Player Matchup

Sol
Sol
EdgarCabaPaulino
Sol
Level 21
God Stats
4W - 2L
1,513 SR
Queue Stats
86W - 103L
1,409 Elo+
Solo
Danzaburou
Danzaburou
Genoverse
Danzaburou
Level 26
God Stats
2W - 2L
1,118 SR
Queue Stats
204W - 240L
1,258 Elo+
Solo
Ares
Ares
JoshuaWellington
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,500 Elo+
Solo
Hercules
Hercules
ShavaizZ
Hercules
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Bastet
Bastet
undeaddragon2
Bastet
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,062 Elo+
Solo
Team Averages
Level 11
1,426 SR
1,346 Elo+

VS

Team Averages
Level 12
1,531 SR
1,229 Elo+
Artemis
Artemis
BirdSucksAtSmite
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,138 Elo+
Solo
Zhong Kui
Zhong Kui
JoeyJ0j0Jr
Zhong Kui
Level 18
God Stats
4W - 4L
1,684 SR
Queue Stats
8W - 9L
1,404 Elo+
Solo
Set
Set
MisuOkashi
Set
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 45L
1,145 Elo+
Party 1
Sun Wukong
Sun Wukong
WhiteDruid
Sun Wukong
Level 15
God Stats
11W - 8L
1,821 SR
Queue Stats
146W - 173L
1,391 Elo+
Solo
Cthulhu
Cthulhu
brinnaus
Cthulhu
Level 12
God Stats
3W - 11L
1,149 SR
Queue Stats
14W - 29L
1,069 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,037
549
5,286
4,911
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Genoverse
Danzaburou
11
4 / 0 / 2
6,518
593
3,503
4,991
1,277
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
2 / 2 / 4
5,521
502
5,527
7,499
2,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
ShavaizZ
Hercules
9
2 / 2 / 0
4,953
450
3,004
6,102
3,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 3 / 3
5,732
521
4,078
5,415
1,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,034
458
3,139
6,858
1,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
JoeyJ0j0Jr
Zhong Kui
11
2 / 1 / 1
6,461
587
5,235
6,155
4,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
1 / 5 / 1
4,414
401
1,047
6,348
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
WhiteDruid
Sun Wukong
8
0 / 1 / 2
4,913
447
3,322
7,599
3,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
brinnaus
Cthulhu
7
3 / 2 / 1
5,267
479
3,410
7,245
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
12
Kills
6
8
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
2
1
1
2.5
W
Danzaburou
Genoverse
Danzaburou
4
0
2
5
L
Zhong Kui
JoeyJ0j0Jr
Zhong Kui
2
1
1
2.5
W
2
2
4
2
L
1
5
1
0.3
W
Hercules
ShavaizZ
Hercules
2
2
0
1
L
Sun Wukong
WhiteDruid
Sun Wukong
0
1
2
1
L
Cthulhu
brinnaus
Cthulhu
3
2
1
1.75
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,398
Damage
16,153
28,918
Taken
34,205
10,851
Mitigated
14,478
7,529
Healing
9,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,139
1,506
0
1,788
6,858
1,752
0
1,688
5,170
0
19,742
W
5,286
2,031
0
1,704
4,911
1,834
0
2,867
2,044
34,207
2,078
W
Danzaburou
Genoverse
Danzaburou
3,503
1,390
0
2,715
4,991
1,277
155
570
4,421
0
32,328
L
Zhong Kui
JoeyJ0j0Jr
Zhong Kui
5,235
1,381
0
3,730
6,155
4,181
753
2,818
3,337
43,490
0
W
5,527
631
0
1,644
7,499
2,795
0
1,642
5,857
10,320
0
L
1,047
459
0
1,587
6,348
1,725
0
2,265
4,058
0
7,752
W
Hercules
ShavaizZ
Hercules
3,004
1,214
0
1,196
6,102
3,399
288
2,161
3,941
0
11,470
L
Sun Wukong
WhiteDruid
Sun Wukong
3,322
398
0
1,219
7,599
3,206
0
2,154
5,370
0
18,479
L
Cthulhu
brinnaus
Cthulhu
3,410
1,206
0
1,380
7,245
3,614
124
1,549
5,486
12,345
0
W
4,078
1,387
0
270
5,415
1,546
0
1,405
4,010
0
25,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,761
Gold Earned
26,089
226
Minions Killed
187
0
Camps Cleared
0
997,718
Distance Traveled
929,761
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,034
458
34
3
0
162,573
2
W
Sol
6,037
549
71
6
0
209,965
2
W
Danzaburou
6,518
593
64
6
0
170,874
0
L
Zhong Kui
6,461
587
92
8
0
182,450
3
W
Ares
5,521
502
15
1
0
192,925
1
L
Set
4,414
401
18
2
0
185,517
0
W
Hercules
4,953
450
24
2
0
221,912
4
L
Sun Wukong
4,913
447
26
2
0
183,868
2
L
Cthulhu
5,267
479
17
2
0
215,353
1
W
Bastet
5,732
521
52
5
0
202,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role