18,147
12,150
0
3,799
14,348
0
43,234
L
11,581
1,859
0
4,380
18,884
6,944
261
5,277
13,607
0
70,165
W
Cupid
yagu019
Cupid
21,915
14,971
760
8,761
17,932
6,659
5,791
5,492
12,344
0
109,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,700
Gold Earned
64,988
486
Minions Killed
614
0
Camps Cleared
0
1,960,454
Distance Traveled
2,135,198
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,166
462
127
6
0
381,743
6
W
Janus
12,714
578
144
7
0
409,065
5
L
Sobek
11,566
526
45
2
0
427,704
11
W
Nemesis
13,041
593
145
7
0
511,614
4
W
Guan Yu
12,668
576
119
5
0
392,750
6
L
Anhur
10,279
467
120
5
0
320,275
4
W
Terra
13,035
593
47
2
0
442,796
1
L
Tyr
9,827
447
76
3
0
421,750
3
L
Thor
10,862
494
118
5
0
408,982
4
W
Cupid
13,530
615
159
7
0
378,973
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role