Player Matchup

Ares
Ares
AndyBard
Ares
Level 123
God Stats
1W - 1L
1,783 SR
Queue Stats
183W - 157L
1,581 Elo+
Party 3
Loki
Loki
JJ-Chloee
Loki
Level 112
God Stats
33W - 17L
1,839 SR
Queue Stats
861W - 758L
1,574 Elo+
Party 3
Hera
Hera
Kitten-Suiren
Hera
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
229W - 179L
1,582 Elo+
Party 3
Artio
Artio
Nehemiya_Tenshi
Artio
Level 159
God Stats
5W - 3L
1,567 SR
Queue Stats
630W - 588L
1,583 Elo+
Party 3
Cupid
Cupid
arjeuna
Cupid
Level 14
God Stats
13W - 15L
1,505 SR
Queue Stats
13W - 17L
1,462 Elo+
Party 3
Team Averages
Level 99
1,639 SR
1,556 Elo+

VS

Team Averages
Level 82
1,547 SR
1,487 Elo+
Hercules
Hercules
 
Hercules
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
AlexanderRoyal
Anhur
Level 63
God Stats
2W - 5L
1,500 SR
Queue Stats
183W - 160L
1,392 Elo+
Solo
Cthulhu
Cthulhu
Dark_Skull19
Cthulhu
Level 153
God Stats
1W - 3L
1,675 SR
Queue Stats
42W - 42L
1,500 Elo+
Party 1
Arachne
Arachne
Tsc_Godtavious
Arachne
Level 126
God Stats
8W - 5L
1,558 SR
Queue Stats
522W - 496L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
5 / 3 / 3
9,172
573
8,797
12,846
8,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
15
6 / 1 / 3
8,801
550
7,580
8,641
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 3 / 6
8,134
508
5,157
5,514
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 4
8,812
551
11,648
11,140
8,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
arjeuna
Cupid
5
0 / 1 / 0
5,173
323
0
618
81

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 3 / 3
7,297
456
3,125
12,011
9,524
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
 
Merlin
11
2 / 5 / 0
7,261
454
4,622
6,843
2,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 0
8,703
544
3,571
10,684
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Dark_Skull19
Cthulhu
12
0 / 4 / 4
7,636
477
7,796
10,968
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 2 / 1
7,961
498
4,321
8,971
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
17
Kills
8
10
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
3
0.83
L
Merlin
 
Merlin
2
5
0
0.4
L
2
3
0
0.67
W
Ares
5
3
3
2.17
L
Cthulhu
Dark_Skull19
Cthulhu
0
4
4
0.5
W
Loki
6
1
3
7.5
W
2
3
6
1.67
W
4
2
4
3
L
3
2
1
1.75
W
Cupid
arjeuna
Cupid
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,182
Damage
23,435
38,759
Taken
49,477
22,386
Mitigated
25,401
10,705
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,125
628
0
1,843
12,011
9,524
1,028
7,551
3,884
0
23,446
L
Merlin
 
Merlin
4,622
336
0
262
6,843
2,454
702
3,799
3,012
28,833
0
L
3,571
1,718
0
3,832
10,684
3,629
422
4,701
5,931
0
58,889
W
Ares
8,797
350
0
1,300
12,846
8,191
0
4,471
8,230
30,006
0
L
Cthulhu
Dark_Skull19
Cthulhu
7,796
850
181
2,588
10,968
6,637
0
5,008
5,824
31,436
0
W
Loki
7,580
2,284
0
691
8,641
3,349
0
2,537
6,030
0
59,728
W
5,157
2,064
0
500
5,514
1,795
285
2,266
3,048
38,143
0
W
11,648
340
1,616
6,548
11,140
8,970
225
2,667
8,415
44,872
0
L
4,321
2,651
0
1,891
8,971
3,157
0
3,647
5,224
0
41,738
W
Cupid
arjeuna
Cupid
0
0
0
50
618
81
0
0
618
0
4,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,092
Gold Earned
38,858
323
Minions Killed
333
0
Camps Cleared
0
1,353,271
Distance Traveled
1,338,621
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,297
456
50
3
0
304,372
0
L
Merlin
7,261
454
63
4
0
228,619
1
L
Anhur
8,703
544
110
7
0
251,409
6
W
Ares
9,172
573
38
2
0
321,751
3
L
Cthulhu
7,636
477
37
2
0
292,378
5
W
Loki
8,801
550
100
6
0
357,253
4
W
Hera
8,134
508
82
5
0
290,976
3
W
Artio
8,812
551
95
6
0
328,773
5
L
Arachne
7,961
498
73
5
0
261,843
1
W
Cupid
5,173
323
8
1
0
54,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role