Player Matchup

Sobek
Sobek
BigPlower420
Sobek
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Cupid
Cupid
BigPlower69
Cupid
Level 146
God Stats
2W - 1L
1,537 SR
Queue Stats
28W - 39L
1,479 Elo+
Party 1
Tiamat
Tiamat
SlaggySackMcGee
Tiamat
Level 160
God Stats
15W - 15L
1,623 SR
Queue Stats
300W - 278L
1,576 Elo+
Solo
Nu Wa
Nu Wa
Syroop-
Nu Wa
Level 145
God Stats
5W - 3L
1,640 SR
Queue Stats
354W - 328L
1,458 Elo+
Party 2
Gilgamesh
Gilgamesh
TacticalCrystal
Gilgamesh
Level 149
God Stats
1W - 3L
1,607 SR
Queue Stats
308W - 297L
1,479 Elo+
Party 2
Team Averages
Level 145
1,582 SR
1,499 Elo+

VS

Team Averages
Level 107
1,511 SR
1,558 Elo+
He Bo
He Bo
AlphaHunter08
He Bo
Level 103
God Stats
2W - 5L
1,232 SR
Queue Stats
264W - 254L
1,522 Elo+
Party 3
Anhur
Anhur
Im_Clue
Anhur
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 128L
1,599 Elo+
Solo
Nemesis
Nemesis
OblvBacon
Nemesis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 228L
1,508 Elo+
Party 3
Mulan
Mulan
lm Cypher
Mulan
Level 107
God Stats
6W - 10L
1,654 SR
Queue Stats
115W - 113L
1,568 Elo+
Solo
Athena
Athena
xDREAMZ FADE
Athena
Level 142
God Stats
21W - 13L
1,672 SR
Queue Stats
241W - 215L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 14
10,919
496
6,389
16,723
18,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
6 / 1 / 8
11,244
511
12,955
13,691
5,496
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 4 / 5
11,609
528
12,762
13,388
18,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
Syroop-
Nu Wa
18
10 / 4 / 11
12,310
560
21,244
15,749
6,319
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
TacticalCrystal
Gilgamesh
18
7 / 4 / 8
11,585
527
12,629
18,584
10,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 2
10,509
478
16,478
15,334
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Im_Clue
Anhur
17
1 / 5 / 1
11,037
502
9,480
16,013
6,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
OblvBacon
Nemesis
15
2 / 6 / 4
10,228
465
7,452
16,628
7,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
lm Cypher
Mulan
19
6 / 5 / 1
12,357
562
12,911
22,370
20,742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
13
1 / 3 / 5
9,767
444
7,928
19,464
22,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
27
27
Kills
14
14
Deaths
27
46
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
W
3
1
14
10
W
6
1
8
10
L
Anhur
Im_Clue
Anhur
1
5
1
0.3
L
Nemesis
OblvBacon
Nemesis
2
6
4
0.67
W
1
4
5
0.88
W
Nu Wa
Syroop-
Nu Wa
10
4
11
3.88
W
Gilgamesh
TacticalCrystal
Gilgamesh
7
4
8
2.75
L
Mulan
lm Cypher
Mulan
6
5
1
1.3
L
Athena
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,979
Damage
54,249
78,135
Taken
89,809
60,243
Mitigated
62,393
26,826
Healing
22,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,478
114
124
3,241
15,334
5,437
918
8,126
7,070
65,454
0
W
6,389
686
0
5,005
16,723
18,996
238
2,624
14,037
27,511
0
W
12,955
8,057
402
7,895
13,691
5,496
1,206
2,958
10,635
0
75,000
L
Anhur
Im_Clue
Anhur
9,480
5,980
0
5,762
16,013
6,685
893
5,688
10,311
0
88,150
L
Nemesis
OblvBacon
Nemesis
7,452
1,926
0
4,326
16,628
7,452
0
5,446
11,072
0
53,961
W
12,762
1,446
0
5,417
13,388
18,673
704
2,769
10,555
73,910
0
W
Nu Wa
Syroop-
Nu Wa
21,244
3,964
261
5,579
15,749
6,319
863
9,483
5,916
79,048
0
W
Gilgamesh
TacticalCrystal
Gilgamesh
12,629
4,008
0
2,267
18,584
10,759
924
5,815
12,586
0
87,638
L
Mulan
lm Cypher
Mulan
12,911
1,540
0
7,140
22,370
20,742
300
12,725
8,969
0
87,091
L
Athena
7,928
1,781
0
1,967
19,464
22,077
798
7,312
11,992
35,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,667
Gold Earned
53,898
545
Minions Killed
604
0
Camps Cleared
0
2,066,992
Distance Traveled
2,091,831
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,509
478
97
4
0
389,469
4
W
Sobek
10,919
496
32
1
0
390,123
6
W
Cupid
11,244
511
133
6
0
393,114
4
L
Anhur
11,037
502
169
8
0
373,137
5
L
Nemesis
10,228
465
92
4
0
453,203
2
W
Tiamat
11,609
528
152
7
0
421,698
4
W
Nu Wa
12,310
560
109
5
0
386,206
1
W
Gilgamesh
11,585
527
119
5
0
475,851
7
L
Mulan
12,357
562
199
9
0
399,263
6
L
Athena
9,767
444
47
2
0
476,759
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role