Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Athena
Athena
 
Athena
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Bylebog
Bakasura
Level 157
God Stats
2W - 2L
1,485 SR
Queue Stats
328W - 291L
1,631 Elo+
Party 4
Thoth
Thoth
ItsBog
Thoth
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 30L
1,550 Elo+
Party 4
King Arthur
King Arthur
ZA_WARUDOOO_____
King Arthur
Level 39
God Stats
15W - 26L
1,289 SR
Queue Stats
265W - 342L
1,327 Elo+
Party 2
Team Averages
Level 87
1,455 SR
1,501 Elo+

VS

Team Averages
Level 58
1,500 SR
1,546 Elo+
Ymir
Ymir
Chief1Kilo
Ymir
Level 47
God Stats
4W - 5L
1,405 SR
Queue Stats
236W - 233L
1,468 Elo+
Party 1
Janus
Janus
CoralQuill96955
Janus
Level 68
God Stats
95W - 94L
1,487 SR
Queue Stats
1,225W - 1,187L
1,459 Elo+
Party 3
Bakasura
Bakasura
Gaokao
Bakasura
Level 106
God Stats
1W - 2L
1,482 SR
Queue Stats
909W - 863L
1,587 Elo+
Party 3
Arachne
Arachne
PurpleSmurf24
Arachne
Level 65
God Stats
39W - 19L
1,627 SR
Queue Stats
376W - 355L
1,461 Elo+
Party 1
Cernunnos
Cernunnos
R5rde
Cernunnos
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 5L
1,756 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 4
5,642
513
3,159
2,240
486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
 
Athena
9
0 / 4 / 4
5,404
491
2,252
9,461
2,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
Bylebog
Bakasura
12
5 / 3 / 5
7,243
658
6,420
8,134
2,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
ItsBog
Thoth
12
6 / 2 / 3
7,094
645
7,676
5,043
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
ZA_WARUDOOO_____
King Arthur
11
3 / 1 / 3
6,514
592
5,206
7,899
3,889
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 3
6,618
602
3,242
6,686
3,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 3 / 2
6,285
571
2,227
5,042
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Gaokao
Bakasura
10
0 / 5 / 2
5,690
517
2,858
9,393
3,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
10
2 / 3 / 0
5,698
518
3,910
9,442
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
R5rde
Cernunnos
11
2 / 1 / 5
6,552
596
5,460
5,832
1,756
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
15
Kills
10
10
Deaths
15
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
4
3
W
Athena
 
Athena
0
4
4
0.5
W
Bakasura
Bylebog
Bakasura
5
3
5
2.5
L
4
3
3
1.83
L
2
3
2
1
L
Bakasura
Gaokao
Bakasura
0
5
2
0.2
W
Thoth
ItsBog
Thoth
6
2
3
3.75
L
Arachne
2
3
0
0.67
L
Cernunnos
R5rde
Cernunnos
2
1
5
4.5
W
King Arthur
ZA_WARUDOOO_____
King Arthur
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,713
Damage
17,697
32,777
Taken
36,395
10,724
Mitigated
12,654
9,105
Healing
9,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,159
814
0
1,124
2,240
486
1,000
191
2,049
24,476
0
W
Athena
 
Athena
2,252
713
0
2,371
9,461
2,171
240
1,003
8,418
12,074
0
W
Bakasura
Bylebog
Bakasura
6,420
4,791
0
2,644
8,134
2,848
474
2,095
5,913
0
29,965
L
3,242
397
0
320
6,686
3,851
0
3,259
2,842
11,977
0
L
2,227
352
0
824
5,042
1,415
0
4,010
1,022
23,440
0
L
Bakasura
Gaokao
Bakasura
2,858
2,029
0
2,625
9,393
3,092
1,162
1,169
8,224
0
17,383
W
Thoth
ItsBog
Thoth
7,676
247
0
733
5,043
1,330
0
1,147
3,840
44,176
0
L
Arachne
3,910
1,943
0
2,386
9,442
2,540
0
2,947
6,215
0
27,594
L
Cernunnos
R5rde
Cernunnos
5,460
3,088
0
3,064
5,832
1,756
1,000
1,702
3,850
0
38,307
W
King Arthur
ZA_WARUDOOO_____
King Arthur
5,206
659
0
2,233
7,899
3,889
293
851
6,745
0
32,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,897
Gold Earned
30,843
290
Minions Killed
243
0
Camps Cleared
0
1,108,435
Distance Traveled
1,060,704
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,642
513
50
5
0
194,712
2
W
Athena
5,404
491
20
2
0
232,004
4
W
Bakasura
7,243
658
76
7
0
233,805
1
L
Ymir
6,618
602
22
2
0
201,692
0
L
Janus
6,285
571
48
4
0
231,131
3
L
Bakasura
5,690
517
56
5
0
231,741
0
W
Thoth
7,094
645
80
7
0
229,234
3
L
Arachne
5,698
518
55
5
0
222,069
2
L
Cernunnos
6,552
596
62
6
0
174,071
2
W
King Arthur
6,514
592
64
6
0
218,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role