Player Matchup

Merlin
Merlin
Admiral Mudbutt
Merlin
Level 29
God Stats
0W - 2L
1,219 SR
Queue Stats
82W - 81L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
AlkaidianA-
Cthulhu
Level 68
God Stats
10W - 21L
1,367 SR
Queue Stats
45W - 57L
1,346 Elo+
Party 1
Chaac
Chaac
Moonshine1718
Chaac
Level 18
God Stats
3W - 2L
1,909 SR
Queue Stats
31W - 35L
1,508 Elo+
Party 2
Jing Wei
Jing Wei
sdwzin
Jing Wei
Level 66
God Stats
13W - 17L
1,411 SR
Queue Stats
134W - 165L
1,297 Elo+
Party 1
Thanatos
Thanatos
xHammah
Thanatos
Level 63
God Stats
66W - 72L
1,464 SR
Queue Stats
368W - 340L
1,523 Elo+
Party 2
Team Averages
Level 49
1,474 SR
1,431 Elo+

VS

Team Averages
Level 72
1,474 SR
1,539 Elo+
Scylla
Scylla
FlavoryFour0782
Scylla
Level 66
God Stats
11W - 13L
1,373 SR
Queue Stats
365W - 357L
1,468 Elo+
Party 3
Tyr
Tyr
Lazy iGod
Tyr
Level 147
God Stats
1W - 0L
1,235 SR
Queue Stats
70W - 53L
1,711 Elo+
Party 3
Neith
Neith
SeniorLettuce70
Neith
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,528 Elo+
Party 3
Sol
Sol
jr kringkat
Sol
Level 95
God Stats
18W - 8L
1,664 SR
Queue Stats
183W - 154L
1,557 Elo+
Party 3
Gilgamesh
Gilgamesh
ow-GOD-of-WAR-wo
Gilgamesh
Level 45
God Stats
24W - 16L
1,596 SR
Queue Stats
136W - 134L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 12 / 3
8,109
405
5,142
13,734
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
AlkaidianA-
Cthulhu
14
1 / 2 / 4
8,852
443
7,022
17,640
15,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

16
1 / 6 / 3
9,918
496
9,430
19,734
11,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
sdwzin
Jing Wei
13
0 / 3 / 3
7,854
393
3,047
10,741
3,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
xHammah
Thanatos
18
10 / 4 / 1
11,552
578
14,618
18,437
7,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 5
12,095
605
12,815
10,270
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
8 / 4 / 5
11,001
550
13,407
18,907
15,923
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
0 / 2 / 1
9,871
494
3,756
6,845
2,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
5 / 2 / 4
12,312
616
17,850
13,879
5,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
17
7 / 1 / 4
11,414
571
9,640
11,110
5,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
12
Kills
27
27
Deaths
12
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
12
3
0.13
L
Cthulhu
AlkaidianA-
Cthulhu
1
2
4
1.5
W
7
3
5
3.17
W
8
4
5
2.63
L
1
6
3
0.42
W
0
2
1
0.25
W
5
2
4
3.5
W
Gilgamesh
7
1
4
9
L
Jing Wei
sdwzin
Jing Wei
0
3
3
0.5
L
Thanatos
xHammah
Thanatos
10
4
1
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,259
Damage
57,468
80,286
Taken
61,011
44,274
Mitigated
33,681
25,992
Healing
19,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,142
601
88
918
13,734
5,164
125
6,024
7,384
29,427
0
L
Cthulhu
AlkaidianA-
Cthulhu
7,022
806
1,479
5,357
17,640
15,607
312
1,974
15,626
43,196
0
W
12,815
1,362
0
1,784
10,270
3,580
10
3,154
6,676
93,432
0
W
13,407
1,779
0
4,575
18,907
15,923
0
5,095
13,538
0
34,699
L
9,430
1,711
0
5,964
19,734
11,987
0
13,829
5,865
4,372
54,941
W
3,756
1,529
0
2,096
6,845
2,548
0
1,839
5,006
0
62,132
W
17,850
5,384
0
7,409
13,879
5,913
1,422
1,099
12,780
92,271
4,047
W
Gilgamesh
9,640
1,954
0
4,002
11,110
5,717
1,636
1,300
9,810
0
60,468
L
Jing Wei
sdwzin
Jing Wei
3,047
2,379
469
1,444
10,741
3,631
752
1,754
8,927
0
41,936
L
Thanatos
xHammah
Thanatos
14,618
6,340
0
10,273
18,437
7,885
0
5,989
12,296
0
86,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,285
Gold Earned
56,693
466
Minions Killed
580
0
Camps Cleared
0
1,650,595
Distance Traveled
1,925,105
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,109
405
59
3
0
290,682
0
L
Cthulhu
8,852
443
73
4
0
338,803
3
W
Scylla
12,095
605
161
8
0
365,699
0
W
Tyr
11,001
550
45
2
0
411,431
1
L
Chaac
9,918
496
119
6
0
325,203
0
W
Neith
9,871
494
118
6
0
367,403
0
W
Sol
12,312
616
160
8
0
367,076
2
W
Gilgamesh
11,414
571
96
5
0
413,496
0
L
Jing Wei
7,854
393
74
4
0
309,157
0
L
Thanatos
11,552
578
141
7
0
386,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role