Player Matchup

Bellona
Bellona
Bronze III
Cubanxthexwehoo
Bellona
Bronze III
Level 36
God Stats
0W - 4L
1,747 SR
Queue Stats
0W - 7L
1,236 MMR
Party 2
Mulan
Mulan
Bronze III
TheLocalAsh
Mulan
Bronze III
Level 64
God Stats
3W - 5L
1,455 SR
Queue Stats
6W - 10L
1,107 MMR
Solo
Vulcan
Vulcan
Bronze III
The_Last_Weehoo
Vulcan
Bronze III
Level 65
God Stats
0W - 2L
1,224 SR
Queue Stats
10W - 17L
1,077 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 55
1,475 SR
1,140 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,520 SR
1,109 MMR
Merlin
Merlin
Silver II
OPT_BULLET
Merlin
Silver II
Level 141
God Stats
23W - 25L
1,558 SR
Queue Stats
182W - 228L
1,130 MMR
Party 1
Neith
Neith
Silver II
OPT_Swervey
Neith
Silver II
Level 61
God Stats
55W - 75L
1,470 SR
Queue Stats
175W - 229L
1,069 MMR
Party 1
Sylvanus
Sylvanus
Silver I
RedTigerEye22
Sylvanus
Silver I
Level 124
God Stats
60W - 66L
1,532 SR
Queue Stats
281W - 294L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 7
11,980
599
11,458
23,327
18,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 6 / 12
12,757
638
9,548
19,489
18,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
10 / 5 / 4
13,923
696
20,126
13,456
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
King ArthurCerberusAthenaChaacFenrir

VS

Bans
GilgameshHeraBaron SamediDa JiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
OPT_BULLET
Merlin
19
9 / 5 / 3
14,756
738
22,105
13,735
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 8 / 7
13,365
668
12,861
17,159
6,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
RedTigerEye22
Sylvanus
16
1 / 2 / 12
13,620
681
12,899
25,714
30,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
15
Kills
17
17
Deaths
15
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
6
7
1.08
W
Merlin
OPT_BULLET
Merlin
9
5
3
2.1
W
7
8
7
1.31
W
Sylvanus
RedTigerEye22
Sylvanus
1
2
12
3.5
L
2
6
12
1.33
L
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,132
Damage
47,865
56,272
Taken
56,608
40,341
Mitigated
42,209
16,685
Healing
23,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,458
4,935
1,026
6,014
23,327
18,033
0
13,981
8,748
0
35,745
W
Merlin
OPT_BULLET
Merlin
22,105
1,574
0
3,401
13,735
5,489
808
3,969
9,367
94,282
0
W
12,861
4,401
0
3,458
17,159
6,625
704
6,772
9,955
0
54,652
W
Sylvanus
RedTigerEye22
Sylvanus
12,899
2,289
3,439
13,460
25,714
30,095
1,040
8,814
15,953
32,509
0
L
9,548
762
561
7,160
19,489
18,430
0
10,149
8,777
0
23,616
L
20,126
8,218
0
1,924
13,456
3,878
0
9,456
3,712
74,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,660
Gold Earned
41,741
172
Minions Killed
216
0
Camps Cleared
0
919,628
Distance Traveled
897,622
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,980
599
41
2
0
307,513
1
W
Merlin
14,756
738
118
6
0
293,036
2
W
Neith
13,365
668
71
4
0
320,514
2
W
Sylvanus
13,620
681
27
1
0
284,072
6
L
Mulan
12,757
638
28
1
0
269,858
0
L
Vulcan
13,923
696
103
5
0
342,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role