Player Matchup

Chiron
Chiron
DefeatedHen7571
Chiron
Level 43
God Stats
5W - 7L
1,302 SR
Queue Stats
118W - 129L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
Pheonix Master1
Gilgamesh
Level 49
God Stats
4W - 5L
1,500 SR
Queue Stats
155W - 161L
1,407 Elo+
Solo
Sobek
Sobek
Qimue
Sobek
Level 104
God Stats
11W - 10L
1,744 SR
Queue Stats
350W - 362L
1,373 Elo+
Solo
Chang'e
Chang'e
TxicTMSunk
Chang'e
Level 68
God Stats
11W - 13L
1,508 SR
Queue Stats
228W - 264L
1,434 Elo+
Solo
Fenrir
Fenrir
UginPR
Fenrir
Level 85
God Stats
35W - 48L
1,693 SR
Queue Stats
219W - 248L
1,420 Elo+
Solo
Team Averages
Level 70
1,549 SR
1,399 Elo+

VS

Team Averages
Level 64
1,438 SR
1,465 Elo+
Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Auntyhunter01
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ErickChaine
Danzaburou
Level 39
God Stats
36W - 30L
1,567 SR
Queue Stats
238W - 255L
1,360 Elo+
Party 2
Zhong Kui
Zhong Kui
Fnvx--
Zhong Kui
Level 64
God Stats
2W - 4L
1,500 SR
Queue Stats
64W - 87L
1,456 Elo+
Party 1
Anubis
Anubis
JkitsJuIian
Anubis
Level 67
God Stats
6W - 4L
1,125 SR
Queue Stats
74W - 84L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 5 / 3
9,958
524
11,253
12,551
3,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Pheonix Master1
Gilgamesh
14
5 / 6 / 2
9,910
522
9,418
13,801
9,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
Qimue
Sobek
14
5 / 3 / 8
9,773
514
8,257
17,942
17,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
TxicTMSunk
Chang'e
14
2 / 6 / 5
8,991
473
8,223
15,173
7,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
UginPR
Fenrir
10
2 / 4 / 2
7,354
387
2,641
8,021
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
7 / 3 / 5
10,346
545
10,406
15,192
11,972
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 6 / 2
8,287
436
2,703
10,632
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
ErickChaine
Danzaburou
14
2 / 3 / 4
9,328
491
6,397
10,949
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Fnvx--
Zhong Kui
15
5 / 5 / 1
9,879
520
13,539
12,664
7,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
18
6 / 6 / 0
11,273
593
11,059
11,635
5,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
33
23
Kills
21
24
Deaths
23
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
3
5
3.17
W
1
6
2
0.33
L
9
5
3
2.1
W
Danzaburou
ErickChaine
Danzaburou
2
3
4
1.33
W
Zhong Kui
Fnvx--
Zhong Kui
5
5
1
1.1
W
Anubis
6
6
0
1
L
Gilgamesh
Pheonix Master1
Gilgamesh
5
6
2
1
L
Sobek
Qimue
Sobek
5
3
8
3
L
Chang'e
TxicTMSunk
Chang'e
2
6
5
0.75
L
Fenrir
UginPR
Fenrir
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,792
Damage
44,104
67,488
Taken
61,072
39,750
Mitigated
32,495
22,456
Healing
14,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,406
1,708
0
2,229
15,192
11,972
235
4,021
11,171
0
40,717
W
2,703
710
0
1,802
10,632
3,620
75
641
9,991
0
33,115
L
11,253
4,449
311
4,269
12,551
3,306
1,086
7,680
4,720
0
45,301
W
Danzaburou
ErickChaine
Danzaburou
6,397
4,080
0
2,318
10,949
3,607
1,512
3,806
7,143
0
44,739
W
Zhong Kui
Fnvx--
Zhong Kui
13,539
1,084
99
2,805
12,664
7,759
2,656
5,806
6,858
50,952
0
W
Anubis
11,059
864
0
4,968
11,635
5,537
4,810
2,206
9,429
74,272
0
L
Gilgamesh
Pheonix Master1
Gilgamesh
9,418
2,447
0
1,324
13,801
9,160
568
1,790
11,985
0
35,982
L
Sobek
Qimue
Sobek
8,257
998
0
7,916
17,942
17,310
380
4,684
13,130
38,308
0
L
Chang'e
TxicTMSunk
Chang'e
8,223
922
1,288
4,651
15,173
7,387
881
8,815
6,004
43,431
0
L
Fenrir
UginPR
Fenrir
2,641
368
0
2,697
8,021
2,587
0
906
7,051
0
24,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,986
Gold Earned
49,113
338
Minions Killed
438
0
Camps Cleared
0
1,500,755
Distance Traveled
1,661,794
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,346
545
74
4
0
331,659
3
W
Thor
8,287
436
58
3
0
350,892
0
L
Chiron
9,958
524
83
4
0
316,375
0
W
Danzaburou
9,328
491
76
4
0
314,980
2
W
Zhong Kui
9,879
520
90
5
0
329,895
0
W
Anubis
11,273
593
140
7
0
334,368
3
L
Gilgamesh
9,910
522
76
4
0
281,184
0
L
Sobek
9,773
514
44
2
0
371,031
6
L
Chang'e
8,991
473
83
4
0
329,490
3
L
Fenrir
7,354
387
52
3
0
202,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role