Player Matchup

King Arthur
King Arthur
KingKoolaid
King Arthur
Level 72
God Stats
3W - 2L
1,576 SR
Queue Stats
17W - 21L
1,519 Elo+
Solo
Aphrodite
Aphrodite
Kotar1337
Aphrodite
Level 118
God Stats
0W - 2L
1,328 SR
Queue Stats
57W - 51L
1,511 Elo+
Party 2
Tiamat
Tiamat
Marethyue
Tiamat
Level 137
God Stats
39W - 38L
1,458 SR
Queue Stats
137W - 140L
1,536 Elo+
Party 2
Apollo
Apollo
OptimisticWeasel
Apollo
Level 132
God Stats
1W - 5L
1,460 SR
Queue Stats
108W - 117L
1,558 Elo+
Party 2
Camazotz
Camazotz
RomanJosi
Camazotz
Level 137
God Stats
2W - 2L
1,740 SR
Queue Stats
376W - 367L
1,601 Elo+
Solo
Team Averages
Level 119
1,512 SR
1,545 Elo+

VS

Team Averages
Level 128
1,517 SR
1,556 Elo+
Set
Set
D-A-DeRamo_01
Set
Level 144
God Stats
3W - 0L
1,705 SR
Queue Stats
41W - 36L
1,530 Elo+
Party 1
Medusa
Medusa
Dogma412
Medusa
Level 87
God Stats
6W - 7L
1,838 SR
Queue Stats
276W - 196L
1,635 Elo+
Party 1
Merlin
Merlin
Eu4ically
Merlin
Level 104
God Stats
3W - 8L
1,422 SR
Queue Stats
583W - 540L
1,560 Elo+
Solo
Osiris
Osiris
Soryu3341
Osiris
Level 148
God Stats
2W - 1L
1,361 SR
Queue Stats
346W - 346L
1,539 Elo+
Party 3
Ymir
Ymir
thetigeroftheye
Ymir
Level 155
God Stats
1W - 4L
1,257 SR
Queue Stats
390W - 431L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KingKoolaid
King Arthur
18
7 / 4 / 2
11,000
550
12,982
19,850
16,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
Kotar1337
Aphrodite
13
1 / 5 / 4
8,906
445
7,716
14,766
6,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
Marethyue
Tiamat
16
2 / 2 / 4
9,600
480
11,280
9,803
5,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 2 / 2
10,255
513
5,747
12,920
4,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Camazotz
RomanJosi
Camazotz
15
0 / 3 / 4
9,206
460
4,872
19,589
10,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 7
10,994
550
9,809
15,362
9,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Dogma412
Medusa
20
7 / 0 / 1
13,393
670
10,163
14,045
5,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Eu4ically
Merlin
17
3 / 1 / 7
10,990
550
15,087
9,325
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Soryu3341
Osiris
14
2 / 5 / 3
9,621
481
9,354
16,089
11,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 2 / 9
9,590
480
6,722
15,570
12,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
11
Kills
16
16
Deaths
11
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
3
7
2.17
W
Medusa
Dogma412
Medusa
7
0
1
7.5
W
Merlin
Eu4ically
Merlin
3
1
7
6.5
L
King Arthur
KingKoolaid
King Arthur
7
4
2
2
L
Aphrodite
Kotar1337
Aphrodite
1
5
4
0.6
L
Tiamat
Marethyue
Tiamat
2
2
4
2
L
1
2
2
1
L
Camazotz
RomanJosi
Camazotz
0
3
4
0.67
W
Osiris
Soryu3341
Osiris
2
5
3
0.7
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,597
Damage
51,135
76,928
Taken
70,391
44,095
Mitigated
42,421
32,273
Healing
29,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,809
3,144
0
7,823
15,362
9,177
0
2,664
12,507
0
89,830
W
Medusa
Dogma412
Medusa
10,163
5,831
0
10,147
14,045
5,665
2,208
4,742
9,175
0
117,421
W
Merlin
Eu4ically
Merlin
15,087
1,171
0
2,939
9,325
3,504
152
4,054
5,018
79,622
0
L
King Arthur
KingKoolaid
King Arthur
12,982
2,055
0
4,410
19,850
16,270
67
5,696
13,959
0
69,250
L
Aphrodite
Kotar1337
Aphrodite
7,716
906
3,444
7,934
14,766
6,829
0
4,315
10,349
31,074
0
L
Tiamat
Marethyue
Tiamat
11,280
1,018
0
3,186
9,803
5,965
176
4,420
4,970
65,935
0
L
5,747
3,967
0
2,767
12,920
4,666
1,064
1,730
11,158
0
88,838
L
Camazotz
RomanJosi
Camazotz
4,872
1,004
0
10,532
19,589
10,365
0
4,708
14,683
0
66,545
W
Osiris
Soryu3341
Osiris
9,354
1,749
0
3,574
16,089
11,140
86
2,882
13,107
0
50,766
W
6,722
1,180
0
5,213
15,570
12,935
62
4,192
11,205
33,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,967
Gold Earned
54,588
602
Minions Killed
631
0
Camps Cleared
0
2,023,066
Distance Traveled
1,970,385
34
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,994
550
141
7
0
436,303
7
W
Medusa
13,393
670
195
10
0
380,257
10
W
Merlin
10,990
550
156
8
0
385,892
2
L
King Arthur
11,000
550
135
7
0
392,712
5
L
Aphrodite
8,906
445
44
2
0
404,594
9
L
Tiamat
9,600
480
140
7
0
416,416
10
L
Apollo
10,255
513
167
8
0
421,182
8
L
Camazotz
9,206
460
116
6
0
388,162
2
W
Osiris
9,621
481
92
5
0
348,449
3
W
Ymir
9,590
480
47
2
0
419,484
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role