Player Matchup

Tiamat
Tiamat
Areyouokay5862
Tiamat
Level 12
God Stats
2W - 1L
1,532 SR
Queue Stats
19W - 12L
1,781 Elo+
Party 1
Hel
Hel
FiscalChunk9728
Hel
Level 8
God Stats
3W - 3L
1,321 SR
Queue Stats
10W - 7L
1,607 Elo+
Party 1
Hachiman
Hachiman
IonCoiosu
Hachiman
Level 57
God Stats
7W - 5L
1,465 SR
Queue Stats
143W - 125L
1,551 Elo+
Party 1
Khepri
Khepri
Majin Che
Khepri
Level 88
God Stats
2W - 3L
1,536 SR
Queue Stats
89W - 77L
1,551 Elo+
Party 1
Chaac
Chaac
Sorrybuddy8
Chaac
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
22W - 23L
1,630 Elo+
Party 1
Team Averages
Level 36
1,471 SR
1,624 Elo+

VS

Team Averages
Level 22
1,460 SR
1,627 Elo+
Tiamat
Tiamat
AquaBison74
Tiamat
Level 28
God Stats
0W - 2L
1,495 SR
Queue Stats
12W - 8L
1,792 Elo+
Solo
Thor
Thor
COVIDSfake
Thor
Level 16
God Stats
1W - 5L
1,208 SR
Queue Stats
148W - 134L
1,649 Elo+
Solo
Bacchus
Bacchus
MarsThunderbird
Bacchus
Level 29
God Stats
62W - 44L
1,535 SR
Queue Stats
296W - 289L
1,530 Elo+
Solo
Scylla
Scylla
MonYonMike
Scylla
Level 25
God Stats
6W - 8L
1,559 SR
Queue Stats
23W - 26L
1,518 Elo+
Solo
Bastet
Bastet
imadarklightskin
Bastet
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
482W - 403L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
7,020
585
5,434
6,571
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 1 / 2
7,647
637
6,839
8,166
5,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Hachiman
IonCoiosu
Hachiman
11
1 / 2 / 1
6,471
539
4,300
5,300
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
Majin Che
Khepri
9
0 / 1 / 3
5,957
496
2,167
4,490
2,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
7 / 1 / 3
7,516
626
8,323
10,705
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 2 / 0
5,991
499
3,108
8,206
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 0
6,230
519
5,641
11,161
4,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 1 / 1
5,718
477
2,928
6,932
4,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
MonYonMike
Scylla
10
2 / 3 / 0
5,882
490
3,159
5,484
1,265
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 1
5,685
474
3,395
9,487
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
5
5
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
2
0
0
W
1
0
0
1
L
1
4
0
0.25
W
4
1
2
5
W
Hachiman
IonCoiosu
Hachiman
1
2
1
0.75
W
Khepri
Majin Che
Khepri
0
1
3
1.5
L
1
1
1
1.5
L
Scylla
MonYonMike
Scylla
2
3
0
0.67
W
7
1
3
8.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,063
Damage
18,231
35,232
Taken
41,270
17,628
Mitigated
16,725
19,905
Healing
13,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,108
606
0
3,512
8,206
3,515
0
5,181
3,025
34,022
0
W
5,434
924
0
3,880
6,571
3,289
334
3,527
2,821
50,753
0
L
5,641
1,144
0
2,989
11,161
4,902
0
5,851
5,310
0
44,130
W
6,839
290
1,038
5,228
8,166
5,720
438
385
7,781
47,746
0
W
Hachiman
IonCoiosu
Hachiman
4,300
2,732
0
1,225
5,300
1,512
0
1,869
3,431
0
29,949
W
Khepri
Majin Che
Khepri
2,167
78
0
1,548
4,490
2,161
0
2,801
1,663
12,505
0
L
2,928
180
0
2,630
6,932
4,500
0
1,773
5,159
12,820
0
L
Scylla
MonYonMike
Scylla
3,159
572
234
929
5,484
1,265
705
754
4,730
30,079
0
W
8,323
1,609
318
6,668
10,705
4,946
178
356
10,341
0
36,348
L
3,395
1,304
0
3,601
9,487
2,543
0
881
8,606
0
28,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,611
Gold Earned
29,506
371
Minions Killed
304
0
Camps Cleared
0
1,195,203
Distance Traveled
1,081,181
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,991
499
90
8
0
219,620
3
W
Tiamat
7,020
585
108
9
0
241,422
0
L
Thor
6,230
519
79
7
0
214,613
1
W
Hel
7,647
637
106
9
0
239,103
2
W
Hachiman
6,471
539
75
6
0
205,748
0
W
Khepri
5,957
496
18
2
0
253,365
1
L
Bacchus
5,718
477
18
2
0
231,578
4
L
Scylla
5,882
490
53
4
0
205,866
0
W
Chaac
7,516
626
64
5
0
255,565
2
L
Bastet
5,685
474
64
5
0
209,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role