Player Matchup

Izanami
Izanami
Garrus117
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Solo
Cerberus
Cerberus
GasHouseGang504
Cerberus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 88L
1,274 Elo+
Solo
Ne Zha
Ne Zha
HyperSword
Ne Zha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 214L
1,432 Elo+
Solo
Tyr
Tyr
SpiritBison
Tyr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,196 Elo+
Solo
Merlin
Merlin
Zangetsu7676
Merlin
Level 17
God Stats
2W - 4L
1,386 SR
Queue Stats
20W - 15L
1,442 Elo+
Solo
Team Averages
Level 17
1,477 SR
1,317 Elo+

VS

Team Averages
Level 23
1,579 SR
1,413 Elo+
Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Crack Rox9340
Janus
Level 29
God Stats
18W - 25L
1,440 SR
Queue Stats
51W - 57L
1,294 Elo+
Solo
Neith
Neith
NewDarkFenix
Neith
Level 29
God Stats
57W - 56L
1,591 SR
Queue Stats
204W - 219L
1,470 Elo+
Solo
Skadi
Skadi
Stiff_Shoulders
Skadi
Level 12
God Stats
7W - 2L
1,741 SR
Queue Stats
7W - 2L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
SushiBoiGang
Kuzenbo
Level 25
God Stats
4W - 3L
1,622 SR
Queue Stats
27W - 37L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Garrus117
Izanami
4
0 / 2 / 1
3,496
499
356
2,153
745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
6
0 / 1 / 0
3,857
551
969
4,500
1,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
HyperSword
Ne Zha
7
3 / 1 / 0
4,619
660
2,364
3,859
980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 4 / 2
4,022
575
1,598
4,259
1,985
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
7
0 / 1 / 1
4,088
584
2,857
2,800
694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 0 / 1
4,159
594
2,093
2,430
602
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
1 / 1 / 2
4,406
629
1,532
3,687
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 1
4,634
662
2,020
2,361
558
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
3 / 2 / 2
4,712
673
2,339
4,296
990
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
SushiBoiGang
Kuzenbo
6
2 / 1 / 0
4,152
593
1,835
3,168
2,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
8
9
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
1
1.5
W
1
1
2
2
L
Izanami
Garrus117
Izanami
0
2
1
0.25
L
Cerberus
0
1
0
0
L
Ne Zha
HyperSword
Ne Zha
3
1
0
3
W
1
0
1
1.5
L
1
4
2
0.5
W
3
2
2
2
W
Kuzenbo
SushiBoiGang
Kuzenbo
2
1
0
2
L
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,144
Damage
9,819
17,571
Taken
15,942
5,889
Mitigated
5,001
2,669
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,093
294
0
0
2,430
602
304
458
1,972
0
8,933
W
1,532
0
0
1,746
3,687
791
136
1,399
2,000
15,755
0
L
Izanami
Garrus117
Izanami
356
206
0
0
2,153
745
24
584
1,569
0
5,861
L
Cerberus
969
65
0
583
4,500
1,485
0
506
3,994
13,871
0
L
Ne Zha
HyperSword
Ne Zha
2,364
736
0
1,441
3,859
980
0
10
3,849
0
14,928
W
2,020
1,482
0
1,586
2,361
558
427
336
2,025
0
18,808
L
1,598
418
0
145
4,259
1,985
0
1,287
2,972
0
9,110
W
2,339
1,116
0
870
4,296
990
0
916
3,244
0
12,430
W
Kuzenbo
SushiBoiGang
Kuzenbo
1,835
1,256
0
109
3,168
2,060
289
241
2,875
10,691
0
L
Merlin
2,857
43
0
500
2,800
694
173
980
1,820
16,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,082
Gold Earned
22,063
149
Minions Killed
122
0
Camps Cleared
0
645,088
Distance Traveled
760,985
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,159
594
21
3
0
163,838
0
W
Janus
4,406
629
30
4
0
140,427
1
L
Izanami
3,496
499
12
2
0
101,244
0
L
Cerberus
3,857
551
48
7
0
137,939
0
L
Ne Zha
4,619
660
39
6
0
157,212
0
W
Neith
4,634
662
33
5
0
117,946
2
L
Tyr
4,022
575
20
3
0
121,640
0
W
Skadi
4,712
673
26
4
0
154,268
0
W
Kuzenbo
4,152
593
12
2
0
184,506
0
L
Merlin
4,088
584
30
4
0
127,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role