Player Matchup

Cerberus
Cerberus
BSHOTBOY
Cerberus
Level 79
God Stats
68W - 70L
1,483 SR
Queue Stats
376W - 394L
1,421 Elo+
Party 3
Merlin
Merlin
BigGodBoydy
Merlin
Level 29
God Stats
5W - 13L
1,396 SR
Queue Stats
52W - 70L
1,458 Elo+
Party 3
Eset
Eset
SirMuhammad
Eset
Level 78
God Stats
5W - 3L
1,675 SR
Queue Stats
222W - 255L
1,466 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Skorpion1120
Ah Muzen Cab
Level 60
God Stats
4W - 5L
1,418 SR
Queue Stats
137W - 166L
1,481 Elo+
Solo
Freya
Freya
jaggehie
Freya
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,425 Elo+
Solo
Team Averages
Level 68
1,494 SR
1,450 Elo+

VS

Team Averages
Level 98
1,534 SR
1,469 Elo+
Ares
Ares
AQuuz
Ares
Level 129
God Stats
2W - 2L
1,609 SR
Queue Stats
201W - 188L
1,596 Elo+
Party 2
Ra
Ra
ClosetSneeze
Ra
Level 84
God Stats
1W - 0L
1,715 SR
Queue Stats
16W - 13L
1,500 Elo+
Party 1
Rama
Rama
SchafSchaf
Rama
Level 89
God Stats
3W - 2L
1,143 SR
Queue Stats
17W - 13L
1,257 Elo+
Party 1
Medusa
Medusa
Stukii
Medusa
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
199W - 216L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
ZangPog
Sun Wukong
Level 29
God Stats
4W - 2L
1,703 SR
Queue Stats
91W - 83L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BSHOTBOY
Cerberus
18
4 / 9 / 8
12,246
1,113
10,863
24,655
20,522
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
17
3 / 6 / 7
11,310
1,028
16,710
17,560
9,578
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 5 / 6
9,895
900
6,077
11,653
5,175
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Skorpion1120
Ah Muzen Cab
17
4 / 9 / 6
11,775
1,070
14,074
15,402
7,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Freya
jaggehie
Freya
16
2 / 12 / 5
10,835
985
12,663
22,544
9,994
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

33

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AQuuz
Ares
19
6 / 1 / 28
12,535
1,140
20,610
17,707
29,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
3 / 5 / 24
11,202
1,018
13,668
9,470
3,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
12 / 3 / 13
13,006
1,182
19,545
11,334
4,390
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
Stukii
Medusa
18
16 / 5 / 13
13,499
1,227
22,186
13,398
6,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
ZangPog
Sun Wukong
19
4 / 0 / 25
12,128
1,103
11,663
13,033
14,306
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
144
14
Kills
41
41
Deaths
14
32
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Ares
AQuuz
Ares
6
1
28
20
L
Cerberus
BSHOTBOY
Cerberus
4
9
8
0.89
L
Merlin
3
6
7
1.08
W
3
5
24
3
W
12
3
13
6.17
L
1
5
6
0.8
L
Ah Muzen Cab
Skorpion1120
Ah Muzen Cab
4
9
6
0.78
W
Medusa
Stukii
Medusa
16
5
13
4.5
W
Sun Wukong
ZangPog
Sun Wukong
4
0
25
16.5
L
Freya
jaggehie
Freya
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,387
Damage
87,672
91,814
Taken
64,942
52,745
Mitigated
58,274
9,830
Healing
5,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
AQuuz
Ares
20,610
1,179
0
834
17,707
29,707
0
12,530
4,866
28,601
0
L
Cerberus
BSHOTBOY
Cerberus
10,863
403
0
1,312
24,655
20,522
0
10,212
14,443
26,640
0
L
Merlin
16,710
935
0
335
17,560
9,578
0
6,103
11,457
46,439
0
W
13,668
1,537
1,633
1,760
9,470
3,675
0
7,738
1,732
30,141
0
W
19,545
15,123
0
0
11,334
4,390
0
7,903
3,431
0
44,995
L
6,077
565
889
455
11,653
5,175
0
4,170
7,483
16,627
0
L
Ah Muzen Cab
Skorpion1120
Ah Muzen Cab
14,074
7,243
0
2,381
15,402
7,476
0
5,027
10,375
0
38,259
W
Medusa
Stukii
Medusa
22,186
11,195
0
679
13,398
6,196
0
9,379
3,935
0
42,780
W
Sun Wukong
ZangPog
Sun Wukong
11,663
1,650
0
685
13,033
14,306
0
8,368
4,665
0
23,944
L
Freya
jaggehie
Freya
12,663
4,991
0
4,458
22,544
9,994
0
8,766
13,778
34,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,061
Gold Earned
62,370
193
Minions Killed
200
7
Camps Cleared
6
928,300
Distance Traveled
958,120
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,535
1,140
11
1
0
218,592
1
L
Cerberus
12,246
1,113
35
3
1
213,174
0
L
Merlin
11,310
1,028
63
6
0
222,984
0
W
Ra
11,202
1,018
49
4
2
155,072
0
W
Rama
13,006
1,182
63
6
1
178,438
2
L
Eset
9,895
900
23
2
0
164,790
0
L
Ah Muzen Cab
11,775
1,070
28
3
4
142,452
1
W
Medusa
13,499
1,227
46
4
3
168,579
0
W
Sun Wukong
12,128
1,103
31
3
0
237,439
0
L
Freya
10,835
985
44
4
2
184,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role