Player Matchup

Fafnir
Fafnir
BrunteL
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 70L
1,491 Elo+
Solo
Merlin
Merlin
SanAnanás
Merlin
Level 15
God Stats
6W - 6L
1,553 SR
Queue Stats
21W - 14L
1,537 Elo+
Party 1
Mercury
Mercury
Zondasw2
Mercury
Level 21
God Stats
8W - 4L
1,472 SR
Queue Stats
19W - 10L
1,592 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
delin7
Ah Muzen Cab
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,625 Elo+
Party 3
Amaterasu
Amaterasu
ipar94
Amaterasu
Level 22
God Stats
9W - 19L
1,456 SR
Queue Stats
30W - 43L
1,392 Elo+
Party 3
Team Averages
Level 19
1,496 SR
1,527 Elo+

VS

Team Averages
Level 29
1,505 SR
1,417 Elo+
Ymir
Ymir
Cryptorre
Ymir
Level 14
God Stats
3W - 6L
1,324 SR
Queue Stats
24W - 32L
1,376 Elo+
Party 2
Kukulkan
Kukulkan
FinnySmile
Kukulkan
Level 28
God Stats
7W - 1L
1,756 SR
Queue Stats
218W - 222L
1,498 Elo+
Solo
Anhur
Anhur
Zottolus
Anhur
Level 36
God Stats
10W - 11L
1,629 SR
Queue Stats
105W - 132L
1,423 Elo+
Party 2
Tyr
Tyr
fingerbleed
Tyr
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 147L
1,399 Elo+
Party 2
Fenrir
Fenrir
sexygankflank
Fenrir
Level 28
God Stats
1W - 1L
1,318 SR
Queue Stats
70W - 95L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BrunteL
Fafnir
20
6 / 8 / 16
22,390
457
13,975
50,325
98,149
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
SanAnanás
Merlin
20
12 / 9 / 9
25,449
519
56,711
35,570
16,526
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Zondasw2
Mercury
20
13 / 13 / 12
26,329
537
36,910
47,759
23,382
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
delin7
Ah Muzen Cab
20
3 / 19 / 9
20,190
412
28,014
37,964
21,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
ipar94
Amaterasu
20
7 / 14 / 10
21,021
429
29,903
50,380
41,525
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
6 / 7 / 38
21,065
430
14,366
44,279
56,663
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
FinnySmile
Kukulkan
20
16 / 8 / 13
28,130
574
52,208
26,893
13,142
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Zottolus
Anhur
20
30 / 7 / 17
27,987
571
53,060
41,348
18,576
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 10 / 33
23,055
471
25,218
62,424
63,685
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
8 / 11 / 29
23,492
479
28,650
45,803
37,925
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
193
41
Kills
63
63
Deaths
43
56
Assists
130
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BrunteL
Fafnir
6
8
16
1.75
W
Ymir
6
7
38
3.57
W
Kukulkan
FinnySmile
Kukulkan
16
8
13
2.81
L
Merlin
SanAnanás
Merlin
12
9
9
1.83
L
Mercury
Zondasw2
Mercury
13
13
12
1.46
W
Anhur
Zottolus
Anhur
30
7
17
5.5
L
Ah Muzen Cab
delin7
Ah Muzen Cab
3
19
9
0.39
W
3
10
33
1.95
L
Amaterasu
ipar94
Amaterasu
7
14
10
0.86
W
8
11
29
2.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

165,513
Damage
173,502
221,998
Taken
220,747
200,625
Mitigated
189,991
35,215
Healing
58,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BrunteL
Fafnir
13,975
6,833
0
4,870
50,325
98,149
1,334
17,813
32,512
68,976
0
W
Ymir
14,366
3,247
0
9,586
44,279
56,663
1,303
21,626
22,174
72,500
0
W
Kukulkan
FinnySmile
Kukulkan
52,208
5,089
0
2,983
26,893
13,142
876
8,093
18,500
242,151
0
L
Merlin
SanAnanás
Merlin
56,711
3,404
2,320
7,461
35,570
16,526
4,171
11,691
23,879
206,003
0
L
Mercury
Zondasw2
Mercury
36,910
18,705
0
9,220
47,759
23,382
1,858
10,935
36,824
0
215,948
W
Anhur
Zottolus
Anhur
53,060
36,208
0
18,036
41,348
18,576
5,906
18,165
22,717
0
209,955
L
Ah Muzen Cab
delin7
Ah Muzen Cab
28,014
15,135
0
5,840
37,964
21,043
7,870
10,278
27,686
0
123,336
W
25,218
6,324
0
13,375
62,424
63,685
545
12,271
49,391
0
141,016
L
Amaterasu
ipar94
Amaterasu
29,903
15,398
0
5,504
50,380
41,525
3,417
17,420
32,960
0
98,525
W
28,650
7,281
0
14,763
45,803
37,925
1,512
14,212
30,785
0
178,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

115,379
Gold Earned
123,729
829
Minions Killed
1,073
0
Camps Cleared
0
4,306,618
Distance Traveled
4,534,760
11
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
22,390
457
71
1
0
743,480
3
W
Ymir
21,065
430
84
2
0
953,028
3
W
Kukulkan
28,130
574
365
7
0
847,548
19
L
Merlin
25,449
519
288
6
0
838,392
1
L
Mercury
26,329
537
210
4
0
1,026,423
2
W
Anhur
27,987
571
233
5
0
854,970
3
L
Ah Muzen Cab
20,190
412
143
3
0
778,560
1
W
Tyr
23,055
471
212
4
0
894,711
0
L
Amaterasu
21,021
429
117
2
0
919,763
4
W
Fenrir
23,492
479
179
4
0
984,503
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role